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  1. #601
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    With enough skill speed you can also ensure that your BB won't even hit at all in coil.
    (2)
    Last edited by Kaalan; 09-27-2013 at 07:49 PM.

  2. #602
    Player
    Trematode's Avatar
    Join Date
    Nov 2011
    Posts
    14
    Character
    Trema Toad
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Too bad they changed the way foresight worked in V1 and 2.0.

    It would of been handy to use during Titan's special move.
    (0)

  3. #603
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    ...
    stacking SkSp shouldn't be required to be effective. even if you can get two BBs off in the span of a single SE, why would you? you'll be missing the SE debuff for another 4-5 seconds while you reapply it.

    In my experimentation, I've noticed that forcing Storm's Path into my rotation helps quite a bit in the long run short term the benefits are negligible.

    On Garuda I typically open with 2 or 3 BBs, throw in a SE, then rotate SE=>BB=>SE=>SP. watching hate meters and switching to SE=>BB rotation as needed to improve enmity generation. the only time you need IB is if you mess up dodging a slipstream. If i'm miles above everyone else in hate, i stop using BB and start going for SE=>SP rotation. it's not the most effecient in terms of raw damage, but it's awesome for mitigation.

    too many WAR are using gear as a crutch to make up for what we are lacking. if research needs to be done, it's not on gear customization. gear is not intended to be a crutch. better gear makes you better. it wont' make you good

    the biggest problem I think we're overlooking is we're pumping too much enmity out. I never lose hate. and about half way through any fight, i'm nowhere close to losing hate. so in reality i've been putting my research time into using BB less and using SP more. we're behind PLD mitigation by 10%. SP can help close that gap, as we only need ~80hp for every 1k healed. between bloodbath and SP we can easily make that up. but we have to figure out a consistent way to rotate SP while keeping SE up and managing enmity with BB. one Quality of Life change that would help with this greatly would be to move SP to combo from skull sunder rather than maim. thus increasing the efficiency of managing maim's CD and enmity generation, as skull sunder provides more enmity than maim does. I feel like i'm wasting maim whenever i move to SE=>SP=>SE=>BB rotation.
    (1)
    Last edited by Onisake; 09-27-2013 at 11:09 PM.

  4. #604
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    Storm's Path just doesn't heal for enough to make any appreciable difference. You can research it all you want but it doesn't have some kind of hidden feature that suddenly makes it solve the problem with the class. It's like trying to figure out how to empty a bath tub with a teaspoon; technically it's a valid method, but it doesn't become a realistic option no matter how much you "research" it. It's a 250 potency attack, which is the lowest of all the combo finishers, and it heals for a tenth of what an endgame mob deals with an auto-attack. It's so negligible that it self-evidently cannot make the kind of difference that's needed.

    I'm starting to think Yoshi-P's comments on warriors are some kind of deliberate mindgame where he poised players of the class against each other in order to shut them up. He'd be aware that there's enough people white-knighting for Final Fantasy that accusing the players of not being good enough at the game means a lot of people will just take his word for it and start "researching" (I chuckle every time someone says that) instead of categorically discussing why the class is underpowered. Now we've got people wasting their time trying to make the class work by using abilities that are so obviously not good. Yesterday someone said he was researching (hnppffhaha) how Steel Cyclone might be the key to making warrior the very strong class that big boss Yoshi promises it is.

    Now a large portion of the playerbase is wasting its time on completely futile research (hnngpfff) while another portion is engaged in Hiir/Sephirah-esque blemishing of every single discussion by swearing up and down that the class is performing fine and coming up with daily nonsense arguments based on nothing whatsoever. That interview certainly has managed to fool a lot of people into thinking it's their own fault that the class is underpowered and that somehow tens of thousands of players - many of them MMORPG veterans - have yet to figure out how to play a class in this mechanically primitive game after a month of heavy theorycrafting and collective experimentation in every corner of the game's content.

    Well played, Yoshi-P. Well played.
    (4)
    Last edited by Wangstrong; 09-28-2013 at 12:00 AM.

  5. #605
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Wangstrong View Post
    Now a large portion of the playerbase is wasting its time on completely futile research (hnngpfff) while another portion is engaged in Hiir/Sephirah-esque blemishing of every single discussion by swearing up and down that the class is performing fine and coming up with daily nonsense arguments based on nothingwhatsoever. That interview certainly has managed to fool a lot of people into thinking it's their own fault that the class is underpowered and that somehow tens of thousands of players - many of them MMORPG veterans - have yet to figure out how to play a class in this mechanically primitive game after a month of heavy theorycrafting and collective experimentation in every corner of the game's content.

    Well played, Yoshi-P. Well played.
    To be fair, a lot of the research is how to make WAR more like PLD. Although, like you said, it is mechanically primitive compared to other MMOs. After all, when I asked about parry, I was linked to a PLD block/parry table. Which is nice and all, but hypothetically, if DEX had a hidden modifier to parry for WARs, no one seems to have tested it and made their results public enough. Linking a PLD table doesn't help as a WAR. Not saying this is the case at all, but the point is to find the 'trick' to how WAR tanks, not how it tanks compared to PLD. This thread is becoming more like an iOS vs Android debate.
    (0)

  6. #606
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wangstrong View Post
    Storm's Path just doesn't heal for enough to make any appreciable difference.
    If you use Storm's Path once every 3 combo cycles will end up healing one-third less than Bloodbath provides over the long term, and you can burst up Bloodbath by lining it up with Berserk and Internal Release. Not only is Storm's Path bad, it's *laughably* bad. It lives right alongside Steel Cyclone and Unchained on the "Wall of Uselessness".
    (0)

  7. #607
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by C-croft View Post
    To be fair, a lot of the research is how to make WAR more like PLD. Although, like you said, it is mechanically primitive compared to other MMOs. After all, when I asked about parry, I was linked to a PLD block/parry table. Which is nice and all, but hypothetically, if DEX had a hidden modifier to parry for WARs, no one seems to have tested it and made their results public enough. Linking a PLD table doesn't help as a WAR. Not saying this is the case at all, but the point is to find the 'trick' to how WAR tanks, not how it tanks compared to PLD. This thread is becoming more like an iOS vs Android debate.


    But it's already obvious how the class tanks. People have already figured out how to play it. It's obvious from first glance. The problem is that the tools with which a warrior tanks are not strong enough. There's nothing to research, the tool is just too weak. There's no mystery here, people just believed a bullshitter.
    (2)

  8. #608
    Player
    SatrinaKali's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Satrina Kali
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Does it go Titan HM > Crystal Tower > Coil or Crystal Tower > Titan HM > Coil once Crystal Tower is released?
    (0)

  9. #609
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Titan > CT > Coil
    (0)

  10. #610
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Onisake View Post
    stacking SkSp shouldn't be required to be effective. even if you can get two BBs off in the span of a single SE, why would you? you'll be missing the SE debuff for another 4-5 seconds while you reapply it.

    In my experimentation, I've noticed that forcing Storm's Path into my rotation helps quite a bit in the long run short term the benefits are negligible.

    On Garuda I typically open with 2 or 3 BBs, throw in a SE, then rotate SE=>BB=>SE=>SP. watching hate meters and switching to SE=>BB rotation as needed to improve enmity generation. the only time you need IB is if you mess up dodging a slipstream. If i'm miles above everyone else in hate, i stop using BB and start going for SE=>SP rotation. it's not the most effecient in terms of raw damage, but it's awesome for mitigation.

    too many WAR are using gear as a crutch to make up for what we are lacking. if research needs to be done, it's not on gear customization. gear is not intended to be a crutch. better gear makes you better. it wont' make you good

    the biggest problem I think we're overlooking is we're pumping too much enmity out. I never lose hate. and about half way through any fight, i'm nowhere close to losing hate. so in reality i've been putting my research time into using BB less and using SP more. we're behind PLD mitigation by 10%. SP can help close that gap, as we only need ~80hp for every 1k healed. between bloodbath and SP we can easily make that up. but we have to figure out a consistent way to rotate SP while keeping SE up and managing enmity with BB. one Quality of Life change that would help with this greatly would be to move SP to combo from skull sunder rather than maim. thus increasing the efficiency of managing maim's CD and enmity generation, as skull sunder provides more enmity than maim does. I feel like i'm wasting maim whenever i move to SE=>SP=>SE=>BB rotation.
    Let me know when you get to hard content or DPS who aren't horrible. There is absolutely no way you will be able to hold aggro with SE => BB => SE => SP rotation. And why would you anyway? An extra 150 hps every 30 seconds? That's laughably pointless.

    You aren't far enough to really understand, and that's fair enough, but BB => BB => SE => BB => BB is our best rotation as far as threat goes. Losing the SE buff for the Heavy Swing + Maim + Storm's Eye is no big deal. Losing literally ~1/4th of your enmity in order to fit in 120-200 self healing every 30 seconds is probably the worst tradeoff you could possibly make.

    We're also behind PLD mitigation by FAR more than 10%. We're behind in required heals by ~9%, and that's before you count Rage of Halone or Block. Those together will put PLD WAYYY ahead of WAR. If you are getting enough out of Storm's Path to make up for even the heal difference I would be surprised. But if ~100-200 healing is 10% of the heals you receive every 30 seconds, then I think you might be outgearing the content.
    (0)

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