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Thread: The Monk Temple

  1. #131
    Player
    Sole_reaver's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Jade Luna
    World
    Gilgamesh
    Main Class
    Pugilist Lv 30
    Quote Originally Posted by Inosaska View Post
    I'm going to be honest I tried this class during phase 3 and I hated the class because of how complex it is.
    i enjoy the complexity that the PUG/MNK has. it keeps things more interesting instead of just standing there spamming 3 different abilities... its disappointing to be in a dungeon set up by DF and see a PUG just standing in one place like any other DPS, even more so if its a MNK!!! i mean really now if your not gonna use the h2h class/ job to its full extent why even unlock MNK?!?!
    (1)

  2. #132
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Odiato View Post
    I just completed a dungeon and this time i paid more attention to my damage and i saw this:

    Bootshine critted -> 175
    Impulsive Drive -> 160
    Impulsive Drive critted -> 245

    I did this count all the dungeon so this is an approssimative damage but is always the same, the difference between bootshine and impulsive drive (clean) is somethin about 10 and 15 points, while a critted impulsive drive is somethin about 65-70 damage more than bootshine.
    did you take grease/twin/etc out of the equation? plu/mnk is by far the most fluctuating damage dealer.

    Boot is basically a free crit if used right which is why getting it in as often as possible is not a bad idea it also charges that LB slightly more then normal if my eyes aren't deceiving me.
    (0)

  3. #133
    Player
    Odiato's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by kukurumei View Post
    did you take grease/twin/etc out of the equation?
    No i always had all my buffs up before trying this things.
    Boot is basically a free crit if used right which is why getting it in as often as possible is not a bad idea it also charges that LB slightly more then normal if my eyes aren't deceiving me.
    I was just explaining why i always put Impulsive Drive in my rotation, his damage (non critted) is almost the same as a critted Bootshine, and if it crits (Impulsive Drive) is really a lot of damage.
    (0)
    Last edited by Odiato; 08-30-2013 at 07:26 AM.

  4. #134
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Odiato View Post
    That's true, but u always considered Impulsive Drive as a clean hit.

    ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin>ID>ID>Snap>DK>Twin = 3500
    270 270 180 150 140 180 180 180 150 140 180 180 180 150 140 180 180 180 150 140

    In this rotation there are 8 Impulsive Drive, and only with 2 crits u exeed the damage of the rotation without them, and with Internal Release is not hard at all.
    Like i said before i really belive that at lvl 50 i won't just put them in every rotation since there are more stuff to do, i'm using impulsive drive only after the main skills if i have time to do so.
    I don't have enough information about Internal Release to speculate how it would work in a simulation--is it raw 30% more critical hit rate? Is it 30% more than your current chance? Does it add 30% more to the critical hit rate in your status menu?

    Regardless, a critical hit from ID is not guaranteed. And without an ID crit, ID won't pull significantly ahead of a standard MNK rotation. A Bootshine crit will always do more than an ID non-crit, and a Bootshine crit is guaranteed.

    Impulse Drive is not useless, but it is very risky. Between crit chance, the possibility of missing the rear attack bonus (hate shift, mob moving), and working in other MNK skills on the fly, you are walking a tightrope - and there's no significant payoff for success.
    (0)

  5. #135
    Player
    Aiyza's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    So what other class skills should monk get?
    (0)

  6. #136
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    I personally use Invigorate, Bloodbath, Blood for Blood and the DEF+20% MRD skill. I also have Mercy Stroke, which would be a nice way to conclude an encounter if I ever remembered to use it; Impulse Drive would also work here, but MS is 200 potency and doesn't need to go up the rear.
    (0)

  7. #137
    Player
    Odiato's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Regardless, a critical hit from ID is not guaranteed. And without an ID crit, ID won't pull significantly ahead of a standard MNK rotation. A Bootshine crit will always do more than an ID non-crit, and a Bootshine crit is guaranteed.

    Impulse Drive is not useless, but it is very risky. Between crit chance, the possibility of missing the rear attack bonus (hate shift, mob moving), and working in other MNK skills on the fly, you are walking a tightrope - and there's no significant payoff for success.
    Well i'm not saying that i wont use Bootshine and i'll use ID instead, infact i always put my ID after Bootshine.
    I understand that without ID i will arrive faster at the next BS dealing more damage (supposing that ID won't crit) but since i don't loose that much dps eaven if it doesn't crit i think that is worth to use it.
    I personally use Invigorate, Bloodbath, Blood for Blood and the DEF+20% MRD skill. I also have Mercy Stroke, which would be a nice way to conclude an encounter if I ever remembered to use it; Impulse Drive would also work here, but MS is 200 potency and doesn't need to go up the rear.
    Yes those are all goods skills wich i'll get, but anyway right now i'm thinking about boss fights, u will use MS only every 90 seconds and only when the boss is below 20%.
    I'm not saying that it isn't good, but since it doesn't eaven share the gcd is just a skill to use when is not on cd and it doesn't change your rotation.
    (0)
    Last edited by Odiato; 08-30-2013 at 08:56 AM.

  8. #138
    Player
    0caid0's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Caid Rin
    World
    Odin
    Main Class
    Pugilist Lv 50
    Comparing ID to bootshine is pointless.
    Bootshine puts you in raptor form so it'll always be simply better.
    Fracture or touch of death would be a better comparison and both do a LOT more damage. ID is better for bursting or against mobs with low health, personally i'd take MS ahead of it in them situations.

    Theres just better choices.
    (0)

  9. #139
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Odiato View Post
    Well i'm not saying that i wont use Bootshine and i'll use ID instead, infact i always put my ID after Bootshine.
    I understand that without ID i will arrive faster at the next BS dealing more damage (supposing that ID won't crit) but since i don't loose that much dps eaven if it doesn't crit i think that is worth to use it.
    Let me put it this way:

    If you are badass enough to maintain GL and meet all other MNK demands while cycling in Impulse Drive, then more power to you. Don't fix what ain't broken.
    (0)

  10. #140
    Player
    Odiato's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by 0caid0 View Post
    Comparing ID to bootshine is pointless.
    Bootshine puts you in raptor form so it'll always be simply better.
    Fracture or touch of death would be a better comparison and both do a LOT more damage. ID is better for bursting or against mobs with low health, personally i'd take MS ahead of it in them situations.
    Theres just better choices.
    Why seems like everyone think that i wont use BS and i will instead use ID?
    I'm not doing that, i was just compraing the damage, in this way is easier to understand that impulsive drive deal almost the same damage if not critted and a lot more if critted.
    I'll use both in my rotation that's obvious, i wanted u to understand that it can deal a lot of damage and i think is worth to ADD it in my rotation when i have time to do so.
    (0)

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