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  1. #1
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ApolloGenX View Post
    The reason why is that if spike is an issue- then I would rather have the buff- because if I heal for 13k, it's a break even... I can do that in 20 seconds. Multiple healers easily do this much.

    ...

    When healing a warrior, I tell them to keep stacks. It's my job to heal you- not yours. You keep stacks and aggro, and that makes things easier on everyone.
    In fairness, it doesn't drop the 15% buff for the whole time. Over the 20 seconds it's going to average out to about 8% healing buff rather than 15%. Aside from that, it is the Warrior's job to heal themselves. That's our primary tanking mechanic and our only way to mitigate damage.

    If someone were dropping routine 2k heal inner beasts (extremely unlikely, you're only going to hit 2k on a crit, or with other cooldowns like Berserk), it would generally be worth it to do so.

    If you took it down to a more reasonable and likely number like 1.5k, then it gets a bit more iffy. You are missing out on ~7% healing averaged over the 20 seconds, which means that if you are receiving less than 21k heals in those 20 seconds it's generally preferable to drop the inner beast because you will presumably drop it after you take spike damage, when you need it most.

    In a solo healer situation, it's going to be nearly impossible for a single healer to heal 21k worth of healing in 20 seconds, which is why it's worth doing. And realistically, if you're taking more than 1k damage per second, it's going to be a real rough ride in general. By my estimate the only situations that get that high against a WAR are 4-5 stack cadeceus, Double Dreadnaught, and Twintania. Which are all things the WAR is incapable of tanking anyway, and this is presumably a contributing factor.

    Quote Originally Posted by CurlyBruce View Post
    Why is it people still don't understand that this is simply not the case? Shield Oath grants the PLD 25% bonus effective HP, equivalent to a WAR in Defiance, but also grants a permanent 25% heal boost as well due to the way % damage reduction works. An Adloquim or Stoneskin on WAR will be just as potent on a PLD in their respective stances.
    Stoneskin is equally potent. Lustrate is equally potent. But Adloquium is significantly more potent when cast on a PLD since the shield is based on healing done.
    (1)

  2. #2
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    Stoneskin is equally potent. Lustrate is equally potent. But Adloquium is significantly more potent when cast on a PLD since the shield is based on healing done.
    True, I was generalizing since Stoneskin/Adloquium/anything Cure related makes people seem to think WAR's visible 25% HP/15% healing buff gives them an advantage. In fact pretty much all buffs/cures are better on a PLD because of Shield Blocks and cooldowns that apply % damage reduction boost healing as well and will retroactively increase Stoneskins buff.
    (2)