if u guys have an isp with high latency to the datacenters u guys are screwed regardless of any software fix on SE's end, unless they decide to put some datacenters closer to where u guys live. In the meantime, try tunnelling services like wtfast to see if it fixes ur latency. Like i said before, if it fixes ur delay. then its ur connection that is the problem.
Playing-ish till end of sub in a few days.
And if we don't? Maybe they should ask other MMOs' programmers how they manage to do it, then...if u guys have an isp with high latency to the datacenters u guys are screwed regardless of any software fix on SE's end, unless they decide to put some datacenters closer to where u guys live. In the meantime, try tunnelling services like wtfast to see if it fixes ur latency. Like i said before, if it fixes ur delay. then its ur connection that is the problem.
Last edited by Billie21; 12-26-2013 at 10:58 AM.
5 seconds video collection:
http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s
http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29
I tried Battleping and for Titan HM, the first phase was fine but when the second phase came in, aoe lag made dodging the attacks impossible - it doesn't matter whether visually I dodged the aoe's or not - I still get hit. Quite pointless really. This aoe lag issue cannot be solved solely by tunnelling services.if u guys have an isp with high latency to the datacenters u guys are screwed regardless of any software fix on SE's end, unless they decide to put some datacenters closer to where u guys live. In the meantime, try tunnelling services like wtfast to see if it fixes ur latency. Like i said before, if it fixes ur delay. then its ur connection that is the problem.
I've noticed, that there are some cases, where bad compute performance is causing the visibility of effects get shown to late. The last one, I've seen, was using a passive cooled Radeon, that is designed for HTPC, not gaming. If your hardware is not gamers stuff, try to reduce visual effects to the minimum possible values. Good performance test ist, when you enter Gridania from deep wood and run to the adventurer guild. If your fps gets lower than 20, then you should do something to improve your visual performance.I tried Battleping and for Titan HM, the first phase was fine but when the second phase came in, aoe lag made dodging the attacks impossible - it doesn't matter whether visually I dodged the aoe's or not - I still get hit. Quite pointless really. This aoe lag issue cannot be solved solely by tunnelling services.
Other thing: When using Battleping, you should try different servers. Not every choice is bypassing the reasons of this issue.
I tried the server that has the fastest ping so the problem is not there (<40ms). Also, my pc is custom built for gaming and its config is more than sufficient to run ff14 at max settings. The ff14 benchmark released by SE went very off the charts. I suspect it is not a ping issue but dropped packets of data. The problem is specific to dodging aoe effects.
I raided in WoW all the way to Pandaria and am familiar with the 'don't stand in the fire' 1-shot boss mechanics - not ONCE have I experienced this type of problem before.
The problem is most certainly SE's.
Not the latency is the issue. The packet loss is. So just looking what BP server has the lowest ping is not the aim. You must try aout to find a server that changes your route in a way to bypass the nodes with that packet loss.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100



I'm a bit fed up with all these dodge mechanics. If SE wants to make this game more like an action rpg why couldn't we just have "press and hold" rooting/defensive skills running off a stamina bar?
I'm still paying and playing the game because I really enjoy it even with the high-ping..;
I hope they're not telling themselves that since the game works so well, they don't need to try hard on solving that lag issue![]()
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