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  1. #1
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
    World
    Sargatanas
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    Gladiator Lv 50
    If I had to choose, I'd prefer they lean towards a more action-RPG type of battle system like Tera/Monster Hunter, but I guess we'll see what we're gonna be getting with the new battle system info next week.
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  2. #2
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    Quote Originally Posted by Rentahamster View Post
    If I had to choose, I'd prefer they lean towards a more action-RPG type of battle system like Tera/Monster Hunter, but I guess we'll see what we're gonna be getting with the new battle system info next week.
    I would like something similar to that also. I like what B&S did with their combat: you can still lock on to your target but locking onto your target doesn't ensure you will hit them. Although you can lock on, you can still attack out of range and there is therefore still the possibility that you will miss. There is less emphasis on luck/die roll and more emphasis on interaction with your enemy's model (proximity and position).

    Something like TERA (which is more Hack n Slash / FPS) would seem out of place possibly. But I think something like B&S's system would be more fitting.

    I don't like in FFXIV that I can only swing my sword if I am righ up in the mob's grill. I should be able to swing and miss if out of range.
    (0)

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    If I had to choose, I'd prefer they lean towards a more action-RPG type of battle system like Tera/Monster Hunter, but I guess we'll see what we're gonna be getting with the new battle system info next week.
    I cant see many changes involving auto attack leading to a more action rpg battle system. In fact the main reason people said they wanted auto attack was so they had less to do, and could talk to people more, doesnt really seem to work well with action oriented content.

    auto attack really puts it into more of a simulation fight. Adjust stats and watch game. Of course they could minimilize the effect of auto attack make it like Aion, but aion had way more skills, and also had combos and short recasts. Its basically going to end up like FFXI, i think he even mentioned that in the chinese interview.
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  4. #4
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    Quote Originally Posted by Physic View Post
    I cant see many changes involving auto attack leading to a more action rpg battle system. In fact the main reason people said they wanted auto attack was so they had less to do, and could talk to people more, doesnt really seem to work well with action oriented content.

    auto attack really puts it into more of a simulation fight. Adjust stats and watch game. Of course they could minimilize the effect of auto attack make it like Aion, but aion had way more skills, and also had combos and short recasts. Its basically going to end up like FFXI, i think he even mentioned that in the chinese interview.
    I expect it to turn out similar to FFXI also. But I would not want it so.

    I just wonder why we even have a combat system if we are just going to let auto-attack do all the work.
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  5. #5
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Vesperia View Post
    I expect it to turn out similar to FFXI also. But I would not want it so.

    I just wonder why we even have a combat system if we are just going to let auto-attack do all the work.
    hmmm basically it seems like people who play this game are more into the simulation aspect of rpgs, rather than skill. They want to adjust stats via equipment and skills and watch the charachter play out the sim, with some management here and there, but not that often. Its more of an RTS thing but only controlling one player.

    Thinking about the system they set into play right now, and even the Dlevel effect, i realized this game puts way more effect into your skill choice and use, in getting more effeciency. catching the reaction time abilities, knowing when to strike safely, positioning your self so you take less damage, choosing which of the many skills to use in certain situations, and which skills you will use at which time, since stamina makes each choice effect other choices. In high level play, the performance of one player with exact same gear as another player will vary drastically. But this is probably going to change.
    (1)

  6. #6
    Player
    Munba's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    I imagine it will be an evolved (and deeper) version of the FF11 one. We'll see.
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  7. #7
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'm optimistic. There's NO WAY they could possibly make it any worse than it currently is so all change is a plus.
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  8. #8
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    Quote Originally Posted by Seif View Post
    I'm optimistic. There's NO WAY they could possibly make it any worse than it currently is so all change is a plus.
    Obviously you didn't play Alpha.

    Anyways. I don't find the current system too bad. It's unresponsive and the animations are boring, and nothing ever does what it is supposed to, but it could be worse.
    (0)

  9. #9
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    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    1,142
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    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vesperia View Post
    Obviously you didn't play Alpha.

    Anyways. I don't find the current system too bad. It's unresponsive and the animations are boring, and nothing ever does what it is supposed to, but it could be worse.
    I've never had any problems with button response, and i've never done anything I didnt want to do with my current skills set, but I will say the weapon skills need diverse animations. Besides as far as alpha goes, the current system works better than the alpha system...and THIS time they've got the FFXI lead battle designer on board as the XIV lead battle designer.

    Anyone know who the lead battle designer was prior to the development team switch up?
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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  10. #10
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    Mar 2011
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    @kuk
    most AT cars are in america.... But still tons of people drive stick, and it is still big in Europe. (my ex my thrypist my cousing who lives 2 streets over) all druve stick.
    (0)

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