Agree.
However, this wasn't my point.
It is common design practise in the MMO industry that there is always trade offs when designing classes. No two classes are ever the same and one always has something better then the other that defines thier flavour. The trade revolves generally around utility vs survivability. In a PLD vs War comparison, by design, the Warrior trades off survivability to do more DPS when the Paladin trades off DPS for survivability and same can be said for DPS and Healing based classes, they all trade off something that makes one better then the other in some aspect, it ends up being a complete circle that chains itself together.
PLD CD's vs War CD's is another issue all together and might need some tweaking down the track.
I think the Global Cooldown can be lowered across the board for all classes by half a second or even 3/4 of a second, this alone would help a Warrior in some regard, while most likely not to the effect that some people want.
I guess the question here is, is the flavour of the Warrior in it's current state what SE was aiming for?
There will always be min/maxing, that will never go away and that boils down to the attitude and mentaility of the player, however, if people can successfully do what is needed of their class, regardless of effort involved, then I really see no issue as it comes down to personal perference on how one chooses to spend thier time and if people are willing to take on that challenge, why not, more power to them.
I agree with some points and disagree on others.
One very simple way at looking at this is, if a boss is doing 1000 DPS and the Warrior takes 950 HPS to keep up, while the Paladin only has to take 680 HPS, but the healer is capable of putting out 1500+ HPS, whats the issue? All that happens here is the amount of healing done per mana spent is maximized on a Warrior where it is not wasted as it would be on a Paladin where it would fall to overhealing.
You can also argue that if a fight takes say, 2 mins longer with a Paladin tank vs a Warrior tank due to the increased DPS they do, there is a certain degree of DPS incoming saved there, although, still more involving for the healers over a shorter period of time.
What do you feel would be an acceptable negligible difference Hachi?