Well I dont LB so idk. I just know that my ninja lbed right as the boss was dying may have not even counted.
Well I dont LB so idk. I just know that my ninja lbed right as the boss was dying may have not even counted.



I'm getting dejavu from the last few posts lol

Something's still seems a little off here to me.
Your parse seems to be missing about 30k~ damage from Bahamut. Every kill parse I've seen has damage taken by Bahamut Prime at about 1,37x,xxx, while yours is 1,344,xxx
You two parses you linked are actually the same fight, except for slight differences - all dps have slightly more crits in the fight with the missing deaths (more crits in a fight with less data?) , but somehow the crit rate (%) is actually lower. DPS and HPS numbers stay exactly the same while damage variance is under <10 for players and all identical for mobs.
I don't know what is going on but they don't look like standard parses.
Well I don't know what else to tell you. Study it all night if you need too. Everything in my ACT is standard except for the 45 second timer. That parse was imported from history I didnt have it handy. The only thing I can think of is that LB 3 was used at the very end of the encounter, may have not picked it up, which is about 30k damage. That may also explain why Limit Break only did 3k damage.
Last edited by Hakmatic; 03-30-2015 at 02:49 PM.



I can believe your number, especially because no one else is inflated in the slightest so I doubt it's a merged parse (45s is longer than any downtime possible). That said it does seem very high without being fed adds to attack and sustain GL3 ... what exactly do you do in add phase? I would imagine any outlier number from other MNKs who are extremely competent would lie there rather than some super crazy good CD management or somehow a rotation difference when attacking Bahamut itself, even if assuming no Earthshakers.Well I don't know what else to tell you. Study it all night if you need too. Everything in my ACT is standard except for the 45 second timer. That parse was imported from history I didnt have it handy. The only thing I can think of is that LB 3 was used at the very end of the encounter, may have not picked it up, which is about 30k damage. That may also explain why Limit Break only did 3k damage.
Pop perfect balance on first set of gusts spam rock breaker, PB then comes up soon as bahamuat drops in the last phase. Thats about the only thing I can think of that differs for other players. I do that to ensure I have GL 3 going into last phase. Other than that its just your basic stuff. Also thank you for knowing that it is a kill and unmerged.
Last edited by Hakmatic; 03-31-2015 at 02:23 AM.


Do you guys do anything in particular to keep DPS high in the second half of the rotation? I find that in the first 20-odd seconds I parse well over 700 on dummies, and then it slowly falls to about 540 over the next 30 seconds until I can pop a buffed Full Thrust again when the rotation restarts.
I hope we get more off-GCD stuff in 3.0, there's not enough happening inbetween moves for a significant part of the rotation.
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