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Thread: The Monk Temple

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  1. #1
    Player
    Liri's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Liringlas Laf
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Once you have all your Dots up (Fracture from MRD, Demolish and Touch of Death), throwing in 2 Impulse Drives (LNC level 6 a 180 potency attack from behind) after a demolish or snap punch increases your damage by 1 full 180 potency per rotation and still allows you to maintain your stacks and damage buffs. True strike is useless and it makes the rotation much simpler.
    ToD > Fracture > Boot > Twin > Demo > Boot > Twin (to maintain the damage buff for the impulse drives)> snap > 2x impulse> Boot > Twin > Demo > 2x impulse > Boot > Twin > Snap > 2x Impulse > ToD > Fracture REPEAT.

    Using this instead of True strike not only gives you an extra swing at them but allows you to reapply your damage debuff each round instead of every second round making it easier to maintain.
    (0)

  2. #2
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Liri View Post
    snip
    You can actually fit in 3 impulses at lvl 50 with just minimal speed skill. Replace Bootshine with DK at lvl 50. Couple of problems though.

    High TP cost.
    Risky. If you are slightly late on any of your skills you will need to cut the third impulse or GL will drop.
    If you can't get into position for impulse you lose alot of damage (80 potency for missing back attack).

    I've been playing around with it and and it's executable, it's only about a 30~ potency gain on a standard Boot/True/Snap combo - but you also lose a chance to cast Demolish. It's a slight DPS loss if you need to wait for your next combination to cast it.

    You shouldn't really comment on level 50 rotations before getting to that point.
    (0)

  3. #3
    Player
    Rhained's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Rhaine Faithslight
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Liri View Post
    Snip.
    All im seeing is maximizing damage over a short duration, is this ever practical in fights where high dps is a requirement? i.e. boss fights which are long and very likely involve TP issues with this rotation.

    And i can tell you before i even bother trying it that no, it isnt practical.

    Everytime i see people adding fracture (not so bad) but also impulse drive.... i cant stop thinking why you would do this, it only makes sense if TP didnt exist. The only times this isnt an issue is with trash mobs.... and they are trash anyway.

    And from what i understand the dps increase isnt that big, ontop of making the class overly complicated and giving zero breathing room.
    (0)
    Last edited by Rhained; 10-02-2013 at 08:00 AM.