
The only problem with Myth Cap right now is it's a little too much.
If anything, upping the cap to 500 per week is fine... The reason is because people want to play Multiple jobs and that is the point of this MMO.
So far it takes 5 months to gear out 1 job with full Mythic gear, that is just a little too much. I can see shaving off 2 months from that and it not being totally unrealistic to gear 2 jobs to full.
I'm not butthurt about it or anything, but I just see that 5 months for 1 job is a little too much, that's all. If they don't change it, personally it will be an "oh well" from me, but they should take into consideration that people would like to play multiple jobs (at least 2-3) then yea.
Are you kidding me? It took some people 5 months to even reach the level cap in FFXI.
Now, not to compare this game to FFXI, but come on.
You kids these days are all about instant gratification. That's the problem, everyone wins a prize.
Coil 1-4 are done in under an hour. Doing so yields 150 myth tomes in the process. A "perfect" WP is actually about 10 minutes. You only need 5 of those, so combined that's actually below 2 hours. I was being generous with the 3 hour number. Only being able to make 2 hours of progress per week is really not fun.its not even possible to do myth cap and coil 1-5 in 3 hours, so idk where you are getting your numbers. A perfect WP is "usually" around 20 minutes. You need 10 of those, so thats 200 minutes devided by 60 is 3 hours and 20 minutes, +coil is like another 90 minute run from turn 1-4, and thats a good run, assuming you have no wipes. That is also already 4 hours and 50 minutes. And most likely i doubt you are getting through all myth cap and coil 1-4 in 4 hours and 50 minutes anyways. I understand your approach here, that its not that much content ona weekly basis, but 5-6 hours is a lil more accurate.
Missing the point. The reason 5 months is ridiculous is because you're waiting 5 months to make only ~42 hours of progress. 42 hours spread over 5 months is unacceptable (17 minutes per day). Nobody's asking for instant gratification, that's a strawman.
dude....you cant do WP in 10 min, stfuCoil 1-4 are done in under an hour. Doing so yields 150 myth tomes in the process. A "perfect" WP is actually about 10 minutes. You only need 5 of those, so combined that's actually below 2 hours. I was being generous with the 3 hour number. Only being able to make 2 hours of progress per week is really not fun.
Missing the point. The reason 5 months is ridiculous is because you're waiting 5 months to make only ~42 hours of progress. 42 hours spread over 5 months is unacceptable (17 minutes per day). Nobody's asking for instant gratification, that's a strawman.

Average players like you can't, that's for certain.
More on the topic, I'm a player with all DoW/DoM at 50. I had to FATE grind two of them and absolutely hated doing the same thing over and over. I level my DoH/DoL (spam levequests mostly) cause I have nothing else to do and I'm sick of crafting.
I have done Coil for 5 weeks now, completed turn 1-2 for 3 weeks and 1-4 for 2 weeks. I haven't seen a single healer piece drop yet. This is the only content that entertains me and has also been completely unrewarding, and my frustration will probably go up to the point where I'll hate this retarded drop system/table/distribution and stop doing it.
I can cap my mythologies in a few hours. Other than that I spam WP as much as I can stomach to get DL for the countless other jobs I have. I don't progress fast on that.
I feel like my subscriptions fee pays for my mythologies and nothing else. End game content is incredibly limited and it's the same 2 places over and over, as if it wasn't bad enough that our progress has a hard cap so we keep paying for a game that caters to casuals at end-game (stupid, isn't it?).
This is a pretty interesting perspective on the issue. Agreed that the caps are ironically the most frustrating when you attempt to use one of the main draws of the game: the armory system. I'm running Coil on Paladin but recently got my DRG full Darklight and Relic and it was a sad realization that the token and lockout system pretty much prevents me from getting any better gear on my DRG as I am understandably expected to gear out my main job with AF2 and Coil drops, not my DRG. Right now I'm not really seeing a point of gearing out the rest of my jobs if I pretty much can't use them in the current end-game.
This whole token system just seems really, really poorly thought out.
Last edited by Ladon; 10-10-2013 at 03:09 PM.


People that play more should leave people that don't behind. I don't know about you but I don't play with people that don't play when I'm playing. People don't form static BCB groups with people that don't play the same hours either. Someone who doesn't play the hours I play is not effected by whether I'm in Full AF2 or not. Sooo why the cap?
I think the correct thing to have done would have been to not drop Myth in AK and make trash in BCB give small amounts of myth so people could progress AF2 with BCB+ tier content. Then Titan HM would just be for relic with philo and people would need to BCB for relic +1 till 2.1 comes out. Then, due to weekly lockouts, there would be no need for a cap on myth.

It's so obvious people. SE is a business, so they do things that profit them. Having a cap on myth keeps people coming back every week for more. Which in turn, gets them paid.
I honestly have no problem with this. I honestly think three weeks of invested time to get one of the best weapons, or one of the best pieces of armor for your job is a cake walk.. This generation of gamers just want SOOO much for so little time invested. Dare I remind players of how long it took to get relic weapons upgraded in XI?


lol
Don't think fatigue can be compared with weekly myths. If there's any, I kinda glad with the limit cap.
Nowadays, I even stop doing CM anymore simply because it has reached the peak of my boredom and instead, I do DoH/DoL. And when the cap resets, I just hit DF and didn't bother shouting while i continue craft/gathering. And to tell the truth, even AK starts getting boring too.
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