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  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    The game needs more options for mythology tomestones and a much higher/no cap. Right now I feel unable to play more than one job at end-game to its potential because I've no chance of ever* getting an ilevel 90 set for more than one job, so best to just focus on one. At the very least the cap should be per job.

    *By ever I mean in a realistic timeframe. I'm sure by next year I will be able to, problem is we'll be wanting ilevel 100 gear then.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    I think Cap can be changed to 400 or 500

    I think Coil lockout should be 5 days, not 7

    I think people should never be allowed to skip turns in Coil

    I think a softcap should be allowed to carry over to next week, say half of what your cap remain can go to next week
    For example, you did 0/300 this week. Next week your cap is 450...

    I also thing you should not play the game 20 hours a day, take a break, go get some fresh air
    (5)

  3. #3
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    I've just come to terms with the fact that I'll never own the AF2/Relic armor. A few pieces on my main job maybe, but not for a long time. By the time I get 4 relic +1 weapons that's 12 weeks of running the same dungeon. Then another 20 months to get the Relic armor? Meh.

    I can deal with 20 months of attempting something that's hard, but isn't hard. It's log on for a couple hours of easy content and then wait till next week.

    With any luck the crystal tower will at least be a bit more varied/interesting than AK and will hopefully drop myth tomes. At least it'll be different.

    Quote Originally Posted by Meleena View Post
    I think that caps should remain as is because there are many things to do in this game and I dont want to spend all my time doing AK runs.
    Just because the myth cap gets removed doesn't mean you're forced to stop doing everything else and just do AK. That's your own fault. Right now you don't want it removed because you don't have the willpower to avoid doing it until your eyes bleed.
    Removing the cap doesn't remove the ability to do other things. If anything it frees it up since you're not forced to waiting in queue trying to cap it.
    (4)
    Last edited by KitCat; 10-10-2013 at 07:52 PM.

  4. #4
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    http://forum.square-enix.com/ffxiv/t...56#post1410856

    The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.
    I've got my fingers crossed, but I really like the idea of some kind of per-class tome cap that was floated above, too.
    (1)

  5. #5
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    What I really hope is that this;

    The difficulty for level 50 dungeons will be adjusted.
    Means stuff will be harder... If Wanderer's Palace/Amdapor Keep (I assume they're adding Mythology to Wanderer's Palace given the other point) are going to be easier... Well... Thanks for raising the cap so I have to do more and simultaneously nerfing the content so I can clear it in half the time, I guess....
    (0)

  6. #6
    Player
    FAVisceglia's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Lady Galadriel
    World
    Malboro
    Main Class
    Marauder Lv 50
    Off topic slightly, but whichever MMO introduced the notion of tokens (I know WoW added it eventually, but not sure if they were first) did NOT do the genre any favors.

    Somebody decided that grinding for tokens is better than grinding bosses for drops. I understand the why, but I strongly disagree with it.

    On topic, I'd like to see the tokens removed, loot tables and number of drops per kill increased, and the only limit would be on the number of drops (not kills) you can get from the high-tier bosses each week. e.g. You could do Coil Turn 1 as many times as you want, but you only get to roll on x amount of items per week.
    (0)

  7. #7
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by FAVisceglia View Post
    Off topic slightly, but whichever MMO introduced the notion of tokens (I know WoW added it eventually, but not sure if they were first) did NOT do the genre any favors.

    Somebody decided that grinding for tokens is better than grinding bosses for drops. I understand the why, but I strongly disagree with it.

    On topic, I'd like to see the tokens removed, loot tables and number of drops per kill increased, and the only limit would be on the number of drops (not kills) you can get from the high-tier bosses each week. e.g. You could do Coil Turn 1 as many times as you want, but you only get to roll on x amount of items per week.
    Agreed. I hate point/token systems. I'd rather grind a boss for a chance at an actual piece of loot than endlessly grind a dungeon for 40 points and no chance at anything else. It just feels like work. You won't always get what you want with random drops, but that's part of what keeps you around. And that's the truth.

    My AF2 doesn't feel like an accomplishment. It feels like I ran a dungeon like a zombie for a few weeks and got welfare blues.
    (0)

  8. #8
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by FAVisceglia View Post
    Somebody decided that grinding for tokens is better than grinding bosses for drops
    Quote Originally Posted by Sidious View Post
    I'd rather grind a boss for a chance at an actual piece of loot
    So you'd be alright with Ifrit/Garuda/Titan 20-30 times before seeing your item drop? Possibly more if you're unlucky. If you're an outlier, it finally drops on your fiftieth attempt, only to lose the roll to the player who shares your class but spent the entire fight dead on the floor. I was lucky and got my BLM Ifrit weapon on my forth attempt, but there are many, many others who are at 30+ Primal kills and have yet to even see their goal, let alone win the roll.

    Tons of AK runs, I have seen the Demogogue hat once. I have only seen the tank ring once. I've helped kill HM Garuda nearly twenty times. I have seen several SCH books, a handful of SMN books, two WHM staves and one PLD sword. And you're alright with this system?

    (1)

  9. #9
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I hear sunlight and fresh air are nice this time of year...
    (9)

  10. #10
    Player
    ChronoCross's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Chrono Cross
    World
    Ultros
    Main Class
    Pugilist Lv 50
    This game is a WoW clone. Caps are put into place so you dont blow thru content, just like in WoW. It prevents people from getting bored. Even in WoW, you cant buy a single piece of gear with the top PvE currency after the one weeks cap. In all honesty, AF2 shouldn't be better than Allagan. AF2 should be a temporary replacement for Allagan gear, with a few exceptions that are actually better than raid drops. The raid drops should always be the best gear. What is weird, is the fact that they are releasing Crystal Tower and it drops gear worse than Allagan and Crystal Tower is easier. I get that they need end game for casuals, but whats the point for everyone else? Extra oppurtunity to replace DL is the only thing it seems to be for now.

    Also, myth caps will be removed, once they have a better raiding currency needed for better gear than AF2. That's what they will do if they continue to be a WoW clone.
    (0)

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