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  1. #1
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Nanao
    World
    Tonberry
    Main Class
    Rogue Lv 85
    Quote Originally Posted by Vivik View Post
    -snip-
    I can agree on wanting a bit of feeling like you are progressing. I enjoy the game still a lot, maybe in the first expansion when they announce it a level cap increase will happen and before that a bit of a nerf on exp for FATES and round exp up in different areas.
    (1)

  2. #2
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Amiantos View Post
    I can agree on wanting a bit of feeling like you are progressing. I enjoy the game still a lot, maybe in the first expansion when they announce it a level cap increase will happen and before that a bit of a nerf on exp for FATES and round exp up in different areas.
    This is only a bandage on alot of the problems though. Like in 6-9 months after 3 huge updates happen, what's the game going to have? more fates? and what? more dungeons? All people truly have to look forward to is the same exact thing. Even if they raise the cap to 75 in 9 months it's going to take maybe 1-2 weeks tops to get that, then its back to grinding out those tomes.....

    It also seems like they know this is an issue, and are trying to treat us like children by showing us a few flashy magic tricks while our mothers slip us some medicine we wouldn't normally like, but hey we don't care, this guy is doing a magic trick! (I'm refering to the fact that they are releasing the Golden Saucer with mini games, etc. and the Mog Houses. Granted they are cool additions, and I've been waiting very impatiently for the Mog Houses and FC HQ's, but that doesn't mean I'm not still totally aware of the complete lack of End Game content, when this game is supposed to be focusing on just that.. Ultimately the magic trick ruse isn't working for me...)
    (2)

  3. #3
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    336
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    The lumping with elites and casuals was intentional though since Yoshida believed that if new players played with Legacy Players they'd be more inclined to self-improve or something. Since that basically is not what happened at all (general toxicity etc.) clearly he gave the community more credit than he ought have. Though granted I have been in DF groups where I witnessed it work how he had hoped (seeing someone answering questions about what gear drops from where etc.)

    EDIT NOTE: Also I don't mean to in a obscure way, say it's Legacy players responsible for the toxicity rather them being mentioned was due to paraphrasing Yoshida.
    (1)

  4. #4
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    The thing is 1.0 where it ended was headed in a great direction imo. Content was tougher than the usual hand hold fest most of these games are (and now this one seems to mostly be). The combat was in interesting faster paced with more reactionary skills and positional combos (i loved it tbh) take on FFXI's combat (similar, but lots different to make it stand out). Things like NMs which were requested got put in and were well done enough that until they were necessary to complete some stuff were rarely camped, even then they had short respawns and they had the great idea of doing force poped versions of the big ones through leves for people who dont wanna camp them (and NMs in beta and even now are wanted back as there were, not this fate crap version).Open world content with NMs and some open dungeons and those op's that popped up in camps were great touches, so everything isnt in a damned instance as it is now (making it so there is little to no reason to be in the world after leveling besides seals i guess)

    Of course they needed to change some things, but most of it was because of the bad server and game coding that was holding it back, things like the copy/paste world, server lag in combat, messy UI, lack of certain basics like sending mail due to bad coding. But all in all the core of the game was building up great...then SE decided they needed to...in Yoshis words "fit the standards". Now we have something we have all seen over and over wrapped in a pretty FF package.

    Combat changed to the snoozy rotation spam, Basically all depth in the game was stripped or dumbed down (ex: no more elemental wheel, weapon weaknesses, stats brain dead simple, no more special stats on anything..ect) Gear collection went back to the beyond dull linear treadmill of get a set to get another set and throw the old one out style. NMs even though in beta were heavily requested to come back again (remember that thread with over 3k likes anyone?) were tossed into this mindless zerg and "everybody wins" FATE system. The option of camp grinding which was the prime way of leveling in XI and 1.0 was purposely made to go away by the devs (less choices is better i guess?)

    AF gear which was a top end set of gear, had some good lore behind the pieces and were not a joke to get (but were well worth it even for just some of the special stats they gave). Relic weapons were a pain to get..well because they are relic weapons, the always top end weapons in FF games in general were never easy to get, but here they are fricken jokes and AF is an even bigger joke as they basically hand them to you.

    Endgame which should have been spread more and something i think XI had done well, is now linear and down to running the same crap to death for fricken tokens. What i mean with XI doing it well was that with the cap staying where it ws for so many years, the "best" gear was never in one event. The best accessory was in one place, they best hands and feet in another..ect. Stuff from just about every event was relevant and gave you a reason to do it all. (nor was it on that get then throw out for the next set style)

    With how this endgame is i cant imagine how crappy it would be coming in new 3-6 months down the line when the pop is thinned out and most people arent doing the old content (because by design you dont need to go back unless its for another class). Who is gonna do that old stuff with yah? Not the old players, they have no reason to, they are focused on the next slight upgrade...nor can you just jump in with them because you have to climb that stupid tread because its basically just a giant gear stat check (instead of more of a skill and knowing how to play your class).

    lordy i can go on all day as to why this game rubs me the wrong way and IMO is gonna fall quickly like everything that has done the same exact game like it is (anyone remember stuff like SWTOR? how long did that game last until F2P...like 6 months) In a few months or so when that 1 mil box copys tuns into a couple hundred subs at most because people are either realize its more of the same with a new skin or they can't pump out content fast enough because even new players within weeks are quickly to 50...the game will struggle.

    The games not awful, dont get me wrong, but its so much of the same thing we have seen over and over, there is no chance in hell this game stays big for long.
    (14)

  5. #5
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zanfire View Post
    The thing is 1.0 where it ended was headed in a great direction imo. Content was tougher than the usual hand hold fest most of these games are (and now this one seems to mostly be). The combat was in interesting faster paced with more reactionary skills and positional combos (i loved it tbh) take on FFXI's combat (similar, but lots different to make it stand out). Things like NMs which were requested got put in and were well done enough that until they were necessary to complete some stuff were rarely camped, even then they had short respawns and they had the great idea of doing force poped versions of the big ones through leves for people who dont wanna camp them (and NMs in beta and even now are wanted back as there were, not this fate crap version).Open world content with NMs and some open dungeons and those op's that popped up in camps were great touches, so everything isnt in a damned instance as it is now (making it so there is little to no reason to be in the world after leveling besides seals i guess)

    Of course they needed to change some things, but most of it was because of the bad server and game coding that was holding it back, things like the copy/paste world, server lag in combat, messy UI, lack of certain basics like sending mail due to bad coding. But all in all the core of the game was building up great...then SE decided they needed to...in Yoshis words "fit the standards". Now we have something we have all seen over and over wrapped in a pretty FF package.

    Combat changed to the snoozy rotation spam, Basically all depth in the game was stripped or dumbed down (ex: no more elemental wheel, weapon weaknesses, stats brain dead simple, no more special stats on anything..ect) Gear collection went back to the beyond dull linear treadmill of get a set to get another set and throw the old one out style. NMs even though in beta were heavily requested to come back again (remember that thread with over 3k likes anyone?) were tossed into this mindless zerg and "everybody wins" FATE system. The option of camp grinding which was the prime way of leveling in XI and 1.0 was purposely made to go away by the devs (less choices is better i guess?)

    AF gear which was a top end set of gear, had some good lore behind the pieces and were not a joke to get (but were well worth it even for just some of the special stats they gave). Relic weapons were a pain to get..well because they are relic weapons, the always top end weapons in FF games in general were never easy to get, but here they are fricken jokes and AF is an even bigger joke as they basically hand them to you.

    Endgame which should have been spread more and something i think XI had done well, is now linear and down to running the same crap to death for fricken tokens. What i mean with XI doing it well was that with the cap staying where it ws for so many years, the "best" gear was never in one event. The best accessory was in one place, they best hands and feet in another..ect. Stuff from just about every event was relevant and gave you a reason to do it all. (nor was it on that get then throw out for the next set style)

    With how this endgame is i cant imagine how crappy it would be coming in new 3-6 months down the line when the pop is thinned out and most people arent doing the old content (because by design you dont need to go back unless its for another class). Who is gonna do that old stuff with yah? Not the old players, they have no reason to, they are focused on the next slight upgrade...nor can you just jump in with them because you have to climb that stupid tread because its basically just a giant gear stat check (instead of more of a skill and knowing how to play your class).

    lordy i can go on all day as to why this game rubs me the wrong way and IMO is gonna fall quickly like everything that has done the same exact game like it is (anyone remember stuff like SWTOR? how long did that game last until F2P...like 6 months) In a few months or so when that 1 mil box copys tuns into a couple hundred subs at most because people are either realize its more of the same with a new skin or they can't pump out content fast enough because even new players within weeks are quickly to 50...the game will struggle.

    The games not awful, dont get me wrong, but its so much of the same thing we have seen over and over, there is no chance in hell this game stays big for long.
    -slow clap-
    (10)

  6. #6
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Zanfire View Post
    *snipped due to length*
    You sir nailed it hard. And i MEAN hard. This is exactly what im thinking now. And the sad thing is, the game seemed to be VERY cool at the beginning. I was going to take my time on this game and enjoy the ride then it was like: Woah wait im 43 already? k well might as well try the rest.. wow 50?! O.o Well thats fine, they said they wanted us in the endgame anyway.. um...

    Then i saw the light that i had seen at the end of the tunnel, but it wasnt glorious.. it was one big loot grind. Not a big fan of that tbh, i was expecting more from a dev group that touted the reason you leveled so fast was they wanted everyone to get to the end....

    I know its still a bit early in the game life but if this is the devs team "vision" of an endgame i think ill pass. Or at the very least do something else...

    Gear grinds are not "good" content, they are skinner boxes. (look it up if you dont understand the term)
    (5)
    Last edited by ArcheustheWise; 10-01-2013 at 03:13 PM.

  7. #7
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zanfire View Post
    SNIP
    Wow. Amazing post Zanfire. I completely agree.

    I still wish they would of BUILT off of what they had in 1.23 instead of trashing damn near everything. Fuck. :/
    (4)

  8. #8
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Exodus
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Zanfire View Post
    snip
    And in this post, this guy has pretty much summarized how I feel about this game as it stands (for the most part).

    The only reason I'm still subbed is because I'm still waiting for them to wake up and realize what they've done to the game, that this "standard" model is nothing but a quick, short-sighted cash-in without future - it's only worked for the game that imposed it, and it only did because of popularity and massive hype, not because it was actually "good". I'm still here only because of a rather foolish hope that the game will eventually change for the better. Wishful thinking? Yeah, maybe, but hey, this is the same dev team that managed to turn the awful game that 1.0 was into the great thing 1.23 was becoming, so... maybe?
    (0)
    Last edited by Klefth; 10-09-2013 at 03:51 PM.

  9. #9
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Klefth View Post
    And in this post, this guy has pretty much summarized how I feel about this game as it stands (for the most part).

    The only reason I'm still subbed is because I'm still waiting for them to wake up and realize what they've done to the game, that this "standard" model is nothing but a quick, short-sighted cash-in without future - it's only worked for the game that imposed it, and it only did because of popularity and massive hype, not because it was actually "good". I'm still here only because of a rather foolish hope that the game will eventually change for the better. Wishful thinking? Yeah, maybe, but hey, this is the same dev team that managed to turn the awful game that 1.0 was into the great thing 1.23 was becoming, so... maybe?
    It's not the same dev team. The 1.0 Dev team was fired, this dev team only did what 1.0 dev team was going to do through to 1.23. While then creating their new "Realm Remessedup" at the same time.
    (0)

  10. #10
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Exodus
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by MistressAthena View Post
    It's not the same dev team. The 1.0 Dev team was fired, this dev team only did what 1.0 dev team was going to do through to 1.23. While then creating their new "Realm Remessedup" at the same time.
    I thought it actually was Yoshi's team that did all the changes that led up to 1.23. Well, if that's true, then that just made me lose a bit of that hope...
    (0)

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