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  1. #1
    Player
    IvoryFox's Avatar
    Join Date
    Dec 2011
    Posts
    52
    Character
    Val M'emorija
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    1-50 is certainly too quick and spamming Blizzard II running from FATE to FATE isn't exactly a tutorial in learning your class or party dynamics. That and the economy are about the only things I'll agree with 100%. The economy is terrible, but mostly because there is no new money being generated. They take out more than they put in, eventually we're all gonna be broke.

    As for endgame grinding, I personally prefer this version of endgame to FFXI-like timesinks that always had random variables involved (spawn time, claim, griefing, RMT, etc.) on top of awful loot RNG that only a small percentage of the actual subscription base even bothered to take part in. Why wouldn't you copy a game design/business model that caters to the majority of your audience rather than the minority? I am not claiming you want this game to be like FFXI, but you don't really offer up any real solutions either. Just "this is bad because Blizzard".
    (6)
    Last edited by IvoryFox; 09-27-2013 at 04:58 PM.

  2. #2
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by IvoryFox View Post
    1-50 is certainly too quick and spamming Blizzard II running from FATE to FATE isn't exactly a tutorial in learning your class or party dynamics. That and the economy are about the only things I'll agree with 100%. The economy is terrible, but mostly because there is no new money being generated. They take out more than they put in, eventually we're all gonne be broke.

    As for endgame grinding, I personally prefer this version of endgame to FFXI-like timesinks that always had random variables involved (spawn time, claim, griefing, RMT, etc.) on top of awful loot RNG that only a small percentage of the actual subscription base even bothered to take part in. Why wouldn't you copy a game design/business model that caters to the majority of your audience rather than the minority? I am not claiming you want this game to be like FFXI, but you don't really offer up any real solutions either. Just "this is bad because Blizzard".
    I respect that. I'm not saying it has to be FFXI time sink either you know, a nice balance between the 2 would of been perfect imo. Also I do give up ways to fix things in other threads. Where I can properly focus on 1 issue at a time. This is more or less my /rant thread.

    That being said, I think most of everyone in FFXI did do most of everything. I don't know of anyone out of 7 years of playing FFXI that did only parties and "end game" stuff, Everyone I knew was always off doing very different things every day.

    So, sorry about the lack of solutions other than "slow things down SE" in this particular thread.
    (9)

  3. #3
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by IvoryFox View Post
    As for endgame grinding, I personally prefer this version of endgame to FFXI-like timesinks that always had random variables involved (spawn time, claim, griefing, RMT, etc.) on top of awful loot RNG that only a small percentage of the actual subscription base even bothered to take part in. Why wouldn't you copy a game design/business model that caters to the majority of your audience rather than the minority? I am not claiming you want this game to be like FFXI, but you don't really offer up any real solutions either. Just "this is bad because Blizzard".
    What you are saying is just so wrong... you literally only listed HNM's as FF11's endgame, HNM's was 1 single part of prob 15+ endgame events, not to mention every single drop that was worth getting from HNM's was available in sky/Einherjar (excluding d.ring and before you say it (ridill which was later found to be worse than a m.cris)). HNM's is what every casual person ever from FF11 loves to turn to for whatever reason and it will never have any real ground, "hardcores" were willing to put in an extra 20hrs+ a week for a chance (claim) at a chance (drop rate) at a chance (distributing loot) for a slightly higher chance at getting gear which was generally .01-5% every 3-7 days (3 being very lucky) which was also available in other "endgame" events.
    People being butthurt that endgame shells who managed to generally keep 40-60 members together in order to get these slightly higher drop rates for a ridiculous amount of extra play time in comparison to the casual play time of maby 5hrs a week is just ridiculous and always will be, hardcores just want something to do that's meaningful within the game to burn time, it doesn't even need to be much, just something.
    (7)
    Last edited by Jeronlmo; 09-28-2013 at 07:23 AM.

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