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  1. #1
    Player
    Alphaeus's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Wombo Combo
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    This how i feel tanking as a Warrior^^

    https://www.youtube.com/watch?v=fSSP8iGR9CE


    atleast on Titan


    then i get raised with stone skin but then a monk has to down them ; ;
    (4)
    Last edited by Alphaeus; 09-29-2013 at 02:32 PM.

  2. #2
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    Wait until you get into Coil. It's just hopeless. The fights aren't completely impossible for a warrior, but it requires absolute perfection from both you and your healers. It will foster this toxic atmosphere on voice where everyone is aware that your class is holding back the entire raid as you wipe time after time because you're a tank without any tanking cooldowns, but they're too polite to bench you or force you to reroll. They just keep making these half-joking, half-serious hints that you've wasted your time leveling and gearing a warrior, and now are wasting seven other players' time playing it.

    After entire consecutive days of attempts where everybody knows the fight and does everything right but your class is too underpowered to do the job, you just start to wonder whether there's any point paying for this game at all. Considering SE's track record of never balancing classes, and now Yoshi-P's ridiculous insistence that warrior is a "very strong" class and that it's just the players' fault (what, all of them?) for not doing enough "research," I've personally decided not to subscribe after the first month is up.
    (11)

  3. #3
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    @ Wangstrong (Big Larsen)

    Have you tried stacking a bit more STR to balance your damage to HP recovery skills? 7k HP with Defiance is impressive, but may not be fully beneficial. Have a look at the Warrior Compendium 2.0 to see some of the numbers. I haven't had a chance to do all endgame content so any feedback from skilled players such as yourself would be greatly appreciated.
    (0)

  4. #4
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    Stacking strength is worthless. Do you know how insignificant the gains are? It has effectively no influence on survivability whatsoever. The problem is that you can't tank these endgame mobs that hit for 2k, 3k, 4k. Squeezing an extra 50 HP out of Inner Beast isn't even remotely close to being the solution, and especially not when it comes at the expense of raw survivability. You're essentially trying to solve a problem of insufficient survivability by sacrificing more survivability in exchange for something that does nothing.

    Your "Warrior Compendium" is just a collection of vague ideas, most of them incorrect and based on nothing more than suppositions. There's no solution, there's no undiscovered key to enabling the warrior's power. It's just a severely underpowered class with no hope in sight due to developer arrogance and incompetence. I have no feedback because there's nothing to share other than the fact that the class is just too weak to be effective in the endgame. The fights are just barely doable if everything is perfect, but it's like bringing a knife to a gunfight. Don't waste your time trying to "research" the secret of the class, it isn't there.

    I no longer play this game so I have no further interest in it beyond expressing my annoyance with this extreme failure in class balance and content design. Since Yoshi-P has chosen the easy route of essentially telling people to shut up about the problem, I don't expect it to change. SE are specifically known for never fixing class imbalance and I haven't seen anything that indicates that they've changed; rather they've clearly shown that they haven't.
    (9)

  5. #5
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    @Wangstrong

    That's too bad that you decide to no longer play the game.

    While I understand that these bosses do hit hard, I haven't had a chance to experience the frequency of those hits in order to say that the HP recovery from Inner Beast every ~20 Seconds that it could proc would be enough for damage mitigation paired with the Increased Heal% from Wrath Buffs and other cooldowns.

    Looking at your gear, by swapping in DD jewelry you would reduce your HP Pool by ~10% but you could increase your HP recovery by Inner Beast by ~300 @ 20 second intervals, a Double Inner Beast (using Infuriate) by 600 HP or Double Inner Beast + Berserk by 900 HP.

    So depending on the intervals that those massive hits come it may or may not help. @ 60 second intervals if you are going from ~1700 HP Absorb to ~2300 HP Absorb on a double Inner Beast on a 4k hit that's an extra ~15% "damage mitigation" for 50 STR.

    On a 2k hit that's 100% mitigation for a double Inner Beast and an extra ~15% "damage mitigation" with a single Inner Beast.
    (2)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  6. #6
    Player
    SeanConstant's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Sean Constant
    World
    Famfrit
    Main Class
    Gladiator Lv 39
    lol i hate you warriors...
    (0)

  7. #7
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Judge_Xero View Post
    ...
    There are a couple of fundamental flaws here.

    You almost never want to use IB every time it is up. Wrath V is the most important thing for a WAR to be viable. Not only does it increase your Crit rate it is also your main form of 'mitigation' with the healing received buff. Every time you receive a heal without Wrath V up, you are widening the gap, significantly, between PLD and WAR in terms of overall efficiency and effectiveness.

    There are very very few instances you want to lose Wrath V. 1) Against trash mobs. 2) If you don't you will, without a doubt, die because the healer is raising the other healer.

    If you've just taken a big hit, your healers will be scrambling to heal you. the last thing you want to do is make their job harder by losing Wrath V. Especially in the hardest content available.

    So while what you're theory may look good on paper, that's simply not how it works in reality. you need to stop thinking of war as a standalone tank and how effective it is at mitigation damage by itself. That's not the type of class it is.

    It needs some serious Quality of Life adjustments.

    1) Storm's Path:

    Storm's path to combo off of skull sunder instead of maim
    reducing the TP cost of Storm's Path
    giving it a combo bonus of improved crit chance
    Making this a trait instead, where every time you crit you heal 50% of the damage dealt.

    2) Redesigning Holmgang

    because seriously, this skill is beyond useless against anything that matters. A parry/crit buff instead would be awesome

    3) Redesigning Unchained

    Something similar to PUG's Perfect Balance ability.
    Or a boosted crit/parry rate for 20s

    4) buffing Steel Cyclone to heal when it crits.
    (5)

  8. #8
    Player
    Xariann's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Xariann Dawnrise
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Wangstrong View Post
    Stacking strength is worthless. Do you know how insignificant the gains are? It has effectively no influence on survivability whatsoever. The problem is that you can't tank these endgame mobs that hit for 2k, 3k, 4k. Squeezing an extra 50 HP out of Inner Beast isn't even remotely close to being the solution, and especially not when it comes at the expense of raw survivability. You're essentially trying to solve a problem of insufficient survivability by sacrificing more survivability in exchange for something that does nothing.

    Your "Warrior Compendium" is just a collection of vague ideas, most of them incorrect and based on nothing more than suppositions. There's no solution, there's no undiscovered key to enabling the warrior's power. It's just a severely underpowered class with no hope in sight due to developer arrogance and incompetence. I have no feedback because there's nothing to share other than the fact that the class is just too weak to be effective in the endgame. The fights are just barely doable if everything is perfect, but it's like bringing a knife to a gunfight. Don't waste your time trying to "research" the secret of the class, it isn't there.

    I no longer play this game so I have no further interest in it beyond expressing my annoyance with this extreme failure in class balance and content design. Since Yoshi-P has chosen the easy route of essentially telling people to shut up about the problem, I don't expect it to change. SE are specifically known for never fixing class imbalance and I haven't seen anything that indicates that they've changed; rather they've clearly shown that they haven't.
    I was doing Ifrit with my warrior a few days ago to help some guildies. Got other pug warriors in all attempts. They were all vit stacked. I had just swapped from vit to strength to test it out. In a few occasions I let the other warriors tank it. On others I tanked it.

    When we got out, my healer said, "Please don't ever let any other warrior tank it. With you I cast a Cure every so often, with others I have to cast Cure II all the time. I was so glad when you tanked there."

    Maybe it isn't that I was strength stacked, maybe it was that I managed my Wrath Stacks/Inner Beast/ and Bloodbath/Berserk/Internal Release better and I would heal myself a little better. Now I now Ifrit is not Coil and I am not saying that suddenly if I go to Coil I will be the magical Warrior that will crack the instance and show everyone how to play. I am just saying, on the same fight, same class, several Warriors, all but me stacked with vit, I was the easiest to heal.

    I only got up to Garuda though so I am not going to pretend I know how Titan or Coil are.

    I do share your frustation though, sometimes I feel sorry for bringing this class into a raid. It's a shame because I love the feel of it. And I also agree that I don't think YoshiP has the right attitude on this. The class needs fixing.
    (0)
    Last edited by Xariann; 09-30-2013 at 11:20 PM.

  9. #9
    Player
    Isdren's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Isdren Sharpendclaw
    World
    Shiva
    Main Class
    Marauder Lv 50
    The first time you see and feal yourself the big cap between warrior and Paladin is at Garuda.
    If not there you will feal it at Titan.

    Maybe the "midigation" on paper is the same (More hp +more heal vs getting less dmg) in theorie it is the same
    BUT: I just had the option to get a look at some Parses... i was shocked.
    With 475 Parry i only had a 0.8% chance of a Parry while fighting Ifrit and 1,2% while Fighting Garuda.
    While looking at the Paladin parse he had about 2% parry and 2,5% block.
    Well However
    Parry is useless

    Back to topic:
    The absolut big caps come from Paladin cooldowns.
    30% less dmg over 30 seconds
    and dmg immune?! for i dont know exactly^^
    What does we have? 50% more defence (hey paladin can get this too over crossskill)
    Bloodbath (hay paladin can get it too)

    Besides our broken selfheal mechanic. Inner beast can only be cast if warcry is up ready...
    (1)

  10. #10
    Player
    Pinch's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Pinch Felicious
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Wangstrong View Post
    Wait until you get into Coil. It's just hopeless. The fights aren't completely impossible for a warrior, but it requires absolute perfection from both you and your healers. It will foster this toxic atmosphere on voice where everyone is aware that your class is holding back the entire raid as you wipe time after time because you're a tank without any tanking cooldowns, but they're too polite to bench you or force you to reroll. They just keep making these half-joking, half-serious hints that you've wasted your time leveling and gearing a warrior, and now are wasting seven other players' time playing it.


    After entire consecutive days of attempts where everybody knows the fight and does everything right but your class is too underpowered to do the job, you just start to wonder whether there's any point paying for this game at all. Considering SE's track record of never balancing classes, and now Yoshi-P's ridiculous insistence that warrior is a "very strong" class and that it's just the players' fault (what, all of them?) for not doing enough "research," I've personally decided not to subscribe after the first month is up.
    This is all too true. I'm just glad I had it in me to reroll Paladin before I got to Coil.

    Paladins allow for a lot more mistakes. When you're learning a fight, or killing something for the first time, you're probably going to make a lot of mistakes. That's the kicker though; you can kill it while making mistakes. Warrior can't.
    (2)
    Last edited by Pinch; 10-01-2013 at 12:50 AM.

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