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  1. #121
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Nukocafe View Post
    All the fixes are great, keep up the good work!
    And to those QQing about nerfing dungeons or that your botanist/miner is 50 and you worked so hard to get them there well...too bad so sad.
    Why do you assume it's going to be a nerf? The said they were going to adjust the difficulty, they didn't say which way it would go. I'm expecting them to probably make speed runs even harder to do yet again.
    (1)

  2. #122
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DurtiMonkeyToe View Post
    Why do you assume it's going to be a nerf? The said they were going to adjust the difficulty, they didn't say which way it would go. I'm expecting them to probably make speed runs even harder to do yet again.
    Yah, this smells like they are going to 'increase' the difficulty, not nerf it lol.
    (0)

  3. #123
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ronzeru View Post
    Yah, this smells like they are going to 'increase' the difficulty, not nerf it lol.
    Exactly. Plus they made that post earlier this week about making dungeon mobs "more rewarding". I assume this is going to be addressed in the hot fix too.
    (1)

  4. #124
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    All they have to do is to add "bonus drops" philosophy and mythology to ALL the dungeons if you are level 50 and synch down to do any dungeons below level 50 since you are not earning EXP. Pretty much all the lower level dungeons can't entirely be skipped and require you do x amount of things to progress. At the end it's all about making the players to spend x amount of time to get the tomes - it does not matter if they are doing the lvl 50 dungeons or below lvl 50s. Heck, most of the below level 50s dungeons are actually taking longer to complete than 20 mnts.
    (1)

  5. #125
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    My only concern about this hotfix is the population caps, everything else sounds great.

    I sincerely hope they don't just make it a "too many people in this area you can't come in right now sorry" type of thing, or basically every area people use to FATE spam will be locked down all day every day. People won't be able to progress on quests, go gathering, and so on.
    (0)

  6. #126
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by DurtiMonkeyToe View Post
    Why do you assume it's going to be a nerf? The said they were going to adjust the difficulty, they didn't say which way it would go. I'm expecting them to probably make speed runs even harder to do yet again.
    Mostly because a week or 2 ago they mentioned making dungeons easier so I thought it would be this. Seems odd for them to make it "hard" and then make it "easier" in 2.1
    (0)

  7. #127
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I'm very excited for this hotfix but at the same time rather worried. Post-release "difficulty adjustments" to content are almost always nerfs... I can't really think of very many situations where dungeons or encounters were made *more* difficult after release unless it was because there was a bug or exploit that made the encounter unintentionally easy.

    AK's difficulty is in a good place now, and if it's going to be adjusted it should be increased a bit, not decreased. Doing AK as a fresh 50 was fun and challenging, but totally doable. I think it'd be a shame to nerf it for people who are just now hitting 50 and haven't had a chance to try it out yet.

    Quote Originally Posted by Nukocafe View Post
    Mostly because a week or 2 ago they mentioned making dungeons easier so I thought it would be this. Seems odd for them to make it "hard" and then make it "easier" in 2.1
    I think that was in reference to primal fights, though. Titan (and to a mush lesser extent, Garuda) have proven to be significant progression walls for some players simply because they are too hard for them. As much as I don't like it, I can understand them nerfing those fights a bit to help people who are stuck at them (as long as they add the new extreme modes that present a real challenge).

    Nobody is really getting "stuck" on AK or Wanderer's so I hope SE will leave the difficulty as is. Besides, AK and Wanderer's become much easier with gear, whereas Titan is a bit less dependent on gear and more on mechanics/positioning.

    Quote Originally Posted by DurtiMonkeyToe View Post
    Yes you can. They did it when they made it so you couldn't just run through AK, let the tank die, and then raise him right before the boss battle. This is going to be more of the same strain of making speed runs not-possible or less-rewarding if there is an actual reason to fight all the trash mobs.
    Right, that would fall under the "fixing a bug or exploit" bit I mentioned. Regardless of whether or not one considers those speedruns an exploit (an argument I'm not interested in, I loved speedruns), they were pretty obviously not the intended way to clear the dungeon. I'm more talking about situations where developers release a dungeon/encounter, and then realize "oh wait, this isn't hard enough" and increase the difficulty it in a post-release patch. I can't really think of any situations where that's happened.
    (1)
    Last edited by Ninix; 10-12-2013 at 03:49 AM.

  8. #128
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Nukocafe View Post
    Mostly because a week or 2 ago they mentioned making dungeons easier so I thought it would be this. Seems odd for them to make it "hard" and then make it "easier" in 2.1
    They said they would make content easier when newer, harder content comes out. That is not what's happening with this hotfix.
    (0)

  9. #129
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ninix View Post
    I'm very excited for this hotfix but at the same time rather worried. Post-release "difficulty adjustments" to content are almost always nerfs... I can't really think of very many situations where dungeons or encounters were made *more* difficult after release unless it was because there was a bug or exploit that made the encounter unintentionally easy.

    AK's difficulty is in a good place now, and if it's going to be adjusted it should be increased a bit, not decreased. Doing AK as a fresh 50 was fun and challenging, but totally doable. I think it'd be a shame to nerf it for people who are just now hitting 50 and haven't had a chance to try it out yet.
    Yes you can. They did it when they made it so you couldn't just run through AK, let the tank die, and then raise him right before the boss battle. This is going to be more of the same strain of making speed runs not-possible or less-rewarding if there is an actual reason to fight all the trash mobs.
    (0)

  10. #130
    Player
    Livilda's Avatar
    Join Date
    Aug 2013
    Location
    The Last Dregs
    Posts
    304
    Character
    Fiona Sullivan
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    I hope they fix their server and client security issues, which currently are myriad.
    (3)

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