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  1. #11
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Sorry, I fail to see how real world economics works in a game where the player base fails to take into account the difficulty to obtain items, the levels at which items are obtained, and etc. The player base can't get any sort of value set to stuff, and people just want their items to sell fast. If real world businesses followed the economics of this game, they would be running themselves into bankruptcy; however they don't, because real world businesses aren't undercutting each other into oblivion the moment they see a competitor adjust their price or undercut them.

    Please, tell me about the time you went to a store or a resturant and you saw prices bouncing like a yo-yo from full price to 90% off, by the minute.

    Until this starts operating like a 'real world' market, I believe we can cut the 'real life' example bs.
    (0)
    Last edited by ShinkuTachi; 10-21-2013 at 05:35 AM.