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  1. #1
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I miss having the crest of the guild by the character names instead of having a name <<like this>>
    (25)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  2. #2
    Player
    Caselia's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    163
    Character
    Milk Maid
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    The cutscenes involving Minfilia about the Path of the Twelve and this tune that played along with them.
    http://www.youtube.com/watch?v=Q16MONsB2t0

    Waiting for the end of the era final countdown while exploring Thanalan with this gorgeous tune playing in the background.
    http://www.youtube.com/watch?v=iVQS_yYAlh0
    (6)
    Last edited by Caselia; 10-22-2013 at 12:39 PM.

  3. #3
    Player
    Alteiriaa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    143
    Character
    Riaa Alteir
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    So many things.
    -Anima (I don't much care for the gilsink. It would be diffrent if it happened after you ran out of anima but yeep. :/)
    -the open world, I know people didn't like it but I don't even care running past those Hellbenders in the Black Shoud was a huge thrill for me, and getting to higher level areas like that was a lot of fun, for me anyway.
    -Those LS shield crest things instead of <<wurdz>>
    -the old 1.0 voices, I thought they would at least be an option instead of "hey everyone be voice 4 and sort it out later~!"
    -1.2 something combat, and by extention, animation and ol' thm. Seriously we deal in death, using the umbral made sense!
    -most of the old music that looped. The not looping bothers me. Why can't the new music loop, I would listen to it more then!
    and most of all:
    -What happened to my path companion? It seems sad but I miss her!
    (21)
    Last edited by Alteiriaa; 10-22-2013 at 02:41 PM. Reason: addin' stuff as I remember, don't mind me!

  4. 10-22-2013 02:50 PM

  5. #5
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    You know... I really miss Louisoix being in charge of Primal fights (never thought I'd say that....) instead of the Derpy Finder... Not that I enjoyed farming Tapers/etc to fight the Primals, but at least it made them feel like part of the world... Now it's just "Tic this box, and in we go...", it's so disconnected... Pretty much my entire problem with endgame right now as well is that it takes no time to complete the weekly caps, I'm not against weekly caps, but the content needs to be substantial enough to warrant them... Farming Tapers wasn't perfect, but at least it stopped you from just challenging them back to back...

    Take Mythology farming for example (spoiler'd for being completely off topic).
    What I'd love to see is something like this:
    Mythology only drops from Extreme Mode Primals (it's iLv90 gear for crying out loud...).
    Extreme Mode Primals require certain Key Items to challenge;
    -A Key Item from a new FATE in the respective beastmens stronghold (there is currently a blocked off gate in all of them to my knowledge, where I'd assume the "Boss" would be). Gold medal drops the Key Item, Silver/Bronze drops an item which can be traded in for the Key Item, you'd need like 5 of those or something.
    -Somewhat of a tangent, but the other FATEs in beastman strongholds should also start dropping the coins from 1.0, which should be something we can turn in for Philosophy.
    -The other Key Items would be obtained from completing various Lv.50 dungeons (not the two story ones), which by 2.1 should total 5 dungeons.

    There, now Mythology farming actually takes some time and isn't literally something you can blast through in a few hours... You're also involved in the world a lot more, you're not just hitting selecting in the Derpy Finder, you're going out to Natalan, to U'Ghamaro, and to Zahar'ak and you're kicking their butts to challenge their Primal again... Would it be a senseless grindfest? Sure, but in my honest opinion that's better than not doing a piece of content because you can cap it out in a matter of hours per week...


    Other than that... I really miss Dalamud... As pretty as the sky is in ARR, it just isn't the same...
    (8)

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Sotek View Post
    Now it's just "Tic this box, and in we go...", it's so disconnected...
    I feel similarly about modern MMO quests.
    "Here's a checklist of things to kill/find from killed enemies. They're right here on your map. Let me make a mark to lead you to them."

    I'd like it to be a little more obscured and varied simply for the sake of engagement.
    (14)

  7. #7
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Oh and I also miss being able to cast protect + stoneskin to anyone I wanted, just to be nice, in fact, most conjurers/whm or classes with the skills set up did on low level areas when they passed by.

    I really really really miss the sense of danger and exploration. Man how I was dragged into Gridania story line that I was ACTUALLY afraid about exploring the shroud too deep in case I awoke the green wrath, because the shroud was really intimidating back then. Then when I advanced in the story it blew up my mind. SE caught me, and it was done so gracefully and well done... It was really great.

    All the game felt more mature somehow, more serious, ARR is really a theme park, where the sense of danger or loss is just a fake, with all bright colors and robot-like animations, with a really fast pace so you don't notice what's going on ad only enjoy the combat for the adrenaline rush or the distractions of the fireworks (I know they can be lowered or deactivated, but without the weight in the animations the game it's just plain ridiculous).

    I still like the setting and the story, but everything about the game has been dumbed down and that's really a shame...

    Edit: I would love to be able to reach Tanaka and tell him my feelings about the game and say him "I really wanted to play your full vision of the game, the true successor of FFXI, not another generic EQ/WoW/Rift clone for kids and teenagers that need to have everything served on a silver plate and that can't make any effort to achieve anything".
    (22)
    Last edited by Dannythm; 10-23-2013 at 06:28 AM.

  8. #8
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dannythm View Post
    I would love to be able to reach Tanaka and tell him my feelings about the game and say him "I really wanted to play your full vision of the game ...".
    I.. find myself thinking that really often. Between the way Wada and company shifted all of the blame that they could onto him - no I'm not saying he made no mistakes of his own, but anyone not gleefully aboard the hate bandwagon could easily tell they scapegoated him something awful - and the fact there's been so little sign of him since.. Does he still work for S-E? Last I heard, even after stepping down as FFXIV's director he was still in a consulting position on Final Fantasy XI and still a part of FFXIV's administrative department.

    I really do wish there was a way to write to Tanaka and let him know how much I would have loved to see v1.0's intentions realised, whatever issues it may have had. It really bothers me to think he and the people worked with him might believe he's/they're universally hated and blamed.
    (16)
    Last edited by Fensfield; 10-24-2013 at 01:43 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  9. #9
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Fensfield View Post
    Does he still work for S-E? Last I heard, even after stepping down as FFXIV's director he was still in a consulting position on Final Fantasy XI and still a part of FFXIV's administrative department.
    According to these articles...

    Hiromichi Tanaka left Square Enix in summer 2012.
    http://www.ign.com/articles/2012/06/...es-square-enix

    Then apparently he has been working with another company as a freelance adviser.
    (ignore the first post on this link... it's an April Fool's joke)
    http://gamerescape.com/tag/hiromichi-tanaka/
    (2)

  10. #10
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Found some more:

    Monster AI
    God i loved those aldgoats staring at me, running in my AoE. This was absolutly brilliant.

    Noobcatcher and Lvl 99 Mobs, before you could identify their level!
    They made the world a bit more alive and dangerous. Took me quiet a while to explore Mor Dohna back then.
    (12)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

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