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  1. #301
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Codek View Post
    snip
    So what's your plan for when the initial launch wave of people are now leveled and the only way they can generate NEW (maybe that will clear it up for you) gil is through leves, npcs, and FATEs? Considering their gil generation as the basis of the economy is just as flawed as not considering it even as a part. I'm not saying new gil isn't helping out. The problem is that eventually new players will not be joining the game at the same rate. And I'm not excluding the flow of Gil from the market boards... What I said was that it doesn't actually increase the server gil total and in fact actually removes gil from the economy.
    (1)

  2. #302
    Player
    Valcro's Avatar
    Join Date
    Jun 2011
    Posts
    96
    Character
    Romu Zari
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Raiz_Cineris View Post
    This has everything to do with how the economy if offsetting the amount of gil taken OUT of the game with the amount of gil being PUT INTO the game
    This argument ignores that with work one can cover their "bills". Some people just don't want to do the work which was an inevitable mindset for players when the game was set to easy mode. I don't want to do the work, either. I don't want to spam battle leves or even more FATES than I already have to. So what did I do? I crafted. Even just the craft leves are far superior to battles for gil payout.

    This whole thing started a few weeks ago as "I'm a DoW/M and I can't make no real money to pay my bills unless I take a timeout and farm it! Help me!" and turned into "You should help me because I'm not naturally earning enough gil through normal play to pay my repair bills! See it's a problem of gil creation vs termination." Clever, but if there's anyone who will make you work for it, it's SE.
    (1)

  3. #303
    Player
    Valcro's Avatar
    Join Date
    Jun 2011
    Posts
    96
    Character
    Romu Zari
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Starfox71rt View Post
    So what's your plan for when the initial launch wave of people are now leveled and...
    I realize the purpose of gear repairs, but it's meaningless if they sparingly hand out gil to people. If they insist on NPC price nerfs to combat RMT which is doing no good whatsoever for the record and only hurts us, they should simply remove gear repairs. That alone would solve everyone's so called problem with this issue. Either remove gear repairs, or remove the NPC price limitations. One or the other. People need to be able to make gil when they want, not when SE says they can via leves. Gear repairs for a price doesn't work in a world that was designed for battling RMT in mind.
    (1)

  4. #304
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Starfox71rt View Post
    So what's your plan for when the initial launch wave of people are now leveled and the only way they can generate NEW (maybe that will clear it up for you) gil is through leves, npcs, and FATEs? Considering their gil generation as the basis of the economy is just as flawed as not considering it even as a part. I'm not saying new gil isn't helping out. The problem is that eventually new players will not be joining the game at the same rate. And I'm not excluding the flow of Gil from the market boards... What I said was that it doesn't actually increase the server gil total and in fact actually removes gil from the economy.
    Personally, I'll make two new characters and level them to 50 as well. That will give me another 500k Gil just from leveling plus another 12 leve's per day which is 36-60k extra income. Just because the rush of launch players finishes doesn't mean no one will level up anymore. All I hear is just people wanting a way to make Gil that's "Convenient" for them. From what I've read, SE is planning to add this with 2.1 along with a whole new set of Gil sinks so it will all remain balanced out anyways.
    (1)
    Last edited by Codek; 10-04-2013 at 01:01 AM.

  5. #305
    Player
    xRitzx's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Ritz Blitz
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TwoEggs View Post
    I think it should be fun not boring to make money ... how bet a betting system on choco races .. or u can bet on pvp fights wager if u win
    I'm unsure how I want to make gil myself but you could try playing the market which is a lot like gambling.
    (0)

  6. #306
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Valcro View Post
    This argument ignores that with work one can cover their "bills". Some people just don't want to do the work which was an inevitable mindset for players when the game was set to easy mode. I don't want to do the work, either. I don't want to spam battle leves or even more FATES than I already have to. So what did I do? I crafted. Even just the craft leves are far superior to battles for gil payout.

    This whole thing started a few weeks ago as "I'm a DoW/M and I can't make no real money to pay my bills unless I take a timeout and farm it! Help me!" and turned into "You should help me because I'm not naturally earning enough gil through normal play to pay my repair bills! See it's a problem of gil creation vs termination." Clever, but if there's anyone who will make you work for it, it's SE.

    Working to cover your bills isn't the problem at hand. Character Maintenance costs and market board taxes are taking away more gil than the game generates. FATEs don't really generate a lot per FATE, and Leves might give gil but not really a lot to cover repair costs on gear during production for some players unless you do the crafting Leves and turn in HQ results. Right now repair costs are my major gil-sink and I could offset that by repairing it myself, but then I'd have to level like 4 crafts to repair the AF I'm using.

    My opinion is that gil has too high a value in this game. There's a reason why you never get inundated with gil-seller spam in WoW and you're slammed daily on this game. Gold in WoW isn't a highly weighted currency because it generates fast and isn't the primary source of gear and day-to-day necessities. Gil still defines all market prices, repairs, relics, etc. I stopped using the market board a long time ago and started hoarding what little gil I can (~210k and I'm almost poor by the game's standards) when I tried to buy a level 20 shield that was priced for 200k. One food for tanking: 8k. A Ring: 20k. Prices aren't in sync with the actual amounts people can afford at the proper level, and I'm thinking gil-buying became a go-to for a lot of people because of that causing the rampant inflation and large influx of gil. The perpetual prices they shout went from $3 per 1M to over $30, and I find it hard to believe that no one bought a lot of gil at that price before they banned all those accounts and that massive amount of gil.
    (1)

  7. #307
    Player davidbowie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    109
    Character
    Zealous Jackal
    World
    Diabolos
    Main Class
    Pugilist Lv 32
    Quote Originally Posted by Nova_Dresden View Post
    There's a reason why you never get inundated with gil-seller spam in WoW and you're slammed daily on this game. Gold in WoW isn't a highly weighted currency because it generates fast and isn't the primary source of gear and day-to-day necessities.
    lol really you run badboy thats why you don't get tells from gold farmers but they are there yes and they sell gold because people buy it and yes people craft in wow and make gold just like people craft in ffxiv so please lets not go there and act like uh it dont happen on other mmo's bullcrap!

    and gear on wow is expensive i play on one of the highest populated servers to date and i can tell you yes they exist and yes the ah market is high and people do make money from crafting the nice thing you can repair your own gear in this game if you just do the damn tradeskills.....

    by the way the gear sets look like crap in wow since mop and repairs are cheap its the mats that are expensive and you have to do raids to get many of the higher level mats and patterns...
    (0)

  8. #308
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AzuraWinters View Post
    Imo, the amount of gil generated is good enough.

    In the last mmo, easily 1 billion coins were being injected in the market easily. That's still happening, and guess what happened? Everything is more expensive, some people have almost no coins, and others are like in-game versions of Bill Gates.

    Atm, we get money though leves, and quest. That's more than enough. Why do we need to have 1 million coins if our buying power is going to be the same anyway. If you want to make money, go gather mats, or craft and sell.
    The answer to this question, and the real elephant in the room, is that the game's biggest gil sink to date (i.e. housing) is getting introduced with patch 2.1, and VERY few have anywhere near the gil that's going to be required. That's why has those of use who have no real problems generating PERSONAL gil are alarmed: while we have enough to buy these gil sinks, it's going to dramatically hurt the economy and slow down the market boards when those gil sinks come online if something isn't fixed before that happens.
    (0)

  9. #309
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Starfox71rt View Post
    So what's your plan for when the initial launch wave of people are now leveled and the only way they can generate NEW (maybe that will clear it up for you) gil is through leves, npcs, and FATEs? Considering their gil generation as the basis of the economy is just as flawed as not considering it even as a part. I'm not saying new gil isn't helping out. The problem is that eventually new players will not be joining the game at the same rate. And I'm not excluding the flow of Gil from the market boards... What I said was that it doesn't actually increase the server gil total and in fact actually removes gil from the economy.
    It's simple, keep playing the game. I haven't made it to 50 yet but I've doubled the money I had starting from version 1.0 and I didn't use the AH. There are plently of ways to generate gil directly or other resources (GC or crafting) that are equivalent. You just aren't spoonfed like in other MMO's.
    (1)

  10. #310
    Player
    Rawkzor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    84
    Character
    Skye Stormsire
    World
    Balmung
    Main Class
    Marauder Lv 50
    Turning in high quality items for crafting guild leves is pretty rewarding. Especially if you grab a few from different class. If you run it yourself, you don't have to worry about teleport fees, though I think the time saved porting might make up for the cost.
    (0)

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