It is pretty much the same dev team. They moved people around after Tanaka was replaced by Yoshida, but mostly around the top of the hierarchy. The rest stayed the same, it's just a different direction they are now taking, largely determined by what Yoshida is telling them to do.
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I thought it was the whole dev team that got replaced. I see.It is pretty much the same dev team. They moved people around after Tanaka was replaced by Yoshida, but mostly around the top of the hierarchy. The rest stayed the same, it's just a different direction they are now taking, largely determined by what Yoshida is telling them to do.





Mostly agree. Ill have to go over it again later.
100% agree with the OP
I agree for the most part OP. I think Yoshi and SE missed an amazing opportunity. The reality is that FF11 did some things right and some things wrong. Wow did some things right and some things wrong. They had an opportunity of melding the best parts of both games into something amazing. Instead they decided to go full Wow. You never go full Wow.
I disagree with pretty much everything you said, but this even more than most. No game, not one i've played and i've been playing mmos since mid 90s, has been different. Any game with levels, and gear that gets better (both carrots on the stick), doesn't do this. They can't do anything else. It's not the games fault, it's the players really. They will see "best in slot", and chase the dragon, doing what gets them there fastest and easiest. If an mmo had "end game" that had no gear, either stats or vanity, from it, would anyone run it? No. Just look at any mmo that has end game raids that can be considered fun, but when cap goes up almost no one touches them anymore.This game is just a Bum Rush to 50, while when you get there, its 1 endless grind after another for "Better" armor, but nothing ultimately new. This alone makes End Game empty, as there is nothing truly "new" besides a new cosmetic piece with a few better stats, while you end up grinding the same exact thing again and again and again and again....
The only way gear wouldn't matter is if a level 1 piece was just as viable and look as good as a level 50 raid piece, and that just isn't going to happen in any game, because then no one would want to do it.
If this makes you sick, you really need to check your priorities. It's a game. One that first launched to such a disaster they didn't let subs kick in for about a year. It did things differently, seemingly in a vacuum, and almost all were just not fun at all. I was there, i played it. It was an unmitigated disaster. There was no kissing of Blizzards feet, they needed people to want to play it and have fun, mission accomplished. According to the live letter, they have a million players, there weren't even close to that for 1.0. Some say "good", but if it had stayed that way, it probably would have just shut down. This may have been a "worst decision ever" to you, but to Square? They are thrilled it exceeded expectations.I feel as though they chickened out, and started kissing Blizzards feet with FFXIV which does make me quite sick. I'm especially angered at Yoshi for destroying what FFXIV could of been, and instead making a semi WoW rip off with FF elements, and doing 1 of the worst decisions ever possible.
I will also say, i have friends who pretty much stopped playing MMOs a year or two ago, and had tried 1.0, and hated it, but are having a great time here and are glad they came back.

The one million peope atm sais nothing about how great or bad this game is, the amount of subscribers they'll have in 6 months will tell alot more. And even... that number 1 mil, is that paying people or paying + free trial?

I think you actually misunderstand the mind frame the OP is trying to portray, and you are seriously lacking in game play experience overall if you feel every mmo does this. I've played mmo's where by the time I reached level cap, I could sit there and recount to you the names of each boss and mini boss I ever fought, I could recount to you the difficulty and enjoyment I felt when I first conquered the level 15/20/30 dungeons, I could tell you how happy I was to get that rare dagger at level 30 which I used until level 40 which was over a week of content alone. I could tell you how happy I was when i realized that if you went off the beaten path and ran over to that normal looking tree and I decided to climb up it i found a small monster which if you kill gave you a cloak that made you invisible....I could recount the time when I was just in a town shopping for potions and a GM got on global chat and warned us they were opening a portal so that players from the opposite faction could actually access our safe town and so get ready to fight whoever comes running through in the next 5 minutes and then next thing you know hundreds of players are running at us at various levels and i'm only lvl 37 with whatever gear and the portal has no level cap so i run through the portal myself and invade them and even though i die after running around for 5 minutes it was Exhilarating!I disagree with pretty much everything you said, but this even more than most. No game, not one i've played and i've been playing mmos since mid 90s, has been different. Any game with levels, and gear that gets better (both carrots on the stick), doesn't do this. They can't do anything else. It's not the games fault, it's the players really.
THAT was a real mmorpg experience. THAT was adventure, don't bs the bser trying to say every game since the 90s was as dumbed down and simplistic as this...because you only show how little you know about mmorpgs with such statements.
Last edited by Yoko_Kurama; 09-28-2013 at 04:35 AM.
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