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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Lhun View Post
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    Thrill of Battle can be used one of two ways: before an attack as a 20% max HP shield, or after as a 20% max HP heal it's numerical return is predicated by the 20% of max HP and cannot be modified by Convalescence or Mantra; Thrill of Battle's effect is Max HP value dependent and that is a "hard" or unchanging value while in combat.

    Second Wind is based on attack power and I have not tested to see if Convalescence modifies the HP return.

    In Beta Phase 4 & release Convalescence's tool tip was exactly the same as it is now; however after testing it was shown not to effect self-healing through Bloodbath or Inner Beast as both are predicated by hard values in how their HP return is calcutated ie. DMG values - 25% of DMG for Bloodbath no more no less. Inner Beast is predicated by 300% of damage dealt this is a hard value that cannot be modified.

    If you'd like to post consistent tests proving otherwise then kudos to you but as I understand it and as I have observed it they do not function as you suggest.
    (1)

  2. #2
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Dhex View Post
    Thrill of Battle can be used one of two ways: before an attack as a 20% max HP shield, or after as a 20% max HP heal it's numerical return is predicated by the 20% of max HP and cannot be modified by Convalescence or Mantra; Thrill of Battle's effect is Max HP value dependent and that is a "hard" or unchanging value while in combat.
    You are correct about IB, Bloodbath and perhaps, thrill. However, second wind is and is absolutely buffed by heal+ stacks.
    (0)
    (真緑, 大輝)