My examples were only towards the frequency of high damage hits on Warrior. I didn't mean to imply that keeping up the Infuriate Buff wasn't important.
With or without damage mitigation through HP absorb, the Warrior still relies on the party, same as Paladin. But outside of the boost Warrior gets from Stoneskin (~300 extra over an equally geared Paladin) and 15% increased heals from Infuriate it still lacks the mitigation of Paladin without working with HP absorb. So why choose Warrior over Paladin?So while your theory may look good on paper, that's simply not how it works in reality. you need to stop thinking of war as a standalone tank and how effective it is at mitigation damage by itself. That's not the type of class it is.
IMO being able to drop a 2k+ self heal every 60 seconds is pretty powerful. That's 50% damage mitigation on a 4k hit. With buffs you could reach 100% mitigation @ 120 second intervals. Definitely worth the loss of 15% increased healing for 20 seconds.