
I'm sorry, you're exactly correct about thrill and IB. I've been talking about this for a bit now and I keep getting my ability names confused (on top of no sleep, woo!)Not sure what you're saying here. I haven't tested it with Second wind, but I can guarantee for a fact that mantra/convalescence/Wrath V all do zero to buff Thrill of Battle heals (as well as Bloodbath and Inner Beast heals). % bonus heals (or % debuffs like disease) aren't applied to % heals like Lustrate or ToB, nor are they applied to absorb heals which rely exclusively on a portion of damage dealt.
Convalescence/WrathV/Zerk/Unchained absolutely assist Second Wind, however.
(真緑, 大輝)
Unchained has no effect on Second Wind. Unchained bypasses the -25% Damage penalty incurred by having Defiance active. Defiance does not modify your Attack stat - only your damage output. Second Wind's modification is based on your Attack stat.

This is correct. It is a heal based on your total attack power stat. I may be incorrect, but I believe the penalty is applied PRE, not POST damage, making it effective, is it not?
(真緑, 大輝)
You're not listening. Second Wind is based on Attack in your character's stat window. Unchained removes the -25% damage reduction received from Defiance.
Also you are wrong about Convalescence & Second Wind:
It's entirely predicated by your Attack stat. Unaffected by healing modifiers on Mantra, Convalescence, and Wrath V.
Internal Release, Wrath, and Berserk raise Attack (+50%) and Crit Rate (+25%). Second Wind can critical cure giving a higher value - but it is not modified by +15% Healing from Wrath, +20% from Convalescence, or +5% from Mantra.
Seriously - this takes all of 5 minutes to test and figure out.

You may be hitting a stat floor in your testing currently. This is not the experience I have with this ability. I'll run some tests tonight. Thank you for taking the effort to test this.It's entirely predicated by your Attack stat. Unaffected by healing modifiers on Mantra, Convalescence, and Wrath V.
Internal Release, Wrath, and Berserk raise Attack (+50%) and Crit Rate (+25%). Second Wind can critical cure giving a higher value - but it is not modified by +15% Healing from Wrath, +20% from Convalescence, or +5% from Mantra.
Seriously - this takes all of 5 minutes to test and figure out.
(真緑, 大輝)
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