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  1. #1
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    If I had to choose, I'd prefer they lean towards a more action-RPG type of battle system like Tera/Monster Hunter, but I guess we'll see what we're gonna be getting with the new battle system info next week.
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  2. #2
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    May 2011
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    Quote Originally Posted by Rentahamster View Post
    If I had to choose, I'd prefer they lean towards a more action-RPG type of battle system like Tera/Monster Hunter, but I guess we'll see what we're gonna be getting with the new battle system info next week.
    I would like something similar to that also. I like what B&S did with their combat: you can still lock on to your target but locking onto your target doesn't ensure you will hit them. Although you can lock on, you can still attack out of range and there is therefore still the possibility that you will miss. There is less emphasis on luck/die roll and more emphasis on interaction with your enemy's model (proximity and position).

    Something like TERA (which is more Hack n Slash / FPS) would seem out of place possibly. But I think something like B&S's system would be more fitting.

    I don't like in FFXIV that I can only swing my sword if I am righ up in the mob's grill. I should be able to swing and miss if out of range.
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  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    If I had to choose, I'd prefer they lean towards a more action-RPG type of battle system like Tera/Monster Hunter, but I guess we'll see what we're gonna be getting with the new battle system info next week.
    I cant see many changes involving auto attack leading to a more action rpg battle system. In fact the main reason people said they wanted auto attack was so they had less to do, and could talk to people more, doesnt really seem to work well with action oriented content.

    auto attack really puts it into more of a simulation fight. Adjust stats and watch game. Of course they could minimilize the effect of auto attack make it like Aion, but aion had way more skills, and also had combos and short recasts. Its basically going to end up like FFXI, i think he even mentioned that in the chinese interview.
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  4. #4
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    May 2011
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    Quote Originally Posted by Physic View Post
    I cant see many changes involving auto attack leading to a more action rpg battle system. In fact the main reason people said they wanted auto attack was so they had less to do, and could talk to people more, doesnt really seem to work well with action oriented content.

    auto attack really puts it into more of a simulation fight. Adjust stats and watch game. Of course they could minimilize the effect of auto attack make it like Aion, but aion had way more skills, and also had combos and short recasts. Its basically going to end up like FFXI, i think he even mentioned that in the chinese interview.
    I expect it to turn out similar to FFXI also. But I would not want it so.

    I just wonder why we even have a combat system if we are just going to let auto-attack do all the work.
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  5. #5
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Vesperia View Post
    I expect it to turn out similar to FFXI also. But I would not want it so.

    I just wonder why we even have a combat system if we are just going to let auto-attack do all the work.
    hmmm basically it seems like people who play this game are more into the simulation aspect of rpgs, rather than skill. They want to adjust stats via equipment and skills and watch the charachter play out the sim, with some management here and there, but not that often. Its more of an RTS thing but only controlling one player.

    Thinking about the system they set into play right now, and even the Dlevel effect, i realized this game puts way more effect into your skill choice and use, in getting more effeciency. catching the reaction time abilities, knowing when to strike safely, positioning your self so you take less damage, choosing which of the many skills to use in certain situations, and which skills you will use at which time, since stamina makes each choice effect other choices. In high level play, the performance of one player with exact same gear as another player will vary drastically. But this is probably going to change.
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