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  1. #1
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Mine was math based off what would happen if you spam one ability over and over and seeing the DPS differences based on doing so. it was preliminary numbers to give us a rough idea on what stat to go for.

    EasymodeX built a spreadsheet to basically simulate actual combat with the rotations crafted in this thread, then its doing similar. His should be much more accurate to real world situation. While im not surprised on the weapon damage: str part, i wonder why crit jumped up. Internal release shouldn't be that much of a hit to crit.
    (0)

  2. #2
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Well after playing around with accuracy in Coil tonight I have a slightly better idea of where the accuracy cap lies. I know for sure I was still missing abilities around 450 accuracy, and all misses had ceased by 470. Reports of misses in the 460 range are still anecdotal, so the accuracy cap for Coil bosses is somewhere in the range of 455-470.

    I'll do some more precise testing tomorrow night now that I have the gear to swap a little more easily. It's tough to pay attention to misses and not get murdered as a melee in Coil.
    (0)
    Last edited by Ayvar; 09-25-2013 at 11:27 AM.
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  3. #3
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I didn't model internal release, so that isn't even factored in. I modeled a base crit rate of 445, which should theoretically be just under 13%. Adding a base crit rate will drop a quick valuation of crit.

    I modeled life surge in the stat weights, so that's an autocrit on FT. Still, that doesn't change things very much. I did, however, add autoattacks to the DPS estimate, and the AA formula on that website has a significant DET component, compared to ability damage calculations. That's probably the largest shift combined with the addition of the base crit rate across the board.
    (0)

  4. #4
    Player
    Coercer's Avatar
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    Sep 2013
    Posts
    2
    Character
    Aria Amnell
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Has anyone had there off GCD abilities like Blood for Blood bug out on them, and go on cooldown but gain no buff or benefit? wondering if other DRGs are having this issue. It happens if I'm spamming it in between skills, I've had Internal Release, and Life Surge bug also but much more rarely.
    (1)

  5. #5
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Coercer View Post
    Has anyone had there off GCD abilities like Blood for Blood bug out on them, and go on cooldown but gain no buff or benefit? wondering if other DRGs are having this issue. It happens if I'm spamming it in between skills, I've had Internal Release, and Life Surge bug also but much more rarely.
    I've recently started noticing this on HM Ifrit. Blood for Blood would pop and I'd look up at my buffs and it's not there. Not sure if it's because I'm activating my weaponskills so quickly after pressing it where it just kind of overrides the effect before the buff is applied but I'm guessing that's the case.
    (1)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  6. #6
    Player
    Osicat's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Osicats Darling
    World
    Phoenix
    Main Class
    Lancer Lv 50
    I been wondering about this aswell. As I often by simply press my off gcd skills like blood for blood dont cast I forsed to hit the key 3-4 times fast, then back on spam next key as soon first is cast. After a serie of casts and a combo chain I sometimes notice I casted Internal release, bfb and Life s, al is on cd but BfB dont show pn my buff list, it somehow is lost.

    /Osicat
    (0)

  7. #7
    Player
    Bartisaur's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Blue Bubbles
    World
    Faerie
    Main Class
    Lancer Lv 50
    I also noticed this... during Turn 4 of BC I sometimes cast Invigorate and notice the skill goes into cooldown but I gain 0 TP. Pretty much fucks up the run.
    (0)

  8. #8
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    X, would it be easy to model into your spreadsheet the value of food buffs and potion usage? Ill try to find out the actual numbers of the ideal food and potions (pretty sure potions are "Mega-Potion of strength" which are 49 str for 15s every 5 minutes. Ideally used when both blood for blood and internal release are active it would be worth more than 2.45 str)

    i wonder overall if its near worth the cost of buying them. no guild cook/alchemist yet :-/

    edit: i -think- http://xivdb.com/?item/4695/Black-Truffle-Risotto is the best food for dragoons
    Vitality 2% (Max: 15)
    Critical Hit Rate 2% (Max: 9)
    Determination 3% (Max: 14)

    EP: 4.524

    potion would be X-potion of strength 67 str for 15s every 300s

    EP: 3.35*
    (will be higher in a simulation/reality)
    (0)
    Last edited by xyaie; 09-25-2013 at 10:50 PM.

  9. #9
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    The stat weights I listed were based off a full estimate of DPS sans BFB, IR and Mercy Stroke. So those should be fine. It's half-model half-simulation, so there won't be any significant difference injecting the food to see results, or predicting results based on the stat weights.

    tldr: too lazy no point.

    The #1 thing I want to find out actually, aside from the ACC question which is mostly settled at "460-470", is the base piercing resistance for Real Raid Bosses.

    Random mobs I tested on while leveling had like 20-50% inherent pierce resistance (didn't do enough testing to narrow it down, but it was clearly more than 0, because DE consistently gave more than a 10% damage boost).


    Anyone know of any party-relevant damage buffs off the top of their head? Because if there are none then I can lame out some primals and just do damage tests while everyone else actually tries to kill the boss.
    (0)

  10. #10
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    I dont think this game has many. Scholars can give us a skill speed buff
    we give piercing resist debuff
    warriors give slash resist debuff
    monks give crush resist debuff

    i think that may be it. I was under the impression (not all that much testing ill admit, but it seemed consistent) that all enemies have 0% pierce resist, so taking them to -10 gives us ~11.11(repeating) more damage to them with our piercing attacks
    (0)

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