Quote Originally Posted by Tronic View Post
Given it occupies 1 of only 5 cross class skill slot I prefer taking something else. I use internal release, convalescence, flash, provoke and featherfoot.
Tip: Try not using featherfoot, swap it for mantra Make up for it by using bloodbath + vengeance. guaranteed health over time on strikes vs chance to dodge, guaranteed health wins every time.. Internal release can be pretty useful after a zerk, it's a pretty high beast/wind critical chance.

However, I hate relying on chances. Same reason I won't use awareness - a chance to take less critical is not as good as something that is guaranteed.