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  1. #1
    Player
    AhriSazame's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Asa Ittetsu
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Good post. Though you have to remember that what may be perfect for you, may not be perfect for others. After being a 7 year vet of WoW, FFXIV is a good chance of pace to me and I am having a blast.
    (2)

  2. #2
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AhriSazame View Post
    Good post. Though you have to remember that what may be perfect for you, may not be perfect for others. After being a 7 year vet of WoW, FFXIV is a good chance of pace to me and I am having a blast.
    The difference is, even the "hardcores" from FF11 agreed that FF14 needed to be more casual friendly, but we were literally tricked via polls given by Yoshi, he asked everyone in 1.0 if we would like "quest leveling to be added" so we all said sure, the more you add to the game the better, give casuals more of what they want considering mob grinding already existed. They took this pole as "replace grind leveling with quest leveling" apparently and did so. People from FF11 were trying to bend over backwards, we fully believe a game cannot survive without casuals, just as 11 could not have believe it or not and we got stabbed in the back every single step of the way.

    The game could have combined what FF11 had with a the far more casual friendly stuff, from what im hearing, this game is losing a lot of people sense they started charging, Yoshi apparently didn't know that there's a constant group of about 2 million people who have been game hopping to every single MMO in the last 10yrs or so, always complaining on forums and never happy, and he listened to them instead of FF fans.
    (5)

  3. #3
    Player
    Sogi's Avatar
    Join Date
    Jan 2012
    Posts
    42
    Character
    Jodi Grimm
    World
    Faerie
    Main Class
    Gladiator Lv 90
    yeah, say wordz! ley wize soy pro\ble!
    (0)

  4. #4
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    I really agree with the OP, what really stood out to me was:

    You only use a gear set for 2 hours then it's on to the next one, this is something I sorely miss from FFXI, and it's why I don't really feel like playing another job. If SQEnix doesn't make the after lvl 50 lvling more balanced they won't have my subscription for much longer.

    Do you remember that awesome feeling starting a new job, knowing you could finally unbox those freshly cleaned lizzy boots and lvl 11 studded/bone set you were saving and those lvl 14 HQ rings? You got that feeling because they got you through some tough days, but now you're ready for it. Oh and hey, since you're spending more time in the lvl 1-75 grind, stats mattered - now they only matter end-game.

    So fine SQ, if you want to cater to the mainstream and make lvl 1-50 in FFXIV basically what lvl 1-20 was for us in FFXI, fine. You get your "modernized" MMO, but please after lvl 50 do it properly.
    (4)

  5. #5
    Player
    Souloni's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Silent Night
    World
    Exodus
    Main Class
    Arcanist Lv 47
    FFXIV isn't hiding the fact that the game is more expansive when you are level 50. Yoshi is preparing you for end game because no other game does. What did you expect? To be the hero of your nation at level 10? It doesn't matter if you are a casual or a hardcore player in this game; you will eventually reach the end. What everyone fails to realize is that Yoshi includes massively useful group based tutorials in order to get players accustomed to a group environment and battle mechanics -- GUILDHESTS.

    Did you even finish all your Guildhests? I didn't, because I'm familiar with MMOs (as you probably are). I'm sure even if people weren't familiar, they probably didn't do them anyways. That's not Yoshi's fault, that's the player's fault. The game should not be designed to force itself to prepare you for content; then it wouldn't be a game it would be a script. It should provide you with options and leniency to follow through, which it does.
    (0)

  6. #6
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Um....no.

    It doesn't prepare you for endgame. It is fully possible to go from 12-50, efficiently, as blm with one button.
    Warriors can get there with overpower.
    Paladins with Flash.

    It's the fastest, most-effective, most profitable (seals+gil) way to level in this game.

    And then some people get 50 and have no idea what to do.

    Endgame is exansive? No it's not. It's grind 2, but really 1, dungeon. Spam ifrit, and nauseate yourself in CM. Once you're ready for coil/other primals, that's cool too.

    I was a huge opponent of the AK speed runs, I begged SE to give us a reason to want to kill trash, the only reason they gave is that now trash will kill you if you don't.

    As I understand it, most (all?) of these 4 man dungeons are from 1.0. Not a lot went into endgame, just tweaking what was already there. And yeah, at launch, level cap dungeons count as end-game.
    (6)

  7. #7
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    As it stands though, think realistically, I doubt they will change the 1-50 grind much, it's there, there's a story line for the first time through which is decent (my opinion, to coin the OP) - it's enough to sell the game and get 2, maybe 3 months of subscriptions and the endgame will be updated through patches.

    I just hope they:

    1. Balance the FATE rewards with Dungeon rewards (already in the works I believe)

    2. Add an optional large dungeon every 10 levels we can use to grind? It should be much harder, gear even at the lvl 20 dungeon should be extremely important, this is to cater to the high levels who are lvling a 2nd job and to give some accomplishment to collecting a good lvl 20 gear set they can re-use for the next DD/tank/mage

    3. Following #2, add a good gear set every 10 levels-ish that is really hard to get - which you can get as a high level, so it'd be something fun to do, like oh hey I want to lvl a whm, but I only have melee DDs at 50
    (0)

  8. #8
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    The problem with adding better gear sets every 10 levels is that the content itself is so easy that you would burn through those levels without feeling the difference. The first 30 levels you could probably get through naked if we are being honest...They would need to make the entire 1-50 experience much more challenging and immersing to warrant having gears at low levels actually mean something. I see that in the next patch they will have 3 pvp areas, level 30, levle 40, and level 50, this may help because people will actually go out of their way to make gear sets for those levels to pvp at...but it's still too easy to accomplish that. I mean, ok now you will make crafters a little more relevant but how hard is it to level a 30 crafter and HQ a gear set for level 30 pvp? The entire experience simply needs to be more challenging but i guess it's too early to tell, lets see how pvp is truly implemented, i wonder if they will still have the global cooldown on pvp skills *rolls eyes*
    (5)

  9. #9
    Player
    danteafk's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Ed Elric
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MistressAthena View Post
    End Notes:

    This game is just a Bum Rush to 50, while when you get there, its 1 endless grind after another for "Better" armor, but nothing ultimately new. This alone makes End Game empty, as there is nothing truly "new" besides a new cosmetic piece with a few better stats, while you end up grinding the same exact thing again and again and again and again....

    The Oxymoron thing here, is that most of these players complain about how FFXI was nothing but a grind in the same area on the same mob....

    Sorry to break it to you.. But so is FFXIV, except instead of the same area and mob, its the same dungeon, over and over and over, and unlike FFXI where you can look forward to that new skill, new sets of armor, new quests, and new part of the main story, and loads of other things at your next 10 levels, you having nothing to look forward too, except yet.. More of the same dungeon...
    Very well said.
    (8)

  10. #10
    Player
    SIXTYONESIX's Avatar
    Join Date
    Nov 2012
    Posts
    41
    Character
    Broseph Smith
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I read a few responses first to try and see if there was a decent synopsis for the wall of text. I decided it was worth a read.

    I stopped reading the first time you said "could of".

    Sadly, it was in the third paragraph so I didn't see any real content.

    I've seen this at least a thousand times on here since the beta. Either say "could've" or "could have". The same goes for "should have" and "would have".

    I'm not usually one to pick these things out, but after seeing it so many times on here in the past year, usually in the context of a "well thought out and meaningful post", I couldn't help myself. I don't see how anything can be well thought out and include the phrase "could of".
    (1)

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