Page 72 of 217 FirstFirst ... 22 62 70 71 72 73 74 82 122 172 ... LastLast
Results 711 to 720 of 2169

Thread: The Monk Temple

  1. #711
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kukurumei View Post
    I'm seen mnks who try to finish off a rotation on bombs to keep their GL. l33t idiots that die when it matters the most. "Oh sorry my bad". Maximizing dps my rear
    What kind of chump Monks have you been playing with who lose GL to a bomb on Titan? It's ridiculously easy to finish a rotation if necessary and still avoid a bomb in nearly any situation.
    (0)

  2. #712
    Player
    AmonFlamburg's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    10
    Character
    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    This monk thread is really scary. Kukuremei, you are extremely intimidating. xD So yeah, I've been monking around at level 50 and things have been pretty cool. Recently got blood for blood and it's been awesome. Idk what to really ask so I guess I'll bring up some funny experiences that I want to hear if anyone else has. It feels like blood for blood's animation is...excessively long. Internal release just slips in there all easy but blood for blood always feels like it's animation is holding me up. I've also not really noticed until I heard about my friend's bard experiences but duty finder explicitly does not pair me with other melee dps in light parties. If anyone else experiences different I'd definitely like to hear about it.

    Oh, and one last thing. Fighting chimera at the top of the hill SUX. Eventually there is actually no where to move to escape/continue fighting. Glad it's done with.
    (0)


    "Let's change the future"

  3. #713
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by enil View Post
    Kuku. Please Stop.
    Your assumption that everyone is as bad as you or "other monks" you seem to encounter all the time with is toxic to this thread.

    There is no variables during bombs - they have set bomb patterns, they have set timers, the bomb spawns take over 5 seconds. With use of shoulder charge, you can easily keep up GLx3 for all bomb spawns. Last I checked you were still using level 28 rings and NOT a relic weapon.
    Thanks for checking up on me, I've been on the tombstone stage, but lvl 28 rings?? I have crappy GC ring, but that's not 28...

    Well whatever. I'll stop posting since it appears to get personal. And people appear to have the mentality of if you're not carrying then you're being carried.
    (0)
    Last edited by kukurumei; 10-08-2013 at 05:17 PM.

  4. #714
    Player
    MisakiSatomi's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Misaki Satomi
    World
    Tonberry
    Main Class
    Gladiator Lv 8
    Regarding losing GL... you should only be losing GL if it's Ifrit/Garuda but even then you could probably time it and have enough skill speed.
    For Titan's bombs, the only time would only be if you're forced to move away because of the landslide. Other fights like turn 2, use shoulder tackle. And hope to not glitch your demolish...

    Aand bard vs monk? Bards don't even stand a chance.

    PS: I dance around HM Titan every damn time and i always see alot of MNKs just standing in one place. Please don't be lazy and actually use your class 'cause you're not doing that much DPS standing around.
    (0)
    Last edited by MisakiSatomi; 10-08-2013 at 06:47 PM.

  5. #715
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by kukurumei View Post
    Thanks for checking up on me, I've been on the tombstone stage, but lvl 28 rings?? I have crappy GC ring, but that's not 28...

    Well whatever. I'll stop posting since it appears to get personal. And people appear to have the mentality of if you're not carrying then you're being carried.
    Yes, dismissing people with valid points as "armchairing" is totally not-personal and an objective and well-thought out argument; You've done this repeatedly in the thread. Feel free to play how you want but please don't disrupt actual valid discussion between users who want to play to the best of their ability.
    (0)

  6. #716
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    here is my revised rotation

    Fists Of Fire
    Touch of Death - Behind
    Boot Shine - Behind
    True Strike - Behind
    Internal release
    Demolish - Behind

    Fracture - Flank
    Dragon Kick - Flank
    Twin Snakes - Flank
    Snap Punch - Flank

    Boot Shine - Behind
    True Strike - Behind
    Snap Punch - Flank

    Dragon Kick - Flank
    Twin Snakes - Flank
    Snap Punch - Flank

    I still do not have Invigorate or blood for blood nor do i have mercy stroke but i am working on them. So for now this is my rotation. Any inputs on where i can improve?

    For an opening against a boss i usually go

    PB > DK > Spx3 > demolish

    Recommend anything better?
    (0)

  7. #717
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    @kaosprimezero:

    i will prefer begin like this if you prefer

    fist of fire
    touch of death
    dragon kick - flank
    twin snake - flank
    demolish - flank

    bootshine - behind
    true strike - behind
    snap punch - flank

    demolish don't recquire to be in the behind, dragon kick deal more damage than bootshine without opo opo and adding twin snake will make demolish stronger.

    as opening against boss:

    PB > DK > TS > SPx2 > demolish

    TS = 10% of damage boost
    GL = 7% of damage boost.
    and you still have your 3 stack of GL after demolish

    personally i often drop Touch of Death from my rotation for keep GL and will use impulse drive, i know the damage is not the same, but i feel better with this.

    Bootshine - behind
    true strike - behind
    impulse drive - behind
    snap punch - fank

    a pretty nice DD combo especially under blood for blood/internal release
    sadly TS will fall before you can put it back.

    ps: i'm not fond of the DoT in the monk actually ,exept demolish, because it's really powerfull and in the rotation...
    (0)
    Last edited by silentwindfr; 10-08-2013 at 10:42 PM.

  8. #718
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by silentwindfr View Post
    /snip
    So your suggesting:

    Fists Of Fire
    Touch of Death
    dragon kick - flank
    twin snake - flank
    Internal release
    Demolish - flank

    Fracture - Flank
    Boot Shine - Behind
    True Strike - Behind
    Snap Punch - Flank

    Dragon Kick - Flank
    Twin Snakes - Flank
    Snap Punch - Flank

    Dragon Kick - Flank
    Twin Snakes - Flank
    Snap Punch - Flank

    Right?
    (0)

  9. #719
    Player
    Kijimea's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Integra Valentine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Man all your rotations are so bad....... whatever i wont post again. Wtb good monks, cant find them.
    (0)

  10. #720
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Traison View Post
    So I have a question. Its obvious you keep Demolish(DS) up, but I am conflicted about ToD and Fracture(Fct.)

    I know that before a certain amount of skill speed you cannot keep up DK+Twin Snakes(SN) and keep up all 3 dots, you have to choose between one or the other, or let the buffs fall for a few seconds.

    The question is, which dot is best to use (ToD vs Fct) in terms of TP management and Damage. Maybe I have it all wrong but if someone could help me with this I would be thankful.

    Also I am a bit confused about weaving Impulse Drive into my rotation. Is this a high Skill Speed option only? Is it actually necessary to compete with others DPS?
    At Lv 50 you need nothing more than your DK > TwinS > Snap Punch (alternated with Demolish when needed) + ToD upkeep. Couple that with using Steel Peak and Howling Fist on CD of course, as well as Blood for Blood and Internal Release.

    The above alone will allow you to top the parses (do the most dps) on pretty much most fights that last longer then 30s or so.

    Impulse Drive is TP inefficient and also has a risk of not being part of the MNK forms. Fracture has a similar caveat, although personally I would have to look into it more.
    (1)

Page 72 of 217 FirstFirst ... 22 62 70 71 72 73 74 82 122 172 ... LastLast