Quote Originally Posted by Dhex View Post
Daily bump.

I'm still really curious why the client can't trace positional/movement/action data and mark it with a time stamp so that the server can back trace and sync to provide a more precise gameplay experience?
this seems computationaly unfeasable to me but i could be wrong, however if you reversed it, server sends timestamp of when things are going to happen on the server this could work. couple that with the client sending a pos update immediately upon leaving a danger area and you would have a pretty responsive experience, internal server lag and race conditions not withstanding, its not really that hard to fix