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  1. #1651
    Player
    Goodberry's Avatar
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    Sep 2013
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    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    You remind me of the drunkard who was looking for his lost keys under a streetlamp because elsewhere it was too dark.

    The issues you listed are all real, of course, but fixing them would entail a big redesign of the game code. Don't even dream about it.

    Whereas my kind of "fix" would cost practically nothing... or just the redesign of HM Titan. On the other hand, it would entail SE changing their "philosophy", i.e. starting to design fights with interesting and fair mechanics rather than split-second-dodge-or-die (or split-second-silence-or-die, if you prefer).

    So, it's a moot point after all, as we will get neither "your" kind of fix, nor "mine". As I said, that would be tantamount to Blizzard starting to favour Alliance. Won't happen in any foreseeable future. These things NEVER happen, no matter how much people may dream about them. :P
    (0)
    Last edited by Goodberry; 12-12-2013 at 11:07 AM.

  2. #1652
    Player
    Axidrain's Avatar
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    Nov 2013
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    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    https://www.youtube.com/watch?v=wxdJnzySpks

    doesnt seem to affect me in the way u guys are talking about. i have about 150ms ping with jap datacenters btw. like ive been saying all this time. if its something wrong its most probably ur isp, ur latency, graphics lag or u just being slow. also notice that im moving on cast. not before.
    (0)
    Last edited by Axidrain; 12-12-2013 at 11:07 AM.

  3. #1653
    Player
    Goodberry's Avatar
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    Sep 2013
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    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Ok, Axidrain, I'm old and slow. In one word, bad. I hope U R feeling better now.

    P.S.
    On the other hand, my name is way better. :P
    (0)

  4. #1654
    Player
    Axidrain's Avatar
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    Nov 2013
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    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Goodberry View Post
    Ok, Axidrain, I'm old and slow. In one word, bad. I hope you are feeing better now.

    P.S.
    On the other hand, my name is way better. :P
    wow. u just dont seem to get it do u? there are many factors that might contribute to u guys lagging. identify which one it is. if its latency related u guys are screwed even with the delay fix
    (0)

  5. #1655
    Player
    Goodberry's Avatar
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    Sep 2013
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    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    No, I get it, but I just can't do anything about it.

    Can't get younger, nor can transfer to Japan or Canada to play the game.

    Where I live, I am lucky to have an Internet connection at all.

    But there IS a thing I can do: playing other games where I have none of these "issues". :P
    (3)

  6. #1656
    Player
    Axidrain's Avatar
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    Nov 2013
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    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Goodberry View Post
    No, I get it, but I just can't do anything about it.

    Can't get younger, nor can transfer to Japan or Canada to play the game.

    Where I live, I am lucky to have an Internet connection at all.

    But there IS a thing I can do: playing other games where I have none of these "issues". :P
    yep, unfortunately thats just the way it is. sometimes the servers are too far from u or ur internet connection is just not good enough. u can try a tunneling service to see if that fixes anything. if it does then its definitely ur isp. also, graphics lag, ive seen this a few times before with lower end computers/laptops whos running the game with under 20fps. it affects dodging as well.

    try wtfast, it has a 30 day trial. some of my NA friends says it works wonders for them who are playing on japanese servers.

    Quote Originally Posted by MilkyJoe View Post
    Can you please post a video of you running while casting esuna, if there is no lag like you say the spell should cancel immediately.

    I look forward to your reply
    there is a 0.3s delay. its not lag. and after the patch its gone anyway. but people with latency problems will still have problems
    (0)
    Last edited by Axidrain; 12-12-2013 at 11:42 AM.

  7. #1657
    Player
    MilkyJoe's Avatar
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    Aug 2013
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    59
    Character
    Milky Joe
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Axidrain View Post
    https://www.youtube.com/watch?v=wxdJnzySpks

    doesnt seem to affect me in the way u guys are talking about. i have about 150ms ping with jap datacenters btw. like ive been saying all this time. if its something wrong its most probably ur isp, ur latency, graphics lag or u just being slow. also notice that im moving on cast. not before.
    Can you please post a video of you running while casting esuna, if there is no lag like you say the spell should cancel immediately.

    I look forward to your reply
    (1)

  8. #1658
    Player
    Sunarie's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goodberry View Post
    snip
    I am not saying they can't do your "fix". In my very first response to you I even said that I am all for adding fight variety. I just stated that isn't a fix, because it's not, and I don't want SE to think that is an end all fix. If you want to only fix one aspect, then that's fine.. that's not what I'm after though.

    You made a statement in your first post in this thread that there was no architecture problem. I was arguing there was. That is it. I wasn't calling your idea bad, I wasn't saying they flat out shouldn't do it. I was simply making the point that your idea is hiding issues and is not actually fixing them. I'm not letting them off the hook just because it's difficult to fix, or costs lots of money. In the end it still needs to be addressed completely.

    I don't care if you want to compare me to some drunkard just because the issue is gamebreaking for me in different ways than it is gamebreaking for you. I don't have the problems you do.. so the fix you're describing is akin to me telling you my fish died, and you telling me we'll go out and look for them as if they were lost. You're solution is for a different problem than the one I am having.

    Also, to Axidrain. If the problem was caused by latency then it would be present in literally every MMO. There are always people connecting with high latency somewhere. There are always times when latency spikes or packet loss occurs. The difference, is other MMOs are designed around handling that because it's a natural process of using the internet in many cases. 300ms in any other MMO results in very little difference in playability. 300ms here will likely get you killed.
    (1)

  9. #1659
    Player
    Goodberry's Avatar
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    Sep 2013
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    Character
    Goodberry Moonshine
    World
    Mateus
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    Pugilist Lv 60
    But Sunarie, THAT's exactly my point; the 300ms in this game will get you killed because nearly all the game is designed about split-second reactions. 300ms latency would get me killed in WoW, too, if it was designed like that!
    The perceived issue many have with this game is being killed when on your screen you are well out of the red zone. It's visually annoying, but it is NOT the real issue! In WoW, for example, what would happen with a big lag is that you would stay within the circle too much and be killed there: it happened to me in the early Cataclysm dungeons, that had very unforgiving mechanics.
    My point it: in WoW, when they based fights around split-second-dodge-or-die mechanics, lag would kill people exactly as it does in this game! Only thing changing was that you saw yourself killed within the danger zone, instead of outside.
    P.S.
    Sorry if it seemed I was comparing you to a drunkard, that was not my aim: I was just using a joke as an example of an impossible solution.
    (0)
    Last edited by Goodberry; 12-12-2013 at 12:14 PM.

  10. #1660
    Player
    Sunarie's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goodberry View Post
    But Sunarie, THAT's exactly my point; the 300ms in this game will get you killed because nearly all the game is designed about split-second reactions.
    Sorry if it seemed I was comparing you to a drunkard, that was not my aim: I was just using a joke as an example of an impossible solution.
    And my point is that only adjusting the fights doesn't fix the issue, it hides it, so I'm not going to advocate for that as a fix, as nice as variety would be it's more of a preference and doesn't actually address the issue of having all checks server side. Not really gonna argue that anymore because I just feel like I'm repeating myself.

    It also does not fix the issues I am having. As long as a person dies after the heart phase (and in most other fights that aren't Titan), I can live, and my group can pass the fight with that person dead who died to an AOE. It isn't make or break. Me, as the tank, getting killed because Hallowed Ground didn't apply as it was suppose to, or because Benediction didn't apply (even though I saw the words for the heal in the scrolling text), wipes the entire party for more fights than just Titan, including those that have no AOEs.

    There are more game-breaking things then just AOEs. If you take out AOEs, things that need to be interrupted, and heavy damage that you need to heal through.. I'm not really sure what else they could possibly do to make fights challenging. So that fix does not work for the issues I do actually run across because of the core issue (which is an architectural one). The AOE thing I still see, but because I can be out of most things by the 90% mark I actually don't get hit by them all that often, and most my FC doesn't die to them (they do get hit by an odd WotL, but it isn't a one shot and can be healed through). They die because that interrupt applied according to the battlelog on ADS, but for some reason High Voltage still went off so everyone is paralyzed, or my Hallowed Ground went on cooldown but I never became immune to damage and died anyway, so the boss went on a killing rampage.

    Most people don't lag enough that they literally cannot dodge no matter what. Most people fix it by pre-moving just a little bit to make sure they're out on time (basing this off everyone I've ran into in game, and all the replies to this thread). It is not that things absolutely cannot be dodged, it's that you cannot rely on the screen indicators to dodge them. A ton of people find work arounds actually work for that. Huge lag in any game is going to get you killed, and I wouldn't expect an online game to work flawlessly when you have absolutely terrible latency. Most online games have on the box that they require a broadband connection for a reason.

    Your WoW example shows what I would expect. You don't die to an AOE unless you are experiencing such a high amount of latency that you literally can't move. I have never had that happen with WoW, or any other MMO, unless my internet was truly having a crappy night, or the servers for WoW were borked enough to be on the verge of a shutdown (or my computer was crap and didn't really meet specifications for the game >>). Nor was it a problem people complained about on the forums. What's happening in this game is people with normal connections, connections they can play other MMOs on just fine, are getting killed. So you can play an MMO like WoW with 300ms and you won't die to those AOEs, you're not gonna get stuck in them with that latency. You still get hit by them here.
    (1)

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