
Originally Posted by
Wazabi
In game economy in a way still obeys real world economic rules...just that some people sees it, some don't, and some just choose to deny its existence. The differences are just the mechanics, constraint, complexity, and the size of the market.
When you are constantly selling something at 1000g, you will think that is the 'fair' price. But for me, I might be gathering/crafting these items myself, or that I think my time is worth less, so I price mine at 500 and make a smaller profit, but increases the number that I sell comparing to the price of 1000...I might even end up with a higher total profit though the margin is smaller. Still, there are also economic reasons to sell items at below the cost...I could had made a mistake and want to liquidate my holdings, or I could be crafting those to level up my crafter, in which case I'm willing to take those losses to gain crafting xp. Or,it could be part of my pricing strategy to corner a market and kick out competitors. I do not deny that there are undercutters who doesn't know what they are doing...and frankly, I don't care. People undercut for a lot of reasons. It is you who are not able to figure it out and use undercutting to your advantage. Heck, if I'm a buyer, I would love undercutters to make price affordable.
Hiding the current sell price just increases the cost of buying items (by soending more time) and decreases the liquidity of the market. How do you know you are not being undercut in that system? Just because you don't see or understand something doesn't means it's not real.