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  1. #141
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    So:
    http://forum.square-enix.com/ffxiv/t...=1#post1376748

    More they respond the more it seems like it's the player's fault in the long run for a lot of changes we have complaints about lol. (Graphics complaints, animation lock, waist gear looks x etc etc), so in other words, those that were pushing for a change for this (like with every other push) SE's answer is pretty much: Deal with it.
    (0)

  2. #142
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tupsi View Post
    So:
    http://forum.square-enix.com/ffxiv/t...=1#post1376748

    More they respond the more it seems like it's the player's fault in the long run for a lot of changes we have complaints about lol. (Graphics complaints, animation lock, waist gear looks x etc etc), so in other words, those that were pushing for a change for this (like with every other push) SE's answer is pretty much: Deal with it.
    It's technical limitations as expected coughPS3Memorycough and it's sounding like they had to make some decisions on development resource allocation as well. The ARR models are less detailed compared to 1.0 which is likely due to PS3 memory limitations. Now they could have likely created a set of higher detailed models for the PC version but now we are talking about having to build and maintain two sets of models and then create double the amount of models again as they add new gear. Sounds like they just decided to stick with the least common denominator and normalize all versions which will also allow them to add more content faster. If we're lucky this might be an area we see an improvement in with the DX11 upgrade we'll eventually see and they might have the time and resources to build out a new set of models for the PC and PS4 versions.
    (1)

  3. #143
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Ladon View Post
    If we're lucky this might be an area we see an improvement in with the DX11 upgrade we'll eventually see and they might have the time and resources to build out a new set of models for the PC and PS4 versions.
    At the very least, some hobbyist will eventually make proper models once SE releases that dev kit they claim to be working on (which will be after the DX11 and PS4 clients).
    (0)

  4. #144
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ladon View Post
    It's technical limitations as expected coughPS3Memorycough and it's sounding like they had to make some decisions on development resource allocation as well.
    Actually, 1.0 was also developed with PS3 in mind (for example the "seamless zones" that mostly repeated in sections was done to compensate for the PS3's low memory.) So it's not completely a limitation much like you said they simply went with a universal approach to get content out faster.

    Wiith XI on the PS2 they pulled off some stuff that they seemingly can't do with ARR that was developed on the PC first (For example every race and gender had their own set of animations even if they use the same base ones.) There's no doubt we'll see fan models like we did with FFXI after awhile, but 1.0 (and ARR by extension) uses a weird format, so DX11 won't really change anything in that regard. :\ People can do it now, the issue is unpacking and repacking.
    (1)

  5. #145
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    That thread complaining about incorrect information being posted and later corrected was ridiculous.

    I mean, maybe if the error was about something important, I could understand the complaint, but the error was about what is restricting the number of buff icons that appear on the party list. That's completely irrelevant to the player.
    (0)

  6. #146
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Reinheart View Post
    Miqote's Buttocks was sacrificed in order to deliver everyone better looking gear designs in the future.
    What bothers me about this is even though our thread was going for weeks and weeks, the devs didn't bother to respond to it until one of us posted about it in the JP forums. Once the JPs got in on the conversation, the devs finally issued a statement.

    I'm starting to think we need a "Reverse Reinheart" who will translate the more active feedback posts from the NA forums for the JP folks. Since Japanese culture is all about being super polite and saying "it can't be helped", I think what happened here was since EmiliM reposted the main butt thread in the JP forum, they felt more comfortable giving feedback on it.
    (4)

  7. #147
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The translation reinhart skipped because it would cause an uproar, can you guys at least point to which post is that. I will use google translator and keep it to myself. But the curiosity is killing me
    (0)

  8. #148
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by ashikenshin View Post
    The translation reinhart skipped because it would cause an uproar, can you guys at least point to which post is that. I will use google translator and keep it to myself. But the curiosity is killing me
    He did translate it, he just didn't point it out. "Mid-October"... It has shifted again. Looks like the JP comments to the thread immediately picked up on that and were very much "first it was mid September, then it was early October, now it is mid-October.. "

    Ah. People get so worked up about it.

    Me I just re-roll a new character on a new server. The limit is 40 right? So why not actually roll each one on a different world! Haha. All your friend bases covered. And absolutely zero time left for anything else.
    (0)
    Last edited by Rivienne; 10-05-2013 at 06:27 AM. Reason: Out of posts...

  9. #149
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    ah, I thought it was going to be something more controversial. I don't care about server transfers so I guess I just skimmed that part. Thx for the heads up though
    (0)

  10. #150
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by ashikenshin View Post
    The translation reinhart skipped because it would cause an uproar, can you guys at least point to which post is that. I will use google translator and keep it to myself. But the curiosity is killing me
    Reinheart has translations and translations in progress on his Google Drive.
    (0)

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