Page 15 of 31 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast
Results 141 to 150 of 310

Hybrid View

  1. #1
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Looks like the gathering bots are using more "sophisticated" bots now to disguise themselves.

    Instead of always teleporting between gathering points, they now once in a while run between them. Or at least two of the bots I came across today were doing that.
    (0)

  2. #2
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Has there been an official translation of the Server Transfer post by Yoshi yet? Haven't seen it and haven't seen any unofficial translation either. Please let me know if I'm missing something.
    (0)

  3. #3
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Quesse View Post
    Has there been an official translation of the Server Transfer post by Yoshi yet? Haven't seen it and haven't seen any unofficial translation either. Please let me know if I'm missing something.
    Yes, it was posted in an existing thread by Camate (link), rather than being its own sticky like in other languages' forums.

    It's just preliminary info and a few cautions. The actual instructions, rules and date announcement will come later.
    (0)

  4. 11-21-2013 10:12 AM


  5. #5
    Player
    LWOLFX1's Avatar
    Join Date
    Nov 2013
    Posts
    3
    Character
    Maltra Seilem
    World
    Ragnarok
    Main Class
    Archer Lv 27

    Politics do not work in games

    So here is a serious solution:
    1. the first thing that needs to be done is to extend blacklisting and friending into dungeons to make it so people can run with better groups altogether.
    2. a pre blacklist check must be put in place in duty finder. This check would prevent a group that took advantage of players from doing so a second time. Only if you passed the pre-requisite blacklist check can you enter a dungeon and then its up to you to prove your worth. (similar to the gear check idea but even if you solve the gear problem you have still not solved anything socially.)
    Also if kicked you can blacklist the group you were in just incase because the big AFK is happening because duty finder is throwing people together who hate each other for whatever reason. U have to keep some people separated and give them space or no one gets along. Allowing voting or any politics in MMO is never the answer.
    (0)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    So:
    http://forum.square-enix.com/ffxiv/t...=1#post1376748

    More they respond the more it seems like it's the player's fault in the long run for a lot of changes we have complaints about lol. (Graphics complaints, animation lock, waist gear looks x etc etc), so in other words, those that were pushing for a change for this (like with every other push) SE's answer is pretty much: Deal with it.
    (0)

  7. #7
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tupsi View Post
    So:
    http://forum.square-enix.com/ffxiv/t...=1#post1376748

    More they respond the more it seems like it's the player's fault in the long run for a lot of changes we have complaints about lol. (Graphics complaints, animation lock, waist gear looks x etc etc), so in other words, those that were pushing for a change for this (like with every other push) SE's answer is pretty much: Deal with it.
    It's technical limitations as expected coughPS3Memorycough and it's sounding like they had to make some decisions on development resource allocation as well. The ARR models are less detailed compared to 1.0 which is likely due to PS3 memory limitations. Now they could have likely created a set of higher detailed models for the PC version but now we are talking about having to build and maintain two sets of models and then create double the amount of models again as they add new gear. Sounds like they just decided to stick with the least common denominator and normalize all versions which will also allow them to add more content faster. If we're lucky this might be an area we see an improvement in with the DX11 upgrade we'll eventually see and they might have the time and resources to build out a new set of models for the PC and PS4 versions.
    (1)

  8. #8
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Ladon View Post
    If we're lucky this might be an area we see an improvement in with the DX11 upgrade we'll eventually see and they might have the time and resources to build out a new set of models for the PC and PS4 versions.
    At the very least, some hobbyist will eventually make proper models once SE releases that dev kit they claim to be working on (which will be after the DX11 and PS4 clients).
    (0)

  9. #9
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ladon View Post
    It's technical limitations as expected coughPS3Memorycough and it's sounding like they had to make some decisions on development resource allocation as well.
    Actually, 1.0 was also developed with PS3 in mind (for example the "seamless zones" that mostly repeated in sections was done to compensate for the PS3's low memory.) So it's not completely a limitation much like you said they simply went with a universal approach to get content out faster.

    Wiith XI on the PS2 they pulled off some stuff that they seemingly can't do with ARR that was developed on the PC first (For example every race and gender had their own set of animations even if they use the same base ones.) There's no doubt we'll see fan models like we did with FFXI after awhile, but 1.0 (and ARR by extension) uses a weird format, so DX11 won't really change anything in that regard. :\ People can do it now, the issue is unpacking and repacking.
    (1)

  10. #10
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    That thread complaining about incorrect information being posted and later corrected was ridiculous.

    I mean, maybe if the error was about something important, I could understand the complaint, but the error was about what is restricting the number of buff icons that appear on the party list. That's completely irrelevant to the player.
    (0)

Page 15 of 31 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast

Tags for this Thread