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  1. #171
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Sotek View Post
    Now it's just "Tic this box, and in we go...", it's so disconnected...
    I feel similarly about modern MMO quests.
    "Here's a checklist of things to kill/find from killed enemies. They're right here on your map. Let me make a mark to lead you to them."

    I'd like it to be a little more obscured and varied simply for the sake of engagement.
    (14)

  2. #172
    Player
    Subacai's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Ashke Darkwing
    World
    Masamune
    Main Class
    Conjurer Lv 48
    Quote Originally Posted by Rhas View Post
    Oh yeah, this is a great place as well The cost to teleport from the Den to Limsa isn't that bad either. (to get to the market board to check current prices) and it's even a Sanctuary
    Since there is apparently a summoning bell there, you DO realise you don't need to go to a market board to check prices, right? You can do it from your retainer while selling the item. ^.^
    (0)

  3. #173
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Oh and I also miss being able to cast protect + stoneskin to anyone I wanted, just to be nice, in fact, most conjurers/whm or classes with the skills set up did on low level areas when they passed by.

    I really really really miss the sense of danger and exploration. Man how I was dragged into Gridania story line that I was ACTUALLY afraid about exploring the shroud too deep in case I awoke the green wrath, because the shroud was really intimidating back then. Then when I advanced in the story it blew up my mind. SE caught me, and it was done so gracefully and well done... It was really great.

    All the game felt more mature somehow, more serious, ARR is really a theme park, where the sense of danger or loss is just a fake, with all bright colors and robot-like animations, with a really fast pace so you don't notice what's going on ad only enjoy the combat for the adrenaline rush or the distractions of the fireworks (I know they can be lowered or deactivated, but without the weight in the animations the game it's just plain ridiculous).

    I still like the setting and the story, but everything about the game has been dumbed down and that's really a shame...

    Edit: I would love to be able to reach Tanaka and tell him my feelings about the game and say him "I really wanted to play your full vision of the game, the true successor of FFXI, not another generic EQ/WoW/Rift clone for kids and teenagers that need to have everything served on a silver plate and that can't make any effort to achieve anything".
    (22)
    Last edited by Dannythm; 10-23-2013 at 06:28 AM.

  4. #174
    Player
    Resolute's Avatar
    Join Date
    Sep 2013
    Posts
    123
    Character
    Kaylan Greyashe
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    I never played 1.0, though I got really close to buying it a couple of times, so I can't really contribute to listing things that were done well in 1.0. However, based on the comments here, it seems like they did too much of a 180 with ARR. I am really enjoying the game, but the things mentioned like more useful crafting and a more connected world puzzle me as to why they would take out these things. I know that it was probably important for them to make the game more welcoming and less tedious, but they could have tried to strike a balance instead of going so far in the other direction.

    Being able to jump in and get something accomplished is important, but I would love a bit more immersion/exploration and rewarding things to do besides dungeons. Hopefully with updates they add more varied things to the game, and not just more of the same.
    (6)

  5. #175
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Resolute View Post
    I never played 1.0, though I got really close to buying it a couple of times, so I can't really contribute to listing things that were done well in 1.0. However, based on the comments here, it seems like they did too much of a 180 with ARR.
    Yup, you got it.

    1.23 wasn't THAT bad. It was somewhat unique, with severe backend/server issues plus a weird UI. Still, it showed potential as to what it could be in the end with a new engine and perhaps a clearer vision of what SE wanted to do with the game. For anyone who wasn't watched it I recommend this:

    http://www.youtube.com/watch?v=zFG1PA8mL6o [Making of FFXIV 1.0]
    (8)

  6. #176
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kaizlu View Post
    1.23 wasn't THAT bad. It was somewhat unique, with severe backend/server issues plus a weird UI. Still, it showed potential as to what it could be in the end with a new engine and perhaps a clearer vision of what SE wanted to do with the game.
    Please excuse me for not being very tech savvy... What was so bad about the v1 backend/server that are fixed in ARR?

    Zones would crash if too many people entered or tried to teleport in... but we still have that in ARR.

    People would complain about lag and blame it when they got hit by Ifrit eruptions, etc... but we still have people saying that in ARR.

    Initially it would take a second or 3 when trying to move things between your inventory and your retainer... but that was fixed early on.

    You couldn't see too many other players around you in v1. We can see many more in ARR which is nice... but is that a server issue or because of now using simpler models?

    I guess I'm missing something... but what is much better now about the server and backend?
    (3)

  7. #177
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    The issues with the servers in ARR though are through different causes unrelated to the game itself (SE just underestimated the sheer volume of network traffic and third party US server hosts that have proven to be sadly unreliable), where as 1.0 the server troubles were fundamental flaws in the game's design (after all, the game could hardly run more than ten characters on screen at once, and even then it struggled).

    ARR's server trouble has mostly sorted itself out - 1.0 had server problems right up to the last second of service.
    (0)
    Last edited by Enkidoh; 10-23-2013 at 11:24 AM.

  8. #178
    Player
    Bladeglory's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Bladeglory Ilucien
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    I finally thought of something to contribute to this thread.

    I miss... the sword-casting animation. Didn't really matter if it was Holy Succor (miss that too) or me messing around on GLD with THM spells... I just enjoyed the regal pose we had.

    Also miss Sacred Prism. Why didn't SCH get it? Refracting a spell onto the entire party would make sense with the whole mathematics/gemstone themes.
    (3)

  9. #179
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Enkidoh View Post
    The issues with the servers in ARR though are through different causes unrelated to the game itself (SE just underestimated the sheer volume of network traffic and third party US server hosts that have proven to be sadly unreliable), where as 1.0 the server troubles were fundamental flaws in the game's design (after all, the game could hardly run more than ten characters on screen at once, and even then it struggled).

    ARR's server trouble has mostly sorted itself out - 1.0 had server problems right up to the last second of service.
    v1 could display about 40 characters around you. Maybe we can show about 50 or 60 now? Definitely better in that regard. But I never had a problem running v1 even in crowded areas on high settings even though my computer is not great (fairly good for its time, but it's about 4 years old now).

    Granted, the final "event" of v1 was a total mess with the rush to Mor Dhona, but I think that was largely because they allowed everyone to log in regardless of their subscription status. So similar to ARR's problems at launch -- they underestimated the sheer volume of people and traffic, but didn't have a few weeks to sort it out.

    Before that final event, what server problems hindered the game?

    PS- I'm not trying to start an argument. I just want to understand how it's better now.
    (2)

  10. #180
    Player
    kevtaylor85's Avatar
    Join Date
    Mar 2012
    Posts
    18
    Character
    Ayzher Knight
    World
    Aegis
    Main Class
    Thaumaturge Lv 50
    About everything, it was more unique than ARR

    FFXIV felt like FFXI a lot more, the combat was better.

    FFXIV ARR is a Wow/GW2/Rift ripoff nothing exciting.
    (15)

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