Even brand new Top of the Line servers have limits. They started out with 5,000 limit in one zone, increased that later on, and now they're still having trouble. They have to do something and right now this is it.

What SE needs to do for the Odin and Behemoth FATE's is make them separate zones in the area they are in.... Example is Behemoths dominion FFXI, Dragon's aery FFXI, and Behest in FFXI ToAU. All those had something of the sort, where you would not be able to zone in until event was over. AS well do it in a way that if you are level <50 you get auto bumped from zone until it's over. That would be ideal.
As for "•The difficulty for level 50 dungeons will be adjusted." I am not sure what SE is doing there! Everything except BC is at the correct difficulty level. If they make it easier it will take 10 min from the current 25. If they make it harder it will become a road block to new people. As is the story dungeons are good as is. Hard as a fresh 50, easy for a ilvl +70 player. I see very little that can be changed with out stepping on toes!
Why are they changing EXP gains for BTN/MIN? They are fine the way the are.... You can already max each one in a week.....
There goes SE again, catering to the, "I don't wanna work for it" crowd.![]()




It's simply to put them in line with the amount of exp awarded to fishers:
Greetings,
The development team is aware that the experience points awarded to botanists and miners is somewhat lower than what is awarded to fishers. As such, during the Hot Fix that will take place next week, we will be increasing the experience earned gained by these two classes.

i really hope they do not make it easier and or faster to get myth tombs .... If they made it quicker and easier then people will start having full myth sets which will trivialize coil and make the drops alt fodder ... They have already said the new content is supposed to be lower tiered then coil. So if they make coil useless and all the new content even more useless then SE should just add an O in the middle because SOE is known for stupid adjustments to their games
Edit: Read it wrong haha!
Levels 50 dungeons adjusted, with all the complaining about "it's too easy", I feel like they are making it harder. I can't see them making it easier. So it seems like people are getting what they asked for.
Last edited by Starlord; 10-12-2013 at 12:10 AM.

Theres absolutley no reason to increase myth cap, but its nice to increase the amt of philos/myths gotten per run of whatever. Increasing the cap above 300 = BoC = worthless. Infact, im fine with mythos gain not increasing...id rather see an increase in philo gain tho for alt gearing. People just want welfare epics without raiding for it. IMO you shouldnt even be able to get ilvl90w/o raiding. (Or level 80 for that matter when its released)
i forsee terrible things with zone pop cap.
rest is fine.

I doubt they'll make things harder, referring to the adjustments mentioned.
As for the zone limit ? Yeah, "can't wait" to get to an area I need to be in (leves/gathering/etc) and get locked out for an indefinite period of time... hah, fun times.
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