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  1. #311
    Player
    Myrdyn_Wyldt's Avatar
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    Aug 2013
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    35
    Character
    Greeneyed Sue
    World
    Leviathan
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    Conjurer Lv 50
    Quote Originally Posted by Orsnoire View Post
    The answer to this question, and the real elephant in the room, is that the game's biggest gil sink to date (i.e. housing) is getting introduced with patch 2.1, and VERY few have anywhere near the gil that's going to be required. That's why has those of use who have no real problems generating PERSONAL gil are alarmed: while we have enough to buy these gil sinks, it's going to dramatically hurt the economy and slow down the market boards when those gil sinks come online if something isn't fixed before that happens.

    I disagree. It does not matter to the average player whether you have 5 million gil in your bank account, or just spent 5 million gil on a new house; the money is not in circulation in either case.

    I've said it before, and I'll say it again: The truth is that no one on these forums know the true balance of gil in vs gil out for the entire economy. Only SE has these numbers, and although they are not letting them out, it is in their best interest to maintain a proper, low inflationary balance. Since this is the case, then it really does not matter in the grand scheme of things how new the gil that is in any individual player's account is. If you don't want to make new gil, get the gil from other players, and don't worry about it.
    (1)

  2. #312
    Player
    Orsnoire's Avatar
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    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rawkzor View Post
    Turning in high quality items for crafting guild leves is pretty rewarding. Especially if you grab a few from different class. If you run it yourself, you don't have to worry about teleport fees, though I think the time saved porting might make up for the cost.
    Not to be jerky, just wanting to make a point. So I've had 50 GSM for a while now, and spent the last 10 levels turning in mostly HQs for the XP. The highest I ever saw given for a single levequest was 1600 gil.

    Now, not to put to fine a point on it, but 1600 gil BARELY covers the transportation costs associated with that HQ leve, much less the repairs after a few of those. So to make the spurious argument that "guild leves [are] pretty rewarding" is fairly disingenuous.

    Considering that I can make at least 5 times that amount for crafting the exact same item and selling it on the Market Ward, one has to question your awareness about endgame when you make a claim like

    high quality items for crafting guild leves is pretty rewarding
    (0)
    Last edited by Orsnoire; 10-04-2013 at 01:47 AM.

  3. #313
    Player
    Codek's Avatar
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    Sep 2013
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    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Orsnoire View Post
    Not to be jerky, just wanting to make a point. So I've had 50 GSM for a while now, and spent the last 10 levels turning in mostly HQs for the XP. The highest I ever saw given for a single levequest was 1600 gil.

    Now, not to put to fine a point on it, but 1600 gil BARELY covers the transportation costs associated with that HQ leve, much less the repairs after a few of those. So to make the spurious argument that "guild leves [are] pretty rewarding" is fairly disingenuous.

    Considering that I can make at least 5 times that amount for crafting the exact same item and selling it on the Market Ward, one has to question your awareness about endgame when you make a claim like
    Some leve's allow you to complete it up to 3 times from one allowance. When these are done with HQ items, it can yield ~5k Gil per Leve quest or 30k per day. If that person is also farming the mats and crafting the recipes themselves, then the costs are usually around 1k for travel and 3k for repairs at most. It's a profit of 26k per day.
    (0)

  4. #314
    Player
    Orsnoire's Avatar
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    Feb 2012
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    Limsa Lominsa
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    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Codek View Post
    Some leve's allow you to complete it up to 3 times from one allowance. When these are done with HQ items, it can yield ~5k Gil per Leve quest or 30k per day. If that person is also farming the mats and crafting the recipes themselves, then the costs are usually around 1k for travel and 3k for repairs at most. It's a profit of 26k per day.
    Doesn't change the fact that for the same items, I can turn around and sell them at 5x that amount in the same time frame.

    I stand by what I said before: it's pretty disingenuous to state that crafting leves are all that rewarding. To be "rewarding" it should generate at least similar (i.e. 3/4ths or higher) what you can get off the market ward, if not more.
    (0)

  5. #315
    Player
    Codek's Avatar
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    Sep 2013
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    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Orsnoire View Post
    Doesn't change the fact that for the same items, I can turn around and sell them at 5x that amount in the same time frame.

    I stand by what I said before: it's pretty disingenuous to state that crafting leves are all that rewarding. To be "rewarding" it should generate at least similar (i.e. 3/4ths or higher) what you can get off the market ward, if not more.
    Unless your selling the items to vender NPC's for more then you get from leve's, I'm not seeing the problem here.

    If other players are buying items for more then they are worth then more power to you.
    (1)

  6. #316
    Player
    Orsnoire's Avatar
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    Feb 2012
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    Limsa Lominsa
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    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Codek View Post
    Unless your selling the items to vender NPC's for more then you get from leve's, I'm not seeing the problem here.

    If other players are buying items for more then they are worth then more power to you.
    If you don't see the problem where the Leves/NPCs DRASTICALLY undervalue items, then honestly there's little hope for you.

    Remember: this is all using repairs and transportation as objective measures of something's worth, coupled with the fact that ENORMOUS gil sinks are coming soon. (i.e. housing)
    (0)

  7. #317
    Player
    Codek's Avatar
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    Sep 2013
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    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Orsnoire View Post
    If you don't see the problem where the Leves/NPCs DRASTICALLY undervalue items, then honestly there's little hope for you.

    Remember: this is all using repairs and transportation as objective measures of something's worth, coupled with the fact that ENORMOUS gil sinks are coming soon. (i.e. housing)
    So are you suggesting that NPC's should over value items based off playesr supply/demand? Seems rather insane to expect NPC's to compete with the player market but some how I feel just completely lost as to what your looking at.

    Also, they did hint that they are increasing the ability for players to obtain Gil for the support of player housing. It's still a bit early to cry about that one.
    (0)

  8. #318
    Player
    Orsnoire's Avatar
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    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Codek View Post
    So are you suggesting that NPC's should over value items based off playesr supply/demand? Seems rather insane to expect NPC's to compete with the player market but some how I feel just completely lost as to what your looking at.

    Also, they did hint that they are increasing the ability for players to obtain Gil for the support of player housing. It's still a bit early to cry about that one.
    *boggle*

    Ok, first of all, I never said NPCs should over value items, only that the levequests don't provide nearly NEARLY enough gil in any kind of objective way.

    Second, and I am surprised you don't make this connection: the dev team is increasing player gil because the gil generation is too low, because the in-game gil sinks CURRENTLY in the game are too high, much less with housing coming down the pike.

    It's not "crying" to accept Yoshi's quote that he finds there simply isn't enough gil getting generated. It still boggles my mind how you don't accept that or see that, and try to call people "crying" or "lazy" who do.

    The monumental ignorance demonstrated by your willful refusal to see the facts as they stand is astounding and mind-boggling.
    (0)

  9. #319
    Player
    Codek's Avatar
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    Sep 2013
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    Character
    Dalek Codex
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    Leviathan
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    Astrologian Lv 60
    Quote Originally Posted by Orsnoire View Post
    *boggle*

    Ok, first of all, I never said NPCs should over value items, only that the levequests don't provide nearly NEARLY enough gil in any kind of objective way.

    Second, and I am surprised you don't make this connection: the dev team is increasing player gil because the gil generation is too low, because the in-game gil sinks CURRENTLY in the game are too high, much less with housing coming down the pike.

    It's not "crying" to accept Yoshi's quote that he finds there simply isn't enough gil getting generated. It still boggles my mind how you don't accept that or see that, and try to call people "crying" or "lazy" who do.

    The monumental ignorance demonstrated by your willful refusal to see the facts as they stand is astounding and mind-boggling.
    Calm down chief, it's not ignorance to recognizing a problem as minor and to acknowledge that it's being addressed in the future.

    My viewpoint simply stands that the issue at this point in time is not really an issue. Plenty of people are still exploiting the fact that tons of players are still leveling. The transition that will cause a problem, takes place at patch 2.1 and It's been announced that changes will happen (for better or worse). All of which is completely unpredictable to the players right now.

    So, I ask, in the mean time (between now and 2.1) what is the problem with the economy? Is the economy really crashing? Are people broke from repairs? is the market dried up from mass Supply?

    I stand by the idea that it's all just a concern, a wait and see what happens kind of problem.


    If Myrdyn_Wyldt looks back here (I hit a post limit?!?), the source for Yoshi's statements can be found translated here half way down: http://forum.square-enix.com/ffxiv/t...=1#post1290186
    (0)
    Last edited by Codek; 10-04-2013 at 04:04 AM.

  10. #320
    Player
    Gamemako's Avatar
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    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Orsnoire View Post
    Doesn't change the fact that for the same items, I can turn around and sell them at 5x that amount in the same time frame.
    If you can still sell it to others for so much more, that only tells me that the amount of gil generated elsewhere in the economy is too great for generating gil via leves to be efficient. Prices have to fall considerably, beyond mere supply differences; in particular, you have to see generator prices plummet. I still made 200k gil on HQ hi-pots while leveling ALC, selling them to other players. People have the gil to be willing to invest that much. It's not going to go the other way, either. Basically, there's still too much going in for what's going out to make a difference. From an overall standpoint, gil is still accumulating, and that's bad. Yoshi is adding more gil generation because people whine that nobody gifted them 10,000,000,000 gil per day for being soawsum50. He knows damn well that will wreck the economy, and will price houses at probably 5-10 mil to make it work while he readies more sinks.
    (0)

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