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  1. #571
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    I am sorry but Lhun and the rest of you guys thinking Warriors are fine are ignorant.
    Sorry, math does not lie.
    only thing a WArrior has to his name is enmity generation.
    Nothing more.
    (0)

  2. #572
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Raiz_Cineris View Post
    Not sure I understand the players here. Developer states that there is nothing wrong with War.. Yet people come to the forums claiming its irrelevant in all end game. Have you considered that the issue is you and not the game?
    You will feel the issue once you hit 50 and go Titan.

    Do you think a Healer feels if Warrior use Bloodbath (wich heals us about 40-100 PER HIT) or StormsPath (wich heals us 100-150 all 9sec) or our mighty Inner Beast (we Need 18sec to stack 5 Wrath, and it heals us 800-2000 depends how much other Abilities we want to spend for it and a "big" heal ist only all 2min possible).
    Fact is, the Healer will feel a shit about our selfheal.
    But the Healer will feel the dmg reduce from Paladin, (besides 20% dmg reduce from Tank stance) 20%/40%/100% dmg reduce, 60% more Shieldblock Chance (Block = 20-24% dmg reduce)

    Titan hugs the Tank with 1000-2500 Normalo hits, and sometimes 4500.

    Warrior Need tons of tons more Heals then a Paladin, thats why alot Warrior are upset here, because it cant be, that the Class Warrior itself is just for Addtanking in this Game. Besides also Paladin can Tank Adds, and they are easier to heal.




    Trust me, trust us, the Issue is the game more exactly the Balance between Warrior and Paladin Tank.
    (0)

  3. #573
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    No, but a Healer does care about 25% more HP and 15% more healing received.
    25% more HP= can take 25% more damage. Meaning your healer has more time to heal you.
    15% more healing is similar to 20% more mitigation since it takes less heals to top you off.

    The issue, however, is that Gladiator has the following.
    More effective HP; due to having more mitigation than 25% more HP and 15% more healing offers a Warrior.
    More effective cooldowns.
    More utility.
    Roughly the same damage.
    Slightly less enmity generation but who cares, when you have agro, you have agro and more does nothing.

    So...either Gladiators are overpowered, or Warriors are underpowered.
    Take your pick.
    (0)

  4. #574
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by hola View Post
    says the warrior in af with Barbarian's Bardiche and lv 28 ring

    you dont even have a single piece of AK gear
    you have only 4200 HP

    and ya, your lv28 ring is a HQ, ill give your credit on that.
    I forgot to update my gearslot save. So sue me, and again, I hit 50 on this character yesterday. My stats are woefully derped because I've been CRUNCHING NUMBERS ALL WEEK and re-speccing. And it's a Barbarian's Bardiche +1, tyvm, I haven't had time to go do HMPrimals because I've been arguing with you lot all week. It has a parry rate of 25, which is more than an NQ Rampager, and I can't find an HQ one right now for a reasonable price. I also haven't had time to level crafting and make one myself.
    (0)
    Last edited by Lhun; 09-27-2013 at 08:26 AM.
    (真緑, 大輝)

  5. #575
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Rios-Drakoon View Post
    You will feel the issue once you hit 50 and go Titan.
    You're ignoring parry and the fact that war receives more health from cure itself.

    Have you parsed the exact total damage received over the course of a fight with a warrior with a high parry rate and str over 362? Have you considered that the potency of a heal is massively increased on a War vs a pld, that I almost suspect the mitigation would nearly exactly equal the increased heal totals to a war?
    (0)
    (真緑, 大輝)

  6. #576
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lhun View Post
    Um, Convalesence + wrath + MANTRA. HElllooooo...
    mantra is 5% so... yea

    Anyhow

    Um, Enhanced Convalesence + holy shield + ability to block is BETTER. HElllooooo...
    (0)

  7. #577
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Leiron View Post
    No, but a Healer does care about 25% more HP and 15% more healing received.
    25% more HP= can take 25% more damage. Meaning your healer has more time to heal you.
    15% more healing is similar to 20% more mitigation since it takes less heals to top you off.

    The issue, however, is that Gladiator has the following.
    More effective HP; due to having more mitigation than 25% more HP and 15% more healing offers a Warrior.
    More effective cooldowns.
    More utility.
    Roughly the same damage.
    Slightly less enmity generation but who cares, when you have agro, you have agro and more does nothing.

    So...either Gladiators are overpowered, or Warriors are underpowered.
    Take your pick.
    15% is from Wrath alone. We also get Convalescence and mantra.
    (0)
    (真緑, 大輝)

  8. #578
    Player
    Lhun's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Samuel Bellamy
    World
    Aegis
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Giantbane View Post
    mantra is 5% so... yea

    Anyhow

    Um, Enhanced Convalesence + holy shield + ability to block is BETTER. HElllooooo...
    I guess that parry+# stat on all our gear does nothing. ... ........
    (0)
    (真緑, 大輝)

  9. #579
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Lhun View Post
    have fun being bad at the game, "Buff warrior!!" saber rattlers. you're obviously not going to figure out what YoshiP and his devs are saying this way. Thanks for reminding me why I kept my mouth shut on this forum for three years.
    Where is your quote coming from? Who is the quoted?

    Quote Originally Posted by Leiron View Post
    I am sorry but Lhun and the rest of you guys thinking Warriors are fine are ignorant.
    Sorry, math does not lie.
    only thing a WArrior has to his name is enmity generation.
    Nothing more.
    Math doesn't lie, but it doesn't mean it can't be wrong. The math is only as good as the person crunching the numbers and this thread has seen its fair share of mistakes.
    (0)

  10. #580
    Player
    Rios-Drakoon's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Rios Drakoon
    World
    Shiva
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lhun View Post
    You're ignoring parry and the fact that war receives more health from cure itself.
    Have you parsed the exact total damage received over the course of a fight with a warrior with a high parry rate and str over 362? Have you considered that the potency of a heal is massively increased on a War vs a pld, that I almost suspect the mitigation would nearly exactly equal the increased heal totals to a war?
    even if you doubles the dmg from Warrior, Bloodbatz will heal us 80-200 per hit (most of the time 80-120) and Stormspath heals us for 200-300 all 9 sec.

    Thats way to low. turn it how you want, Warriors selfheal is just a joke to conter incoming dmg compared to the dmg reduce wich Paladin have.

    And i tested it, atm i got 20 Vit 10 str, some days ago i tested it with 30str, the dmg wasnt a big deal, some Points more, and also the Selfheal increased some Points. still way to low.

    and aslong Selfheal will be about "%dmg done" it will always suck, it should be "%max HP", cuz, from Frsh 50 to now, my HP increased from 5xxx to 6800. but my dmg did NOT increased that much.
    (0)

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