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  1. #101
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rentahamster View Post
    If the mini-game was actually fun, consistent, more strategic, and engaging, this wouldn't be that much of an issue.
    It's definitely fun before repeatitivemess comes into play (and that applies to any and every minigame), it's very consistent if you know what to do and when to do it, it's definitely strategic.
    Making it MORE engaging would mean making it more complex, wich implies that it would be even more susceptible to the effects of repeatitiveness. The more a minigame is complex, the more it becomes a chore after 1000 times.

    This thread is quite fun. Everyone asks for "more!" (as usual) but i still didn't see a sound suggestion on *how* to do it.
    (2)

  2. #102
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    Making it MORE engaging would mean making it more complex, wich implies that it would be even more susceptible to the effects of repeatitiveness. The more a minigame is complex, the more it becomes a chore after 1000 times.
    Then all you have to do is make it so that you DON'T have to do it 1000 times.

    All the devs have to do at a fundamental level is to design a crafting process that is fun and engaging. Simple, yet deep.

    Then, normalize the SP gain and time expenditure so that any sustained crafting activity with the intent of "grinding" usually amounts to somewhere around 10K SP per hour without having to rely on lame crutches like "fatigue" in order to artificially constrain players.

    5k SP per hour if you suck

    10k SP per hour on average

    15-20k SP per hour if you're good.


    Problem solved.
    (0)

  3. #103
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Then all you have to do is make it so that you DON'T have to do it 1000 times.

    All the devs have to do at a fundamental level is to design a crafting process that is fun and engaging. Simple, yet deep.

    Then, normalize the SP gain and time expenditure so that any sustained crafting activity with the intent of "grinding" usually amounts to somewhere around 10K SP per hour without having to rely on lame crutches like "fatigue" in order to artificially constrain players.

    5k SP per hour if you suck


    edit: of course when you hit level 43 or so you have less and less high level recipes, but then again you can theoretically make anything from level 40, sooo guess theres no rush to level past 44 or so.
    10k SP per hour on average

    15-20k SP per hour if you're good.


    Problem solved.

    uhhhh its kinda already that much or more, i can get 600 to 750 per synth for decent synths, lets say it takes 2 minutes if its tricky, thats like 20k per hour. maybe yall need to do harder synths.
    Though regardless id still say it isnt the most entertaining thing in the world, but then again its not that bad. Honestly the most entertaining thing is when your high level, and your like oh, i can make that, and you make the items you want.
    (2)

  4. #104
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Yes nerf the only thing that needs some effort in game ......

    Omg...so depressing....

    In the History of FF games, ffxiv is the easiest, by a large margin ..... why do you wanna change the FF culture???

    Go play something else....
    (2)

  5. #105
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    224
    Quote Originally Posted by Chardrizard View Post
    There are difference between a fun button spam and mindless-tedious-stupidly-annoying-long-unrewarding-stupid-did-i-just-say-stupid-again?-button spam.

    Get your craft to r30 and tell me again if you enjoy crafting.
    I enjoy crafting. >_>
    (2)
    Did you expect something witty?

  6. #106
    Player
    rekijitsu's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Drex View Post
    Yes nerf the only thing that needs some effort in game ......

    Omg...so depressing....

    In the History of FF games, ffxiv is the easiest, by a large margin ..... why do you wanna change the FF culture???

    Go play something else....
    Perhaps you didn't read my main complaints?

    My main problem with it all is that given the speed in which one levels in War/Magic, you spend a disproportional amount of time crafting if you desire to have it around the level where it's actually useful for your War/Magic disciplines.

    I'm not saying to make the game easier. I'm saying one way of making it match with the speed in which War/Magic levels, you either have to slow down War/Magic, or speed up Land/Hand. Either that, or make the 10x more time you spend crafting/traveling for crafting in this game more fun so that you don't care that you're spending so much time doing it.

    If everything else was as hard as crafting was, I wouldn't have as much of a problem with it. I'm sure most people would be complaining about EVERYTHING being too slow if that were the case though.

    To summarize, I think if you were to keep things about the same pace, we would just be spending more time out in the game world having fun. Fast or slow, it needs to be balanced out.
    (1)
    Last edited by rekijitsu; 05-16-2011 at 08:58 AM.

  7. #107
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    uhhhh its kinda already that much or more, i can get 600 to 750 per synth for decent synths, lets say it takes 2 minutes if its tricky, thats like 20k per hour. maybe yall need to do harder synths.
    Though regardless id still say it isnt the most entertaining thing in the world, but then again its not that bad. Honestly the most entertaining thing is when your high level, and your like oh, i can make that, and you make the items you want.
    You're kinda missing the point of what I was trying to say.

    The emphasis is NOT on SP/hour, nor should it be. You can design a game that has you pressing the same button over and over again at repeated intervals for EXP (which is basically what the crafting game is now), but that doesn't make it a good game.


    The emphasis is on first creating a fun and engaging crafting system FIRST, then balancing and normalizing it so that one can expect a reasonable amount of skill progression for time spent - which in the context of Final Fantasy 14, would be somewhere around 10-15k SP per hour.

    Then, implementing variations on that skill progression and alternate paths in order to ensure that the process does not get stale and tedious.
    (0)

  8. #108
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Drex View Post
    Yes nerf the only thing that needs some effort in game ......

    Omg...so depressing....

    In the History of FF games, ffxiv is the easiest, by a large margin ..... why do you wanna change the FF culture???

    Go play something else....
    The point is that crafting is boring and mindless.

    I'm sure the devs can create a system that is both HARD and FUN at the same time.
    (0)

  9. #109
    Player
    rekijitsu's Avatar
    Join Date
    Mar 2011
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    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post
    The point is that crafting is boring and mindless.

    I'm sure the devs can create a system that is both HARD and FUN at the same time.
    It isn't hard. It's time consuming. There is a huge difference between the two. The difficulty in crafting is not the process itself, but rather how long you can last without gouging out one of your eyes.

    Making it faster isn't really making the game any easier, it's just making it more bearable given how little fun it is to partake in. I also sincerely doubt any dev can make it any more fun than it already is, at least it's decent when you're making something worthwhile. I doubt they can make it more fun, and if they can't, it really needs to be sped up.
    (1)

  10. #110
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rekijitsu View Post
    I also sincerely doubt any dev can make it any more fun than it already is ...I doubt they can make it more fun,
    Creating a fun game mechanic isn't beyond the realm of impossibility.
    (0)

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