Results 1 to 10 of 212

Hybrid View

  1. #1
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I'm very excited for this hotfix but at the same time rather worried. Post-release "difficulty adjustments" to content are almost always nerfs... I can't really think of very many situations where dungeons or encounters were made *more* difficult after release unless it was because there was a bug or exploit that made the encounter unintentionally easy.

    AK's difficulty is in a good place now, and if it's going to be adjusted it should be increased a bit, not decreased. Doing AK as a fresh 50 was fun and challenging, but totally doable. I think it'd be a shame to nerf it for people who are just now hitting 50 and haven't had a chance to try it out yet.

    Quote Originally Posted by Nukocafe View Post
    Mostly because a week or 2 ago they mentioned making dungeons easier so I thought it would be this. Seems odd for them to make it "hard" and then make it "easier" in 2.1
    I think that was in reference to primal fights, though. Titan (and to a mush lesser extent, Garuda) have proven to be significant progression walls for some players simply because they are too hard for them. As much as I don't like it, I can understand them nerfing those fights a bit to help people who are stuck at them (as long as they add the new extreme modes that present a real challenge).

    Nobody is really getting "stuck" on AK or Wanderer's so I hope SE will leave the difficulty as is. Besides, AK and Wanderer's become much easier with gear, whereas Titan is a bit less dependent on gear and more on mechanics/positioning.

    Quote Originally Posted by DurtiMonkeyToe View Post
    Yes you can. They did it when they made it so you couldn't just run through AK, let the tank die, and then raise him right before the boss battle. This is going to be more of the same strain of making speed runs not-possible or less-rewarding if there is an actual reason to fight all the trash mobs.
    Right, that would fall under the "fixing a bug or exploit" bit I mentioned. Regardless of whether or not one considers those speedruns an exploit (an argument I'm not interested in, I loved speedruns), they were pretty obviously not the intended way to clear the dungeon. I'm more talking about situations where developers release a dungeon/encounter, and then realize "oh wait, this isn't hard enough" and increase the difficulty it in a post-release patch. I can't really think of any situations where that's happened.
    (1)
    Last edited by Ninix; 10-12-2013 at 03:49 AM.

  2. #2
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ninix View Post
    I'm very excited for this hotfix but at the same time rather worried. Post-release "difficulty adjustments" to content are almost always nerfs... I can't really think of very many situations where dungeons or encounters were made *more* difficult after release unless it was because there was a bug or exploit that made the encounter unintentionally easy.

    AK's difficulty is in a good place now, and if it's going to be adjusted it should be increased a bit, not decreased. Doing AK as a fresh 50 was fun and challenging, but totally doable. I think it'd be a shame to nerf it for people who are just now hitting 50 and haven't had a chance to try it out yet.
    Yes you can. They did it when they made it so you couldn't just run through AK, let the tank die, and then raise him right before the boss battle. This is going to be more of the same strain of making speed runs not-possible or less-rewarding if there is an actual reason to fight all the trash mobs.
    (0)

Tags for this Thread