Quote Originally Posted by Leiron View Post
@giantbane: Where are you getting the idea that its equivalent to 25% extra healing? Oh wait I see what you mean, since it takes 25% longer for you to die.
The thing is I would not quite say that it is a fair assessment.
Keep in mind, Warrior has both 25% HP buff and the 15% healing buff.
So in reality, the eHP of a Warrior is around 45% or so.
no

A war takes 1000 hit, a pld will take a 800 hit instead.
A war now needs to be healed for 1000, while the pld only needs to be healed for 800.
A war needs more than 1000 hp to take that hit, while a pld only needs more than 800 hp to take that hit.

Notice how in all circumstances, the damage taken by the war, the healing required and the hp needed to take that hit are all 25% higher for the WAR than the PLD. That's how that works. A WAR needs 25% more HP and requires 25% more healing than a PLD baseline (without taking into account anything else).

Defiance provides that 25% more HP, but only provides 15% more healing received (when wrath is maxed). It appears the design is for the WAR to close that gap with the ability to self heal while tanking. Unfortunately, it doesn't appear to do a very good job closing that gap when you're in the top tier content (and it's debatable at lower tiers when considering equal gear).

And then you have everything else.