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  1. #61
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kraftstyle View Post
    Some people are here to kill stuff, not to gather stuff.
    You don't need tokens as reward to kill stuffs. Just join a random dungeon to help others.
    In 2.1 you also get tokens for random dungeons to help others, I think

    Quote Originally Posted by Ri_ri View Post
    There's no excuse for gated content on a game that encourages you to have only one character. I honestly hope developers stop copying the bad aspects from older MMORPGs.
    It also encourages you to play more than just 1 class on this one character.
    (1)
    Last edited by Felis; 10-10-2013 at 10:51 PM.

  2. #62
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Interjection into this debate: while the 300 cap I can see as being problematic for some as it is a hard stop, instead of a slower grind. Why is that the only thing you will do? You will rerun AK for tomes and nothing else, but why?

    I am trying to understand this. If you don't enjoy running dungeons except for gear, and you only need gear for running dungeons, it seems a fruitless exercise no matter how much content is available, or how many tomes you can get per week.

    I re-run dungeons for fun, and there are a lot more than just AK......
    (0)

  3. #63
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    "Rested experience" is also kind of Fatigue system presented backwards and it made everyone perfectly happy. I do find it amusing that people don't notice these stuff XD

    If SE were smart and presented the fatigue system in 1.0 like rested experience, saying that non fatigue is BONUS experience and that fatigue is NORMAL experience - no one would complain lol...

    In the same manner, in 2.0, SE could call rested bonus Non-Fatigue, and when run out of Rested call it Fatigue - but then everyone would rage lol...

    On topic - caps should be removed. And to all those saying "But then you'll end the game in 1 month!", my reply is, then make more content?

    By your logic SE should also place limit to gils earned per week so you don't get super rich in 1 month and run of things to buy, add limit to seals earned per week so you don't run of things to buy with seals in 1 month.

    If SE want to keep players more than 1 month, they should pump content and not put silly caps. But that requires work ( > . >
    (3)
    Last edited by Razzle; 10-10-2013 at 11:58 PM.

  4. #64
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Starlord View Post
    OR! you know, you can do the other 90% of the game, that some people seemed to jump over and forget about, instead of just doing the same thing over and over on 1 class, just sayin'
    Yeah! Let's do the same thing over and over on another class aka FATE grind!
    Fun times, good times. I rather farm a single boring dungeon till I can't take it then FATE grind.
    I love dungeons, there just needs to be more ways to obtain these Tome's peoples need.
    All dungeons should of been in a level 50 mode and that solved everything. These early
    dungeons are collecting dust after the first Storyline run.
    (4)

  5. #65
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    The myth cap is very alt unfriendly. The only solution as of now is to make an actual alt, a new character and level it to cap. It really goes against the armoury system, as now you can't reuse gear you already got on your main character (Like shared DL, AK gear, Primal weapons etc.) but now have to get it all over again minus the +50% increase on EXP from a capped class and jumping through hoops to get your pooled gil and materials because you can't send your other characters mail.
    (2)

  6. #66
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Starlord View Post
    OR! you know, you can do the other 90% of the game, that some people seemed to jump over and forget about, instead of just doing the same thing over and over on 1 class, just sayin'
    Some of us are not interested in leveling other classes besides what we already have. Also, NO FATE GRIND. NO. NOT EVER AGAIN. NO. I had enough with just leveling 1 job in ARR. Not going through that shit ever again until they fix it.

    Ugh, I see you haven't changed one bit since the beta even after playing this mess, so let's see...

    Quote Originally Posted by Starlord View Post
    Then don't FATE grind? Parties are just as good as FATEs, It has been proven from a Japanese Team at Launch getting SCH from 1-42 ( last I checked)
    No one's willing to do them because not that many people know it's viable

    Quote Originally Posted by Starlord View Post
    Levequest, You don't always have to party ya know, do some things solo for a bit
    WAY WORSE THAN FATES. Seriously, it's at least x10 as repetitive as fate grinding. I'd much rather save allowances for crafting leves and such.

    Quote Originally Posted by Starlord View Post
    Hunting Log, Hunt down those monsters that are sometimes only in 1 spot out of a WHOLE zone to kill for goos exp.
    They give you enough experience for about a level and half, and you can only do them every 10 levels. Nice one, SE.

    Quote Originally Posted by Starlord View Post
    Dungeons, there's a good variety of them, if your level 42 you can still do the level 15 ones if you want, There's 15ish Dungeons, plenty of places to go.
    And a 40 minute dungeon run gives you about as much experience as a 5 minute FATE. Yeah.

    Quote Originally Posted by Starlord View Post
    Guildleves ( Yes they need to give people a little more exp for this which should come in 2.1): It is another source of exp.
    NO.

    Quote Originally Posted by Starlord View Post
    Why in the world people only do FATEs to rush to 50 anyways? Look where it got you in the end? -.- There is other content, just some people choose to just do FATEs>1 class only> End-game. No wonder why people are complaining, they skipped a lot of the content.
    Because the game was designed that way. As per Yoshi's own words the game was MADE to be a rush to endgame. Everything before endgame is nothing but a short-lived (yet god-awful) grind. It was designed that way purposefully. By the devs' own words, the game "starts at level 50". Yet that's where it dies out. That is the single biggest flaw there is with games that are almost 100% centered around endgame. Called it since this was mentioned even before the alpha, and here we are now.
    (3)
    Last edited by Klefth; 10-10-2013 at 11:25 PM.

  7. #67
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Yeah! Let's do the same thing over and over on another class aka FATE grind!
    Then don't FATE grind? Parties are just as good as FATEs, It has been proven from a Japanese Team at Launch getting SCH from 1-42 ( last I checked)

    Levequest, You don't always have to party ya know, do some things solo for a bit

    Hunting Log, Hunt down those monsters that are sometimes only in 1 spot out of a WHOLE zone to kill for good exp.

    Dungeons, there's a good variety of them, if your level 42 you can still do the level 15 ones if you want, There's 15ish Dungeons, plenty of places to go.

    Guildleves ( Yes they need to give people a little more exp for this which should come in 2.1): It is another source of exp.

    Why in the world people only do FATEs to rush to 50 anyways? Look where it got you in the end? -.- There is other content, just some people choose to just do FATEs>1 class only> End-game. No wonder why people are complaining, they skipped a lot of the content.

    Some of us are not interested in leveling other classes
    That's fine, just don't complain there isn't content, when clearly there is, just choose not to do it ( which is fine don't), just don't complain.
    (4)
    Last edited by Starlord; 10-10-2013 at 11:23 PM.

  8. #68
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Meleena View Post
    I think that caps should remain as is because there are many things to do in this game and I dont want to spend all my time doing AK runs.
    But for some of us there really is not that many things to do.
    Some of us have all jobs caped and multiple relics. The cap is somewhat frustrating and only put there because the overall lack of content.
    I mean it doesn't really bother me as much as others but I do not deny its a stupid system. I have been saying since the beta
    SE should wait a few more months to prepare more content before release or they would place some system like this in place.
    (0)

  9. #69
    Player
    Kobolt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Kobolt Caerulos
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    you kids are spoiled...

    (11)

  10. #70
    Player
    DeadlySwordz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Deadly Swordz
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    (3)

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