You don't need tokens as reward to kill stuffs. Just join a random dungeon to help others.
In 2.1 you also get tokens for random dungeons to help others, I think
It also encourages you to play more than just 1 class on this one character.
Last edited by Felis; 10-10-2013 at 10:51 PM.
Interjection into this debate: while the 300 cap I can see as being problematic for some as it is a hard stop, instead of a slower grind. Why is that the only thing you will do? You will rerun AK for tomes and nothing else, but why?
I am trying to understand this. If you don't enjoy running dungeons except for gear, and you only need gear for running dungeons, it seems a fruitless exercise no matter how much content is available, or how many tomes you can get per week.
I re-run dungeons for fun, and there are a lot more than just AK......
"Rested experience" is also kind of Fatigue system presented backwards and it made everyone perfectly happy. I do find it amusing that people don't notice these stuff XD
If SE were smart and presented the fatigue system in 1.0 like rested experience, saying that non fatigue is BONUS experience and that fatigue is NORMAL experience - no one would complain lol...
In the same manner, in 2.0, SE could call rested bonus Non-Fatigue, and when run out of Rested call it Fatigue - but then everyone would rage lol...
On topic - caps should be removed. And to all those saying "But then you'll end the game in 1 month!", my reply is, then make more content?
By your logic SE should also place limit to gils earned per week so you don't get super rich in 1 month and run of things to buy, add limit to seals earned per week so you don't run of things to buy with seals in 1 month.
If SE want to keep players more than 1 month, they should pump content and not put silly caps. But that requires work ( > . >
Last edited by Razzle; 10-10-2013 at 11:58 PM.
Yeah! Let's do the same thing over and over on another class aka FATE grind!
Fun times, good times. I rather farm a single boring dungeon till I can't take it then FATE grind.
I love dungeons, there just needs to be more ways to obtain these Tome's peoples need.
All dungeons should of been in a level 50 mode and that solved everything. These early
dungeons are collecting dust after the first Storyline run.
The myth cap is very alt unfriendly. The only solution as of now is to make an actual alt, a new character and level it to cap. It really goes against the armoury system, as now you can't reuse gear you already got on your main character (Like shared DL, AK gear, Primal weapons etc.) but now have to get it all over again minus the +50% increase on EXP from a capped class and jumping through hoops to get your pooled gil and materials because you can't send your other characters mail.
Some of us are not interested in leveling other classes besides what we already have. Also, NO FATE GRIND. NO. NOT EVER AGAIN. NO. I had enough with just leveling 1 job in ARR. Not going through that shit ever again until they fix it.
Ugh, I see you haven't changed one bit since the beta even after playing this mess, so let's see...
No one's willing to do them because not that many people know it's viable
WAY WORSE THAN FATES. Seriously, it's at least x10 as repetitive as fate grinding. I'd much rather save allowances for crafting leves and such.
They give you enough experience for about a level and half, and you can only do them every 10 levels. Nice one, SE.
And a 40 minute dungeon run gives you about as much experience as a 5 minute FATE. Yeah.
NO.
Because the game was designed that way. As per Yoshi's own words the game was MADE to be a rush to endgame. Everything before endgame is nothing but a short-lived (yet god-awful) grind. It was designed that way purposefully. By the devs' own words, the game "starts at level 50". Yet that's where it dies out. That is the single biggest flaw there is with games that are almost 100% centered around endgame. Called it since this was mentioned even before the alpha, and here we are now.
Last edited by Klefth; 10-10-2013 at 11:25 PM.
Then don't FATE grind? Parties are just as good as FATEs, It has been proven from a Japanese Team at Launch getting SCH from 1-42 ( last I checked)Yeah! Let's do the same thing over and over on another class aka FATE grind!
Levequest, You don't always have to party ya know, do some things solo for a bit
Hunting Log, Hunt down those monsters that are sometimes only in 1 spot out of a WHOLE zone to kill for good exp.
Dungeons, there's a good variety of them, if your level 42 you can still do the level 15 ones if you want, There's 15ish Dungeons, plenty of places to go.
Guildleves ( Yes they need to give people a little more exp for this which should come in 2.1): It is another source of exp.
Why in the world people only do FATEs to rush to 50 anyways? Look where it got you in the end? -.- There is other content, just some people choose to just do FATEs>1 class only> End-game. No wonder why people are complaining, they skipped a lot of the content.
That's fine, just don't complain there isn't content, when clearly there is, just choose not to do it ( which is fine don't), just don't complain.Some of us are not interested in leveling other classes
Last edited by Starlord; 10-10-2013 at 11:23 PM.
But for some of us there really is not that many things to do.
Some of us have all jobs caped and multiple relics. The cap is somewhat frustrating and only put there because the overall lack of content.
I mean it doesn't really bother me as much as others but I do not deny its a stupid system. I have been saying since the beta
SE should wait a few more months to prepare more content before release or they would place some system like this in place.
you kids are spoiled...
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