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Thread: The Monk Temple

  1. #721
    Player
    KaosPrimeZero's Avatar
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    Aug 2012
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    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kijimea View Post
    Man all your rotations are so bad....... whatever i wont post again. Wtb good monks, cant find them.
    Cya and you wont be missed byeeeeeeeeeeeeeeee

    But in all seriousness to the rest, my reason for asking is cause i am trying to get it right. Obviously elitist know how to insult rather than offer ANY advice. My rotation above was modified from a previous post as recommended by a player. As i started at Lv.50 (legacy player) it has been harder for me to adjust but im trying and seeking advice form the more knowledgeable. So any advice but not blah blah blah i'm off to suck on a dummy and cry would be appreciated. As for my annoyance and slightly harsher tone, well the quoted comment says it all no?
    (0)
    Last edited by KaosPrimeZero; 10-09-2013 at 01:43 AM.

  2. #722
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Why would you start with touch of death? Completely unbuffed DoT and delaying the building of GL even further. Unless the fight doesn't allow for it I try to wait for GL3 before putting dots up
    (0)

  3. #723
    Player
    KaosPrimeZero's Avatar
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    Aug 2012
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    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    Why would you start with touch of death? Completely unbuffed DoT and delaying the building of GL even further. Unless the fight doesn't allow for it I try to wait for GL3 before putting dots up

    It was a rotation that was mentioned in one of the other threads, so i have been gathering as it were and trying to get something going. I get your point and the trhead that stated ToD first stated why but it eludes me at present will need to dig it up. On the up note do you have a rotation you could recommend?

    Another rotation i found was this:

    1. Start the Combat with Perfect Balance followed by the following attacks:

    SP SP DS
    DK SN Fct ToD SP

    2. Start at Point 3 in your Basic Rotation

    1. Behind BS TS DS
    2. Flank DK SN SP
    3. Behind BS TS Flank SP
    4. DK SN DS
    5. Behind BS TS Flank SP
    6. DK SN SP
    7. Behind BS TS DS

    With B4B and Fracture being up for DoT abilities.

    This sound better to you lot?
    (0)

  4. #724
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    I'm conflicted how to use PB at the start, I really don't feel running into combat and using it immediately is the best way to go. I generally do something like (on my phone so abbreviating):

    Dk
    Twin
    Sp

    Dk
    Twin
    <ir>
    Sp

    <pb>
    Sp
    <BfB>
    Sp
    Sp
    Twin
    Demolish (as pb ends)
    Fracture

    Touch of death

    Then normal rotation of dk twin sp bs twin sp. I always pair demolish and fracture when they need done and redo touch of death when needed. As well as using steel peak and howling fists on cooldown.

    I use ID rotation if the mob has < 18 seconds to live which is just dk/bs, twin, id, id, id, sp.
    (0)

  5. #725
    Player
    AmonFlamburg's Avatar
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    Sep 2013
    Location
    Ul'Dah
    Posts
    10
    Character
    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    What is with these mean monks running around in this thread o_o Anyway, depending on the fight I would either forgoe touch of death in your rotation if the opponent is a trash mob, or if not, I'd slam it down after internal release has been done, by either doing IR earlier or ToD later. Since DoTs are your highest potency and use whatever buff you had on at the time of execution for it's duration imo it gets you more bang for your buck.

    And if you're using perfect balance? Oh baby, I'm crackin my knuckles and getting excited just thinking about it, peppering the boss with ultimate pain. Anyway, with PB I'm actually very fond of SP>SP>SP>BfB>Twin, then for your first set DK>TS>(IR)>DM>FR>ToD. For me it's again, because I like to keep my DoTs fully powered up. Most importantly however, perfect balance you cannot go into stances and will not gain the bonuses from stances such as debuffing the enemy, so dragon kick isn't really an effective maneuver to do during PB.
    (0)


    "Let's change the future"

  6. #726
    Player
    AmonFlamburg's Avatar
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    Sep 2013
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    Ul'Dah
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    Character
    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Subucnimorning View Post
    I'm conflicted how to use PB at the start, I really don't feel running into combat and using it immediately is the best way to go. I generally do something like (on my phone so abbreviating):

    Dk
    Twin
    Sp

    Dk
    Twin
    <ir>
    Sp

    <pb>
    Sp
    <BfB>
    Sp
    Sp
    Twin
    Demolish (as pb ends)
    Fracture

    Touch of death

    Then normal rotation of dk twin sp bs twin sp. I always pair demolish and fracture when they need done and redo touch of death when needed. As well as using steel peak and howling fists on cooldown.

    I use ID rotation if the mob has < 18 seconds to live which is just dk/bs, twin, id, id, id, sp.



    Sorry for the double post. IMO perfect balance's primary function is to get up your greased lightning to level 3 as soon as possible. Ie-the beginning of the fight, or if you goof and lose GL. So I'd definitely open with it whenever you can. But as for using it in mid combat, hey, if you're confident and wanna burst out some mad dps do it man.
    (0)


    "Let's change the future"

  7. #727
    Player
    KaosPrimeZero's Avatar
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    Aug 2012
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    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Thanks for the response.

    @Amonflamburg So what's your usual rotation outside of pb?
    (0)

  8. #728
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
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    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by AmonFlamburg View Post
    gain the bonuses from stances such as debuffing the enemy, so dragon kick isn't really an effective maneuver to do during PB.
    You are wrong. Perfect Balance grants Dragon Kick Debuff, and Arm of Destroyer Silence.
    (1)

  9. #729
    Player
    AmonFlamburg's Avatar
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    Sep 2013
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    Ul'Dah
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    Character
    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    @KaosPrimeZero. Well, I have a pretty set start but after that I just play by ear. But to start DK(for its stregnth)>(BfB)>TS>(IR)>DM>FR. Then I alternate between the serpentine rotation and beat down rotation (ie-DK>TS>SP/BS>TR>SP). Depending on when I've slammed down more buffs/glance up and notice my dots are about to run out, I'll generally slam down my dots right after my serpentine rotation. (DK>TS>DM>FR). But sometimes it'll get into my beatdown rotation instead (BS>TR>DM>FR). Heh, I guess I'll call serpentine with my dots the Venom rotation. xD. But yeah, that generally how I slam down. Also keep in mind I always make sure to take advantage of flanking/back attack bonuses. The only thing that I let slide sometimes is true strike because it's just a 5% increase to crit. Not to say its not important, but a lot of times, especially last boss of AK I only have time to bootshine from the back before I have to escape from a boss's epic maneuver.
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    "Let's change the future"

  10. #730
    Player
    AmonFlamburg's Avatar
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    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Cynric View Post
    You are wrong. Perfect Balance grants Dragon Kick Debuff, and Arm of Destroyer Silence.
    Loooool you're right. I am literally retarded. xD Idk why I was so sure it didn't.
    (0)


    "Let's change the future"

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