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  1. #271
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    This DoT clipping issue is the exact reason why I only ever use my DoTs with BfB/IR still up. After I've popped BfB/IR I do 1 full burst rotation, then a Thrust Rotation, then go back to HT > Dots.

    Can I also ask why people like using PL/FR BEFORE CT rotation? Wouldn't the Disembowl -10% Reduction also effect the ATTACKS of the PL/FR, giving a slight DPS increase?

    **Note**, DoT's aren't affected by -resists. Unless someone else has done conclusive and thorough testing stating otherwise, from what I've seen, it doesn't.
    (0)

  2. #272
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by KomaErada View Post
    So, this afternoon I was testing my Burst rotation that I use to go full burn for adds or to quickly burn down a boss and figured I would toss a str potion into the mix. Since I never tried using one in my rotation before I noticed something funny about its interaction with rotations and how it has to be used efficiently. Anyone else take note of this?
    Easy answered this one a couple pages back, but essentially STR potions don't do much at all.

    Quote Originally Posted by Ihm View Post
    Has accuracy been tested? Is it possible to hit a true 100% accuracy in XIV? I ask this because in XI the cap was 95%.
    I'm above 470 and never miss in Coil, and misses are very obvious as a Dragoon since it completely screws our rotation. I'm also not saying the accuracy cap is 470, it's probably somewhere in the 455-470 range, but you can definitely get 100% accuracy. Dragoons would be screaming bloody murder if we were guaranteed to always miss 5% of our abilities.

    Quote Originally Posted by Dervy View Post
    This DoT clipping issue is the exact reason why I only ever use my DoTs with BfB/IR still up. After I've popped BfB/IR I do 1 full burst rotation, then a Thrust Rotation, then go back to HT > Dots.
    Its simple enough to account for DoT clipping with a decent rotation and some movement mechanics in the fight. Dropping DoTs (particularly Phelbotomize) when you don't have both BFB and IR is most certainly a dps loss.

    Quote Originally Posted by Dervy View Post
    Can I also ask why people like using PL/FR BEFORE CT rotation? Wouldn't the Disembowl -10% Reduction also effect the ATTACKS of the PL/FR, giving a slight DPS increase?

    **Note**, DoT's aren't affected by -resists. Unless someone else has done conclusive and thorough testing stating otherwise, from what I've seen, it doesn't.
    There are a couple ways to answer this one. You can use the IDC combo prior to your HFP, all it does is frameshift the rotation so it doesn't really change that much if you want to stick IDC first. There are also personal reasons. I like to get my DoTs ticking as soon as possible, and as you say DoTs aren't affected by -resist so you don't really care about getting Disembowel up prior to your DoT applications. Also, my process of popping IR/BFB usually goes something like:

    HT-IR-Fr-BFB-Ph-ID-Dis-CT

    IR is popped first because if you use BFB in that position it can come off before Full Thrust if you have to move (and you really want to hit BFB and Full Thrust together), and you don't care if IR comes off prior to Full Thrust since it's on the same cd as Life Surge anyway, which you'll be using on that Full thrust for a 100% crit and so doesn't matter if its modified by IR. This also ensures the strongest abilities are affected by both IR and BFB, as well as ensuring you'll hit your Full Thrust with BFB still active. This is also why I tend to use Fracture before Phlebotomize, despite Phlebotomize being higher priority.

    If you did it this way:

    ID-IR-Dis-BFB-CT-HT-Fr-Ph

    You'd miss the BFB bonus on ID and Dis, which are stronger abilities than HT/Fr.
    (3)
    Last edited by Ayvar; 10-01-2013 at 02:25 AM.
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  3. #273
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ayvar View Post
    Easy answered this one a couple pages back, but essentially STR potions don't do much at all.
    Did I? Don't remember, so many pages of this thread XD. IIRC str pots get up to the 50 str range, so that's a decent chunk. Maybe 10% damage for the duration? Only worth it for rare progression cases ... ? 10% isn't huge. They also conflict with the heal potion/elixir cooldowns IIRC.
    (0)
    Last edited by EasymodeX; 10-01-2013 at 04:48 AM.

  4. #274
    Player
    rweezy's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Korean Barbecue
    World
    Balmung
    Main Class
    Lancer Lv 60
    Is it better to just go more crit over determination ?
    Because you will do more damage overall?
    (0)

  5. #275
    Player
    KomaErada's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Koma Erada
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ayvar View Post
    Easy answered this one a couple pages back, but essentially STR potions don't do much at all.
    Oh I must have missed it then, but yea potions breaking combo and also giving such a small boost almost don't warrant you making a spot in your rotation for them. With 15 secs I decided to throw it after HT to get a full TTT combo into Jump for maxium damage in that 15 secs or whenever I Limit break. For a mega str pot I noticed the damage increase was around 50, so yea Its not huge and still a rather expensive investment for merely 15 secs. Full buff the combo was something with Full Thrust doing 9xx with all buffs going and Jump 6xx and then the potion falling off. I only noted those two since they are our biggest nukes when buffed and I wanted to see if I could break 1k with just relic and no DL.
    (0)
    Last edited by KomaErada; 10-01-2013 at 09:47 AM.

  6. #276
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by rweezy View Post
    Is it better to just go more crit over determination ?
    Because you will do more damage overall?
    Judging from the stat weights every point of Determination is worth 30% more than Crit.
    (0)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  7. #277
    Player
    Riios's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Vincent Diel
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I searched the thread for posts about interruptions in the rotation and I still don't quite understand how to salvage broken rotations. Let's say I just reapplied HT but get interrupted before I can finish IDC. Three seconds later I'm back in it and I apply IDC and Ph, but now I only have ~2 GCD cycles before HT falls off. Whatever, I do my TTT combo and reapply HT, now I have just two GCD cycles before Ph falls off... Am I missing something, or will this rotation never go back to the nice clean one laid out in this thread?
    (0)

  8. #278
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Hmm, good question. Couple general observations:

    1. Always finish your chains.
    2. It's ok to clip HT. Not a big deal.
    3. It's ok to clip PH or CT, as long as you successfully clip (e.g. you're not attempting to clip a buffed dot with an unbuffed dot, which will fail).
    4. It's ok to drop the HT buff for a short period. Your DPS will not tank from 1-4 GCDs without the 10% damage.

    The biggest thing that will sustain your DPS through random events happening is to keep steady and continue executing every GCD. The main things that will tank your DPS is failing combos and missing positionals.

    Edit:

    So basically pick a point in the rotation where you want to start it up again (and it doesn't reaaally matter where), and gogogo.
    (3)
    Last edited by EasymodeX; 10-01-2013 at 11:08 PM.

  9. #279
    Player
    Riios's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Vincent Diel
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Cool, thanks for the clarification. If I understand you right, it's okay to pick a point in the rotation after being interrupted and start from there, even if I clip a DOT or buff? What I was doing in interrupted-rotation situations was trying to re-up buffs and DOTs as soon as they fall off (while finishing combos, of course), but I found it difficult to keep track of all of them in movement heavy fights where I'm trying not to get gibbed as well.
    (0)

  10. #280
    Player
    RezonShinryu's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Rezon Shinryu
    World
    Lamia
    Main Class
    Dragoon Lv 70
    not sure if anyone has asked this and I didn't see it when I was reading through the other posts, has anyone heard anything about Dragoons not being able to need on some heavy armor and losing out to greed rolls or even the tanks on new gear?
    (0)
    The roiling skies let loose a vile beast without a soul; Omega was its name. The dragon Shinryu came upon its heels. Not e'en the legendary weapons twelve were able to subdue these evil beasts. Inside the Rift the demons were interred; so should they stay until forever's end, their names to stay unspoken evermore.

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