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  1. #11
    Player
    Tronic's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Ein Ara
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Terabyt3 View Post
    Provoke is kinda pointless. All it does it puts you top of enmity +1 that's all. Flash is less effective than overpower
    You wouldn't believe how many times I have to use provoke when derp DPS hit the wrong mobs or a whm goes medica 2 happy right off the bat.

    Flash is less powerful, but has advantages:
    -it saves your tp bigtime
    -casting time is faster
    -it's 360 degrees so it's great when mobs are scattered
    -you can use it during pacification
    -oh and it won't break cc
    (8)
    Last edited by Tronic; 10-01-2013 at 01:57 AM. Reason: flash info

  2. #12
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Terabyt3 View Post
    Provoke is kinda pointless. All it does it puts you top of enmity +1 that's all. Flash is less effective than overpower
    You need Provoke for Turn 2 Coil. And it's still useful to have should you die and get raised.
    (0)

  3. #13
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Terabyt3 View Post
    Provoke is kinda pointless. All it does it puts you top of enmity +1 that's all. Flash is less effective than overpower
    You are wrong on both points.
    (0)

  4. #14
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Terabyt3 View Post
    Provoke is kinda pointless. All it does it puts you top of enmity +1 that's all. Flash is less effective than overpower
    Which is very useful. Whether it be for tank switching, healer spaming med2, or accidents happening and getting aggro back after a rez. It also has really nice range, so you can use it to pull stuff like the succubus in AK. All of those are pretty situational I will admit, but I'd take having that option over the puny second wind heal.

    Flash doesn't do as much aggro, but you shouldn't be using it as a total replacement. It's another situational ability; can be used when pacified from Berserk, won't break CC, doesn't cost TP, and doesn't need to be aimed so it can hit awkwardly spawning/grouped enemies.
    (0)

  5. #15
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    If you include Flash and Provoke I'd probably drop internal release and Featherfoot from that set up to fit them in but i love IR for the chance to crit the IB's!
    (0)

  6. #16
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    You are wrong on both points.
    Not really. You flash a mob and I'll overpower Ill get hate everytime
    (0)

  7. #17
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Tronic View Post
    With Ifrit's axe (or was it garuda's?) it healed me for a whopping ~300, so I took it off the bar. I haven't tested it with bravura but I can't imagine that making such a big difference.
    I never, ever, get less then 456 with second wind. You're doing something wrong.

    It scales with attack power. Try using Mantra and berzerk + wind. Coupled with critical bonuses you get all over the place, you could even try mantra, zerk, release + wind. You will get 750-1000.

    Another thing you can do is mantra (or convalescence) > zerk > unchained > wind, then hit your infuriate again. Guaranteed super high wind. You need to combo it for it to be useful, it's weak on it's own. Most of those other skills don't get used regularly, but when comboed with wind, I had a "a-HA!" moment, because it went from a mediocre cure to a HOLY CRAP, THIS IS USEFUL! Self heal that I use often.
    (1)
    Last edited by Lhun; 10-01-2013 at 03:09 AM.

  8. #18
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Hachiko View Post
    You are wrong on both points.
    Hachiko - you are absolutely right. Provoke is the most important tank skill in the game, bar none. If you die you get wiped off the enminity table. If you get battle raised it's IMPERATIVE that provoke is used. In fact, using provoke can give you the edge you need when medica II is used.
    (0)
    (真緑, 大輝)

  9. #19
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Tronic View Post
    Given it occupies 1 of only 5 cross class skill slot I prefer taking something else. I use internal release, convalescence, flash, provoke and featherfoot.
    Tip: Try not using featherfoot, swap it for mantra Make up for it by using bloodbath + vengeance. guaranteed health over time on strikes vs chance to dodge, guaranteed health wins every time.. Internal release can be pretty useful after a zerk, it's a pretty high beast/wind critical chance.

    However, I hate relying on chances. Same reason I won't use awareness - a chance to take less critical is not as good as something that is guaranteed.
    (0)
    (真緑, 大輝)

  10. #20
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Provoke is hands down the most useful cross-class a warrior can take.

    - Regain full threat after dying if ressed.
    - Swapping tanks if needed.
    - Grabbing an add that's just spawned that's aggroed on a Healer (VITAL for offtanking Garuda Hard if you're grabbing sisters).

    And as a Bonus:
    - Pull mobs from a much longer range than Tomahawk if you need to pull certain things (eg, separating succubi from packs in AK without aggroing others)
    - Snap grab adds from longer range and off the GCD.
    (0)

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