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  1. #1
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Exactly Ventus, and to everyone who thinks it's acceptable because the game just launched or they didn't have enough time it's baloney. It's 2013, I watched a speech Yoshi made talking about the failure of 1.0 being that the developers of 1.0 simply wanted something different and they had no actual direction, and that "The problem is they tried to make something out of nothing and this is not something you can do". Well, I don't think that something can be made from nothing either but you also shouldn't try to create something that is the same or fundamentally the same as something else in a world of progress.

    No matter what any developer may think, they must or should factor technology into their equations, any digital game is powered by technology, this isn't D&D. I work in the industry of gaming technology (graphics cards to be precise) and graphics cards evolve yearly, technology as a whole evolves constantly, we are talking about games utilizing technologies which should be evolving so why aren't the games themselves evolving in terms of content, challenge, and immersion? A console game played today feels nothing like a console game from 10 years ago, and definitely not like one from the 90s, so why do mmos today feel the same? There is no logical excuse for a new mmo today to be launched which uses mechanics that come even close to the mechanics of a game launched 10 years ago. Everquest was successful, their developers were probably dreamers at the time, that is what we need again, dreamers. Perhaps 1.0 sucked because the dreamers of that game didn't have proper structure, but to take away those dreamers and replace them entirely with Yoshi and his robots was a mistake...
    (12)

  2. #2
    Player
    Daragust's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    94
    Character
    Daragust Skylles
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yoko_Kurama View Post
    Everquest was successful, their developers were probably dreamers at the time, that is what we need again, dreamers. Perhaps 1.0 sucked because the dreamers of that game didn't have proper structure, but to take away those dreamers and replace them entirely with Yoshi and his robots was a mistake...
    I honestly don't think the issue comes from a lack of dreamers, I think the issues comes from the multitudes of view points of how a MMO should be built. MMO gamers have the distinction of being one of the most divided communities on earth. At any given time we demand from the development team that everything should be easier, harder, more distinct, more homogeneous, more casual friendly and more hard core all at once. Pre-WoW mmos launched they had a tiny (respectively) audience that, in general, had a unified mind on what an MMO should be. When a new MMO is announced the developers have to take all of those opnions into account and build a game that will attract the broadest group because they are demanded to make the most money possible.

    Without the option for niche mmos due to the abhorrent cost of development we end up with problems like these. Where half the community hates it because it is too easy, half the community thinks it is great because they can play for 2 hours a night and see everything. Where skill gets looked down on in favor of attainability. Where these beautiful ideas that can make memories are pushed to the side because they would be under appreciated by the masses.

    TLDR; Don't blame the devs, blame the cost of development.
    (2)
    Last edited by Daragust; 09-28-2013 at 06:43 AM.

  3. #3
    Player
    Autymnfyres's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by Yoko_Kurama View Post
    Exactly Ventus, and to everyone who thinks it's acceptable because the game just launched or they didn't have enough time it's baloney. It's 2013, I watched a speech Yoshi made ...

    Everquest was successful, their developers were probably dreamers at the time, that is what we need again, dreamers. Perhaps 1.0 sucked because the dreamers of that game didn't have proper structure, but to take away those dreamers and replace them entirely with Yoshi and his robots was a mistake...
    ----------------------
    >>>DREAMERS/Devs Who are let loose to take their creativity places + TECH KNOW-HOW + FINANCIAL BACKING.<<<

    My fantasy is that one of us wins the lottery or becomes heir to millions from a long-lost uncle and we create a game for gamers. I absolutely believe there can be a other mmo's which are inclusive of both casual players whatever you definition of that is AND competition-influenced players. It always seems an mmo is one or the other - for the locusts, or slapped together seeking 'fast-in, and who cares if they are fast-out' subs...get that moolah up front.

    If I had enough money, I would do it - it could be one of my little tax-write-offs and I'd keep it going for at least 10 years. Le sigh. So instead I inform myself as much as possible, then put my money where my continued interest is for ... awhile. For a reasonable amount of time. Then I decide. I have lots of other entertainment choices in my life and this is only one of them, though admittedly one of my favorite.

    So wish we were allowed to EXTENSIVELY LIKE posts. *Huge thumbs-up to Yoko!!
    (0)
    Last edited by Autymnfyres; 01-30-2014 at 11:05 PM.
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

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