I am sorry but Lhun and the rest of you guys thinking Warriors are fine are ignorant.
Sorry, math does not lie.
only thing a WArrior has to his name is enmity generation.
Nothing more.
I am sorry but Lhun and the rest of you guys thinking Warriors are fine are ignorant.
Sorry, math does not lie.
only thing a WArrior has to his name is enmity generation.
Nothing more.
You will feel the issue once you hit 50 and go Titan.
Do you think a Healer feels if Warrior use Bloodbath (wich heals us about 40-100 PER HIT) or StormsPath (wich heals us 100-150 all 9sec) or our mighty Inner Beast (we Need 18sec to stack 5 Wrath, and it heals us 800-2000 depends how much other Abilities we want to spend for it and a "big" heal ist only all 2min possible).
Fact is, the Healer will feel a shit about our selfheal.
But the Healer will feel the dmg reduce from Paladin, (besides 20% dmg reduce from Tank stance) 20%/40%/100% dmg reduce, 60% more Shieldblock Chance (Block = 20-24% dmg reduce)
Titan hugs the Tank with 1000-2500 Normalo hits, and sometimes 4500.
Warrior Need tons of tons more Heals then a Paladin, thats why alot Warrior are upset here, because it cant be, that the Class Warrior itself is just for Addtanking in this Game. Besides also Paladin can Tank Adds, and they are easier to heal.
Trust me, trust us, the Issue is the game more exactly the Balance between Warrior and Paladin Tank.
No, but a Healer does care about 25% more HP and 15% more healing received.
25% more HP= can take 25% more damage. Meaning your healer has more time to heal you.
15% more healing is similar to 20% more mitigation since it takes less heals to top you off.
The issue, however, is that Gladiator has the following.
More effective HP; due to having more mitigation than 25% more HP and 15% more healing offers a Warrior.
More effective cooldowns.
More utility.
Roughly the same damage.
Slightly less enmity generation but who cares, when you have agro, you have agro and more does nothing.
So...either Gladiators are overpowered, or Warriors are underpowered.
Take your pick.

I forgot to update my gearslot save. So sue me, and again, I hit 50 on this character yesterday. My stats are woefully derped because I've been CRUNCHING NUMBERS ALL WEEK and re-speccing. And it's a Barbarian's Bardiche +1, tyvm, I haven't had time to go do HMPrimals because I've been arguing with you lot all week. It has a parry rate of 25, which is more than an NQ Rampager, and I can't find an HQ one right now for a reasonable price. I also haven't had time to level crafting and make one myself.
Last edited by Lhun; 09-27-2013 at 08:26 AM.
(真緑, 大輝)

You're ignoring parry and the fact that war receives more health from cure itself.
Have you parsed the exact total damage received over the course of a fight with a warrior with a high parry rate and str over 362? Have you considered that the potency of a heal is massively increased on a War vs a pld, that I almost suspect the mitigation would nearly exactly equal the increased heal totals to a war?
(真緑, 大輝)

15% is from Wrath alone. We also get Convalescence and mantra.No, but a Healer does care about 25% more HP and 15% more healing received.
25% more HP= can take 25% more damage. Meaning your healer has more time to heal you.
15% more healing is similar to 20% more mitigation since it takes less heals to top you off.
The issue, however, is that Gladiator has the following.
More effective HP; due to having more mitigation than 25% more HP and 15% more healing offers a Warrior.
More effective cooldowns.
More utility.
Roughly the same damage.
Slightly less enmity generation but who cares, when you have agro, you have agro and more does nothing.
So...either Gladiators are overpowered, or Warriors are underpowered.
Take your pick.
(真緑, 大輝)


Where is your quote coming from? Who is the quoted?
Math doesn't lie, but it doesn't mean it can't be wrong. The math is only as good as the person crunching the numbers and this thread has seen its fair share of mistakes.
even if you doubles the dmg from Warrior, Bloodbatz will heal us 80-200 per hit (most of the time 80-120) and Stormspath heals us for 200-300 all 9 sec.You're ignoring parry and the fact that war receives more health from cure itself.
Have you parsed the exact total damage received over the course of a fight with a warrior with a high parry rate and str over 362? Have you considered that the potency of a heal is massively increased on a War vs a pld, that I almost suspect the mitigation would nearly exactly equal the increased heal totals to a war?
Thats way to low. turn it how you want, Warriors selfheal is just a joke to conter incoming dmg compared to the dmg reduce wich Paladin have.
And i tested it, atm i got 20 Vit 10 str, some days ago i tested it with 30str, the dmg wasnt a big deal, some Points more, and also the Selfheal increased some Points. still way to low.
and aslong Selfheal will be about "%dmg done" it will always suck, it should be "%max HP", cuz, from Frsh 50 to now, my HP increased from 5xxx to 6800. but my dmg did NOT increased that much.
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