Quote Originally Posted by Judge_Xero View Post
My examples were only towards the frequency of high damage hits on Warrior. I didn't mean to imply that keeping up the Infuriate Buff wasn't important.

With or without damage mitigation through HP absorb, the Warrior still relies on the party, same as Paladin. But outside of the boost Warrior gets from Stoneskin (~300 extra over an equally geared Paladin) and 15% increased heals from Infuriate it still lacks the mitigation of Paladin without working with HP absorb. So why choose Warrior over Paladin?

IMO being able to drop a 2k+ self heal every 60 seconds is pretty powerful. That's 50% damage mitigation on a 4k hit. With buffs you could reach 100% mitigation @ 120 second intervals. Definitely worth the loss of 15% increased healing for 20 seconds.
There aren't many reasons to choose war over pld. and that's part of the problem. like seriously, any idiot can play pld. it's not hard at all. in the hands of a truly skilled player paladin is an absolute beast.

Even in the right hands, a WAR feels awkward.

The first real encounter with frequent heavy hits is Titan post-heart phase. mountain buster is far more frequent than every 60 seconds.

For the first one I hit IB=> Infuriate. the second one I hit ToB=>SW. for the third I hit berserk+Bloodbath+vengeance+IR a bit before it happens, then pop conv+mantra as soon as it does.

in a nutshell: the big hits come much faster than once every 60 seconds. you can't afford to lose Wrath V.