Quote Originally Posted by Reinheart View Post

- If you simply add # of mob kills then that player will just kill that amount of mobs and go AFK, so it will need some kind of progress check, but that also isn't easy thing to do so I highly doubt this method.

-If you make it where you can't kick when the chest is opened, people will just kick before it's opened. Same goes for boss fights.

Vote kick is much needed feature imo but it's really hard to control how to make it not abused. I wonder what their plan is.
I posted this on another topic but to the same extent not amount of mobs killed but a dmg treshold, where you have to deal at least this much input in a fight but it caps based on the part you are at.

So before the first boss you could only gain 25%, midway 66% and then 90% before the boss with the last 10% gained from the final fight. If you do not reach 100% you only obtain 50% of the reward but if you gain 100% then you get all of the reward so this would stop people from leeching to an extent because if they don't give at least 50% input they get nothing, if they don't don't give 100% they only get 50% and it would be setup in a way where if a person does play throughout the whole dungeon there will be no issues with them not obtaining 100% of the reward.