Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 212

Hybrid View

  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by kalfis049 View Post
    How about fixing their terrible servers instead of making a population cap for zones.
    Seems like a lazy way to "fix" the lag in zones. If they're still on the same server then it won't do anything.
    Even brand new Top of the Line servers have limits. They started out with 5,000 limit in one zone, increased that later on, and now they're still having trouble. They have to do something and right now this is it.
    (0)

  2. #2
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    What SE needs to do for the Odin and Behemoth FATE's is make them separate zones in the area they are in.... Example is Behemoths dominion FFXI, Dragon's aery FFXI, and Behest in FFXI ToAU. All those had something of the sort, where you would not be able to zone in until event was over. AS well do it in a way that if you are level <50 you get auto bumped from zone until it's over. That would be ideal.

    As for "•The difficulty for level 50 dungeons will be adjusted." I am not sure what SE is doing there! Everything except BC is at the correct difficulty level. If they make it easier it will take 10 min from the current 25. If they make it harder it will become a road block to new people. As is the story dungeons are good as is. Hard as a fresh 50, easy for a ilvl +70 player. I see very little that can be changed with out stepping on toes!
    (2)

  3. #3
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Why are they changing EXP gains for BTN/MIN? They are fine the way the are.... You can already max each one in a week.....

    There goes SE again, catering to the, "I don't wanna work for it" crowd.
    (6)

  4. #4
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Trife View Post
    Why are they changing EXP gains for BTN/MIN? They are fine the way the are.... You can already max each one in a week.....

    There goes SE again, catering to the, "I don't wanna work for it" crowd.
    It's simply to put them in line with the amount of exp awarded to fishers:

    Quote Originally Posted by Hvinire View Post
    Greetings,

    The development team is aware that the experience points awarded to botanists and miners is somewhat lower than what is awarded to fishers. As such, during the Hot Fix that will take place next week, we will be increasing the experience earned gained by these two classes.
    (1)

  5. #5
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Yshnal View Post
    It's simply to put them in line with the amount of exp awarded to fishers:
    Logical thing would have been to reduce Fishing experience. Markets are about to be even more useless than they were before.
    (1)

  6. #6
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Zezlar View Post
    Logical thing would have been to reduce Fishing experience. Markets are about to be even more useless than they were before.
    Then you'd have fishers crying about being nerfed. You can't win.
    (1)

  7. #7
    Player
    rowdey1's Avatar
    Join Date
    Oct 2013
    Posts
    59
    Character
    Rowdey Macchio
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    i really hope they do not make it easier and or faster to get myth tombs .... If they made it quicker and easier then people will start having full myth sets which will trivialize coil and make the drops alt fodder ... They have already said the new content is supposed to be lower tiered then coil. So if they make coil useless and all the new content even more useless then SE should just add an O in the middle because SOE is known for stupid adjustments to their games
    (0)

  8. #8
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Edit: Read it wrong haha!

    Levels 50 dungeons adjusted, with all the complaining about "it's too easy", I feel like they are making it harder. I can't see them making it easier. So it seems like people are getting what they asked for.
    (0)
    Last edited by Starlord; 10-12-2013 at 12:10 AM.

  9. #9
    Player
    twigglypuff's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Twigglypuff Reaper
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Theres absolutley no reason to increase myth cap, but its nice to increase the amt of philos/myths gotten per run of whatever. Increasing the cap above 300 = BoC = worthless. Infact, im fine with mythos gain not increasing...id rather see an increase in philo gain tho for alt gearing. People just want welfare epics without raiding for it. IMO you shouldnt even be able to get ilvl90w/o raiding. (Or level 80 for that matter when its released)

    i forsee terrible things with zone pop cap.

    rest is fine.
    (0)

  10. #10
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    I doubt they'll make things harder, referring to the adjustments mentioned.

    As for the zone limit ? Yeah, "can't wait" to get to an area I need to be in (leves/gathering/etc) and get locked out for an indefinite period of time... hah, fun times.
    (0)

Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast

Tags for this Thread