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  1. #1
    Player
    Hankthetank's Avatar
    Join Date
    Apr 2012
    Posts
    3
    Character
    Hankthetaru Hai
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Auto sorting my/retainers inventory.
    (18)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Why did you completely destroy Coerthas?
    I'm really freaking puzzled at what you liked so much about coerthas in 1.0.

    The whole zone was the same set of grass and rock patterns repeated 1000 times. It looked nice in the same way 1.0 shroud looked nice, but the same repetitive terrain over and over killed it. I can understand liking the coerthas *music* but the zone itself?
    (7)

  3. #3
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Alhanelem View Post
    I'm really freaking puzzled at what you liked so much about coerthas in 1.0.

    The whole zone was the same set of grass and rock patterns repeated 1000 times. It looked nice in the same way 1.0 shroud looked nice, but the same repetitive terrain over and over killed it. I can understand liking the coerthas *music* but the zone itself?
    Because it's the sort of place I would live in if I could. I don't care for the fact is was mostly repeated, but the overall tone, style, and feel was something that struck a strong chord with me.

    More interesting than the land of snow covered rubble in any case.
    (42)

  4. #4
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    Quote Originally Posted by Alhanelem View Post
    I'm really freaking puzzled at what you liked so much about coerthas in 1.0.
    It was the general aesthetic of the zone, it had a wild, melancholy vibe to it.


    The music, haunting and ephemeral mixed in with the sounds of wolves, the sound of the wind

    Coerthas theme

    The dangers inherant to the zone, avoiding mobs that could one hit you.

    What I loved about it was the fact that it was so huge and sparse, it's like going camping irl. It's to get away from the crowds. In coerthas 1.0 you could go somewhere and know there would be nobody there.

    No F.A.T.E.S

    No DoL clamouring away

    No chocobo whistles insessantly going off.

    It was just peaceful
    (31)

  5. #5
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Alhanelem View Post
    It looked nice in the same way 1.0 shroud looked nice, but the same repetitive terrain over and over killed it.
    The black shroud was repetitive?



    I'm not seeing it.
    (2)

  6. #6
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Reiterpallasch View Post
    The black shroud was repetitive?



    I'm not seeing it.
    Good lord, that map was awful. So glad that place is gone.
    (5)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Judging by the fact that this post has the most likes in this thread, I guess there must be some point / validity.

    I can't exactly tell why, but 1.0 Coerthas just felt vibrant with an incredible atmosphere. I feel nothing of the like in 2.0 Coerthas; instead, it's depressing.
    (13)

  8. #8
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I still don't know why people said that the environments in 1.0 were copy/paste repeating and boring textures. Sure there were things repeated - but a big forest is going to have repeating trees. a desert is going to have repeating rocks. Fields are going to have repeating grass. But each zone, even with the "repeats" seemed to be vast and there were many variations in the landscape. Different camps and steads, and stone archways and bridges and towers - no area in 1.0 seemed to me like it was dull or boring or without the variation. Even the "maze" landscape of gridania felt very nice. A pain to navigate with a map, but it felt very much like a deep forest once could get lost in.
    (27)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  9. #9
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Uriahnool View Post
    I still don't know why people said that the environments in 1.0 were copy/paste repeating and boring textures. Sure there were things repeated - but a big forest is going to have repeating trees. a desert is going to have repeating rocks. Fields are going to have repeating grass. But each zone, even with the "repeats" seemed to be vast and there were many variations in the landscape. Different camps and steads, and stone archways and bridges and towers - no area in 1.0 seemed to me like it was dull or boring or without the variation. Even the "maze" landscape of gridania felt very nice. A pain to navigate with a map, but it felt very much like a deep forest once could get lost in.
    The problem, I think, wasn't so much that it had repeated assets or even pieces of terrain. It was the fact that it was mostly just that for long expanses. Which is great for atmosphere, but no so much for gameplay. Especially for places you're going to be traveling over again and again. I personally didn't mind it, but I can see why it would be grading on other people. My problem is they completely wiped any hint of what made it so cool in the first place. I'd be fine if they just cut down the size and added in more original locations and structures.
    (13)

  10. #10
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Uriahnool View Post
    I still don't know why people said that the environments in 1.0 were copy/paste repeating and boring textures. Sure there were things repeated - but a big forest is going to have repeating trees. a desert is going to have repeating rocks. Fields are going to have repeating grass. But each zone, even with the "repeats" seemed to be vast and there were many variations in the landscape. Different camps and steads, and stone archways and bridges and towers - no area in 1.0 seemed to me like it was dull or boring or without the variation. Even the "maze" landscape of gridania felt very nice. A pain to navigate with a map, but it felt very much like a deep forest once could get lost in.
    I don't think people understand that with the repeating stuff, they we're able to create a huge single zone, with different monsters at each crossing.

    Now thats just not possible anymore.
    Everything has to be "unique"
    (6)

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