Quote Originally Posted by bwalker36 View Post
What we have now is not SUPPLY based price adjustment only. The fact is that a lot of people are just not using it right. You should be looking at the cost to create and the average sales lately. That added to current prices should tell you if the current sell value is worth it.
This is exactly it, sellers are not marketing their wares in a sensible manner.

I say the price adjust is supply based because, when someone sees items up for 1000g they arent going to post theirs at 1000g, they are going to post at 999 or 900, and the next person will go further down.

Quote Originally Posted by bwalker36 View Post
Another point I do not agree with is your question regarding the mats being more then the crafted part. You used the pre relics which I cannot argue becuase they are usefull the deman is just not as high as some items since you only need one per classs. Some items are useless however and thus will cost less than the mats to buy since they have no real value, the value lies in crafting it and xp. The crafter got the value and is trying to get a bit extra from it.

...Gear sucks because like I said earlier its passed by quickly, not much demand, and crafters use it to level.
Any crafter trying to make money on white gear needs their head examined, dungeon pinks are almost always better.

I used the pre-relics in my example as that was one of the few bits of crafted gear I could think of that people had reason to buy.

Personally, I only make white gear once for the craft log and usually npc it. When crafting for profit I usually shoot for crafted mats, as the demand is usually there, and people accept a small convenience fee.

But when lumber costs the same as a single log, ore an ingot costs the same as a single ore, I just sell the base mats to make the money.

Thankfully I botany and mine my raw materials, but in this case, the refined good should be worth more than the raw.

Quote Originally Posted by bwalker36 View Post
I don't believe there is any true upside to introducing FXI system. A free market system is better in my opinion and XIV is close.

Buyers see supply
Sellers see demand
Buyers see offer price
Sellers see bid price (wait this doesn't exist , hopefully one day)

Old System is:
Demand is partially seen by history
Supply is not seen
Prices react much slower to change since information is withheld.
How is FFXI not a free market?


Quote Originally Posted by merriam-webster
free market
noun
: an economic market or system in which prices are based on competition among private businesses and not controlled by a government
Supply is seen, you can easily tell how many of an item are listed for sale.
Demand can be seen by checking the history and noting the time between sales.
Prices change more slowly because sellers don't know what the competition will sell for.


If the history is 1000g, and there are 4 for sale, and they seem to sell 5/hour, I know that i could likely list mine for 900 to 1000 and still sell.

If the history is 1000g, and there are 0 for sale, and they seem to sell 5/hour, I know that i could likely list mine for 1000 to 1500 and still sell.

If the history is 1000g, and there are 100 for sale, and they seem to sell 5/hour, I know that i would likely have list mine for 500 to 700 to still sell in the same time frame.

But, I couldn't see the cheapest was 800, and sell mine for 700, while having all buyers know mine are cheapest. This means the other sellers still have a similar chance to sell, but rather than knowing mine would sell first, i would just have an advantage.


That is what it seems a blind AH does. We all know the cheapest will sell first, but it means that for the buyer in a rush, anyone's goods look the same.