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  1. #1
    Player
    Valcro's Avatar
    Join Date
    Jun 2011
    Posts
    96
    Character
    Romu Zari
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Starfox71rt View Post
    So what's your plan for when the initial launch wave of people are now leveled and...
    I realize the purpose of gear repairs, but it's meaningless if they sparingly hand out gil to people. If they insist on NPC price nerfs to combat RMT which is doing no good whatsoever for the record and only hurts us, they should simply remove gear repairs. That alone would solve everyone's so called problem with this issue. Either remove gear repairs, or remove the NPC price limitations. One or the other. People need to be able to make gil when they want, not when SE says they can via leves. Gear repairs for a price doesn't work in a world that was designed for battling RMT in mind.
    (1)

  2. #2
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Starfox71rt View Post
    So what's your plan for when the initial launch wave of people are now leveled and the only way they can generate NEW (maybe that will clear it up for you) gil is through leves, npcs, and FATEs? Considering their gil generation as the basis of the economy is just as flawed as not considering it even as a part. I'm not saying new gil isn't helping out. The problem is that eventually new players will not be joining the game at the same rate. And I'm not excluding the flow of Gil from the market boards... What I said was that it doesn't actually increase the server gil total and in fact actually removes gil from the economy.
    Personally, I'll make two new characters and level them to 50 as well. That will give me another 500k Gil just from leveling plus another 12 leve's per day which is 36-60k extra income. Just because the rush of launch players finishes doesn't mean no one will level up anymore. All I hear is just people wanting a way to make Gil that's "Convenient" for them. From what I've read, SE is planning to add this with 2.1 along with a whole new set of Gil sinks so it will all remain balanced out anyways.
    (1)
    Last edited by Codek; 10-04-2013 at 01:01 AM.

  3. #3
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Starfox71rt View Post
    So what's your plan for when the initial launch wave of people are now leveled and the only way they can generate NEW (maybe that will clear it up for you) gil is through leves, npcs, and FATEs? Considering their gil generation as the basis of the economy is just as flawed as not considering it even as a part. I'm not saying new gil isn't helping out. The problem is that eventually new players will not be joining the game at the same rate. And I'm not excluding the flow of Gil from the market boards... What I said was that it doesn't actually increase the server gil total and in fact actually removes gil from the economy.
    It's simple, keep playing the game. I haven't made it to 50 yet but I've doubled the money I had starting from version 1.0 and I didn't use the AH. There are plently of ways to generate gil directly or other resources (GC or crafting) that are equivalent. You just aren't spoonfed like in other MMO's.
    (1)

  4. #4
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    They just need to increase gil gained from levequests signifigantly. Since they are time based and cannot be spammed, so it will never become an issue.
    (3)

  5. #5
    Player
    Nevik's Avatar
    Join Date
    May 2011
    Posts
    137
    Character
    O'nali Nevik
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    sup everybody,

    apologies if these has be mentioned before, but here's my ideas:

    1) mercenary work, get hired to kill/capture some kind of crazy hard boss ( or NM ) ... can only be you and another **only you and a healer I guess?** and make decent gil when the job is done...
    2) gamble, being able to take the little gil you do have and give it up for a small chance to double to triple it, etc.... a casino as it were
    3) being able to sell most of your drops from AK or the like, I know it probably won't sell for much with so many people spamming AK all the time, but at least it's something..
    4) bring back anima as you FIRST means of travel, then spend gil when you have to...
    5) being able to beat up people and take their money.... <<< lol. I'm kidding, I'm kidding.. or I am? ... crafters beware!!! ^^
    (0)

  6. #6
    Player
    Andrx's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Vespera Axis
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Simple solution give us more quests... Maybe make some repeatable... Or Reset the quest log when you change jobs.
    (2)

  7. #7
    Player
    TwoEggs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    84
    Character
    Two Eggs
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Simple solution.. Gil leves.. only available at 50 .. make them semi difficult but make gil rewards comparable to xp u would obtain. . could even reward allgan instead of actual gold .. that's my suggestion
    (1)

  8. #8
    Player
    Umbrah's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Umbra Sanctum
    World
    Ravana
    Main Class
    Arcanist Lv 50
    You're all complaining about nothing.

    If you farm materials, spiritbond/convert, craft, or gather, sell tomb materials, you will make plenty of gil.
    I make minimum 100K a day.
    Spiritbonding/converting level 49-50 jewelry set gives me 5 level III materia which I sell on market for 8K each minimum and can be done from just running dungeons. - Usually 50-80K a set.
    Gathering materials through a gathering class like fishing, botany or mining works perfectly as some crafters would rather pay instead of gather themselves. - 100K+ per day
    Farm materials like diremite web, fleece, snurble tufts etc - this leads to minimum 40K a stack, time varies for stack depending on competition.
    Crafting - turn those raw materials you've gathered into base materials eg. Flax into linen yarn then sell on linen yarn on market - 50K per stack minimum
    Sell Tomb Materials - You can use tombs to buy potash and other high end materials and they sell for 30K+ each and cost 125 tombs I believe.

    Anyone complaining is just a sook and wants to just run AK constantly forever and still make millions fast.
    (3)

  9. #9
    Player
    TwoEggs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    84
    Character
    Two Eggs
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I think it should be fun not boring to make money ... how bet a betting system on choco races .. or u can bet on pvp fights wager if u win
    (0)

  10. #10
    Player
    xRitzx's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Ritz Blitz
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TwoEggs View Post
    I think it should be fun not boring to make money ... how bet a betting system on choco races .. or u can bet on pvp fights wager if u win
    I'm unsure how I want to make gil myself but you could try playing the market which is a lot like gambling.
    (0)

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