Easy answered this one a couple pages back, but essentially STR potions don't do much at all.
I'm above 470 and never miss in Coil, and misses are very obvious as a Dragoon since it completely screws our rotation. I'm also not saying the accuracy cap is 470, it's probably somewhere in the 455-470 range, but you can definitely get 100% accuracy. Dragoons would be screaming bloody murder if we were guaranteed to always miss 5% of our abilities.
Its simple enough to account for DoT clipping with a decent rotation and some movement mechanics in the fight. Dropping DoTs (particularly Phelbotomize) when you don't have both BFB and IR is most certainly a dps loss.
There are a couple ways to answer this one. You can use the IDC combo prior to your HFP, all it does is frameshift the rotation so it doesn't really change that much if you want to stick IDC first. There are also personal reasons. I like to get my DoTs ticking as soon as possible, and as you say DoTs aren't affected by -resist so you don't really care about getting Disembowel up prior to your DoT applications. Also, my process of popping IR/BFB usually goes something like:
HT-IR-Fr-BFB-Ph-ID-Dis-CT
IR is popped first because if you use BFB in that position it can come off before Full Thrust if you have to move (and you really want to hit BFB and Full Thrust together), and you don't care if IR comes off prior to Full Thrust since it's on the same cd as Life Surge anyway, which you'll be using on that Full thrust for a 100% crit and so doesn't matter if its modified by IR. This also ensures the strongest abilities are affected by both IR and BFB, as well as ensuring you'll hit your Full Thrust with BFB still active. This is also why I tend to use Fracture before Phlebotomize, despite Phlebotomize being higher priority.
If you did it this way:
ID-IR-Dis-BFB-CT-HT-Fr-Ph
You'd miss the BFB bonus on ID and Dis, which are stronger abilities than HT/Fr.


Reply With Quote


