What is with these mean monks running around in this thread o_o Anyway, depending on the fight I would either forgoe touch of death in your rotation if the opponent is a trash mob, or if not, I'd slam it down after internal release has been done, by either doing IR earlier or ToD later. Since DoTs are your highest potency and use whatever buff you had on at the time of execution for it's duration imo it gets you more bang for your buck.

And if you're using perfect balance? Oh baby, I'm crackin my knuckles and getting excited just thinking about it, peppering the boss with ultimate pain. Anyway, with PB I'm actually very fond of SP>SP>SP>BfB>Twin, then for your first set DK>TS>(IR)>DM>FR>ToD. For me it's again, because I like to keep my DoTs fully powered up. Most importantly however, perfect balance you cannot go into stances and will not gain the bonuses from stances such as debuffing the enemy, so dragon kick isn't really an effective maneuver to do during PB.