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Thread: The Monk Temple

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  1. #1
    Player
    Pere's Avatar
    Join Date
    May 2013
    Posts
    5
    Character
    Arietta Scarlet
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by kukurumei View Post
    Despite your attitude towards adapting to circumstances, at least I have shifted the conversation from "Do this" to "slacking". A far better denunciation, because you can't claim failure of a run.

    If it gets more Monks past dungeons, I did my job. When they get half a dozen runs under their belts you will glad they're not "lazy" any longer.
    I'd rather wipe 3-5 times with a mnk that wants to play properly than clear it first time with a lazy monk like you, in fact, when vote kick is introduced if i see any mnk doing what you claim is the best i will kick him because i think it is a disrepect to your party to not use the best combination when it takes 2 seconds to do it and no effort at all.
    (0)

  2. #2
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Arkista View Post
    Ok I thought that when you have GL up you are in Opo-opo form at all times until it falls? If not then that would be why it doesn't always Crit hit for me. Only reason I think that you are in Opo form at all times when GL is kept up is that AoTD bonus is Silence which in Turn 2 of coils I use a lot and always see it proc.
    You are in Opo-Opo anytime you use Snap Punch or Demolish except if you used Perfect Balance then you have to do a SP/Demolish after PB is over to get Opo-Opo.
    (0)

  3. #3
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    Is there a definitive rotation guideline to use (I know that there will be deviation from the "rotation" based on the encounter) if the fight was a tank/spank perfect situation?

    Also, for AOE, do people just use PB then spam rockbreaker? (Say on Garuda HM Feathers)
    (0)

  4. #4
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Shyle View Post
    Is there a definitive rotation guideline to use (I know that there will be deviation from the "rotation" based on the encounter) if the fight was a tank/spank perfect situation?

    Also, for AOE, do people just use PB then spam rockbreaker? (Say on Garuda HM Feathers)
    Ya I do a lot. When I do Castrum runs I use it about often. I will use BS>Twin>IR>BFB>HF>RB>PB>and spam RB until PB is up, Its a lot of DMG so I would use it when you need to burn down 4+ mobs asap. Also I wouldn't start of with AoTD even though it is a AoE just cost to much TP.

    Quote Originally Posted by Subucnimorning View Post
    You are in Opo-Opo anytime you use Snap Punch or Demolish except if you used Perfect Balance then you have to do a SP/Demolish after PB is over to get Opo-Opo.
    Rockbreaker also give you Opo-opo.
    (1)

  5. #5
    Player
    Kijimea's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Integra Valentine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    There is not even one "guide" which shows a perfect rotation in my opinion cause it always depends on encounter and stuff and even you consider only tank and spank, i didnt find any rotation reall clever. The best thing you can do is put some time in your monk, go to a dummy and test things out. I have a very solid and effective rotation with Fracture, ToD and Demolish and no problems of keeping up Gl at all. I can only speak for my server but i didnt find anyone yet doing same or more damage than me ( still keepin in mind that parser is broken when it comes to dots but we are all affected by that ). And as far as i can tell most monks are just so freakin bad... its hilarious.
    (1)

  6. #6
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Arkista View Post
    Rockbreaker also give you Opo-opo.
    Doh. Forgot about that aoe!
    (1)

  7. #7
    Player
    Riot55's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Riot Losstarot
    World
    Ultros
    Main Class
    Pugilist Lv 50
    http://na.finalfantasyxiv.com/lodest...acter/2253344/

    Am I ready for coil? I haven't been in there at all yet, but I spent a good chunk of money on my gear and I feel like I'm hopefully geared for the whole thing really. What do you guys think should be my next priority for upgrade? Anything else that can be crafted better than any Allagan drops, like accessories maybe? Or just wait for Allagan drops? I assume Darklight is better than the HQ Operative, but extra 2 STR is probably worth it, huh? Anyways, advise! Am I ready? How much accuracy do I need for the whole each turn? What should I know going in?

    Also, what should I plan on as for Myth armor? I was thinking the Head piece first since I don't wanna replace my Gryphonskin until last. What Allagan stuff will drop first, so maybe I can plan on replacing that harder stuff first? Also, what's the consensus on Best in Slot for each slot when it comes to Allagan vs. Myth vs. HQ Crafted (maybe for some accessories?)
    (0)
    Last edited by Riot55; 10-06-2013 at 05:13 AM.

  8. #8
    Player
    IamBenpi's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    46
    Character
    Hesseth Rahk
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    You're better geared than I am and so far gear has not been an issue for me. Granted, I'm just starting BC but from talking with FC mates, that gear should carry through at least the first few turns. Perhaps someone with more experience will correct me.

    Only possible issue I see is accuracy, as iirc you want to be above 470, but a food with 3% acc on it would get you there so that's not a big deal. If you look in the dungeon thread there is a list of the loot tables from BC. Trousers, ring, and bracelets drop first I believe. Again, I'm just starting BC, so take this with a grain of salt, but hopefully it gives you a starting point at least to look at your future gear progression and what not.
    (0)

  9. #9
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Riot55 View Post
    Yes.

    You will want to eat ACC food by turn 4 (or meld some more ACC) but you will be fine until then.

    Refer to this thread for a BC loot table. Unfortunately, MNK body is undocumented and is very likely turn 5. The rest of the Striking set is accounted for.

    You can use this chart to compare MNK gear. Keep in mind that it doesn't weigh accuracy as a damage stat, and I don't yet understand how skill speed is weighted. It's a good guideline nevertheless.
    (0)

  10. #10
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    I did turn 1 and 2 with mostly AK gear, some DL jewelry, and relic weapon. So you are more than good for the first two. Turn 4 though you need all the gear you can get.
    (0)

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