Exactly Ventus, and to everyone who thinks it's acceptable because the game just launched or they didn't have enough time it's baloney. It's 2013, I watched a speech Yoshi made talking about the failure of 1.0 being that the developers of 1.0 simply wanted something different and they had no actual direction, and that "The problem is they tried to make something out of nothing and this is not something you can do". Well, I don't think that something can be made from nothing either but you also shouldn't try to create something that is the same or fundamentally the same as something else in a world of progress.
No matter what any developer may think, they must or should factor technology into their equations, any digital game is powered by technology, this isn't D&D. I work in the industry of gaming technology (graphics cards to be precise) and graphics cards evolve yearly, technology as a whole evolves constantly, we are talking about games utilizing technologies which should be evolving so why aren't the games themselves evolving in terms of content, challenge, and immersion? A console game played today feels nothing like a console game from 10 years ago, and definitely not like one from the 90s, so why do mmos today feel the same? There is no logical excuse for a new mmo today to be launched which uses mechanics that come even close to the mechanics of a game launched 10 years ago. Everquest was successful, their developers were probably dreamers at the time, that is what we need again, dreamers. Perhaps 1.0 sucked because the dreamers of that game didn't have proper structure, but to take away those dreamers and replace them entirely with Yoshi and his robots was a mistake...

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