Quote Originally Posted by Abriael View Post
Making it MORE engaging would mean making it more complex, wich implies that it would be even more susceptible to the effects of repeatitiveness. The more a minigame is complex, the more it becomes a chore after 1000 times.
Then all you have to do is make it so that you DON'T have to do it 1000 times.

All the devs have to do at a fundamental level is to design a crafting process that is fun and engaging. Simple, yet deep.

Then, normalize the SP gain and time expenditure so that any sustained crafting activity with the intent of "grinding" usually amounts to somewhere around 10K SP per hour without having to rely on lame crutches like "fatigue" in order to artificially constrain players.

5k SP per hour if you suck

10k SP per hour on average

15-20k SP per hour if you're good.


Problem solved.